Direct Conflict in Dimension Six explained

Direct Conflict in Dimension Six is a science fiction combat board game published in 1977 by Dimension Six, Inc.

Gameplay

Dimension Six is a board game in which two players battle for superiority by mining supplies of a mineral called Delium, which can be used to build missiles.

The game comes with the following components:

The object of the game is to destroy the other player or conquer all available planets. The two players travel to various planets prospecting for Delium, which they then transport back to their home planet to manufacture powerful missiles. Players can also use their ships to build defensive space stations in orbit around planets, or defensive outposts on their mining planets.

If two scout ships from the opposing players meet, then combat results.

Reception

In the February–March 1979 edition of White Dwarf (Issue #11), Jacek Gabrielczyk thought the game lacked complexity, saying, "Simple isn't it? In fact, too simple." While he thought "The game as it stands would be ideal for young SF enthusiasts who would like to try boardgaming", he gave Direct Conflict in Dimension Six a below-average rating of only 5 out of 10.[1]

In the November 1979 edition of Boys' Life, Jon Halter recommended Direct Conflict in Dimension Six as a good starting place for young readers interested in learning how to play science fiction wargames.[2]

Notes and References

  1. Gabrielczyk . Jacek . Open Box . . 11 . 18 . . February–March 1979 .
  2. Halter. Jon C. . November 1979 . War Games. Boys' Life. Boy Scouts of America. 37.