Draco | |
Paradigm: | imperative (procedural), structured |
Typing: | static, strong, manifest |
Year: | early 1980s, discontinued around 1990 |
Designer: | Chris Gray |
Turing-Complete: | Yes |
Influenced By: | ALGOL 68, Pascal, C |
File Ext: | .d .g |
Operating System: | CP/M, Amiga |
License: | copyrighted shareware |
Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.[1]
Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.