Donald Duck's Playground | |
Developer: | Sierra On-Line |
Publisher: | Sierra On-Line U.S. Gold |
Designer: | Al Lowe |
Engine: | Adventure Game Interpreter (Amiga, ST, IBM PC, PCjr) |
Released: | 1984: C64 1986: Amiga, Apple II, Atari ST, IBM PC, PCjr |
Genre: | Educational |
Modes: | Single-player |
Platforms: | Amiga, Atari ST, Apple II, Commodore 64, IBM PCjr, IBM PC |
Donald Duck's Playground is an educational video game published by Sierra On-Line in 1986. The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different work places. Each job shift lasts from one to eight minutes, as the player wants, in which time Donald has to earn as much as he can.
Donald Duck's Playground was originally written for the Commodore 64 and subsequently ported to Sierra's AGI interpreter for the Apple II, PC compatibles, Amiga, and Atari ST. A version for the TRS-80 Color Computer followed as well.
Donald has a different task at each job. He earns a set amount for each part of his job; on the Intermediate level, these wages are doubled; on the Advanced level, these wages are tripled.
Donald can spend his hard-earned wages by buying various items such as ladders and swings for a playground his nephews can play at. They can be bought from three different stores where the player must be able to count the amount of coins and bills needed for an item and, if the total is not even, the change.
Each item bought is placed at a specific place on the playground. By going across the railroad, Donald can call up one of his nephews (in practice, the player character switches from Donald to his nephew), and he can then play on the playground.
Abandonware website Abandonias Sebatianos reviewed Donald Duck's Playground with "the game is more than solid for its time (great graphics, good sound, cute idea, lovable hero, etc.)".[1]