Draco (programming language) explained

Draco
Paradigm:imperative (procedural), structured
Typing:static, strong, manifest
Year:early 1980s, discontinued around 1990
Designer:Chris Gray
Turing-Complete:Yes
Influenced By:ALGOL 68, Pascal, C
File Ext:.d .g
Operating System:CP/M, Amiga
License:copyrighted shareware

Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.[1]

Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.

External links

Notes and References

  1. Foust. John. August 1987. The AMICUS Network, New Fish disks. Amazing Computing. PiM Publications. 0886-9480. 2. 8. 85.
  2. April 1991. PD Toolbox. AmigaWorld Tech Journal. IDG Communications. 1054-4631. 1. 1. 24.
  3. Quaid. Patrick. May 1988. Proletariat Programming A Look at Freely Distributable Compilers for the Amiga. Amazing Computing. PiM Publications. 0886-9480. 3. 5. 82.