Dingbats (board game) explained

Dingbats is the name of a puzzle franchise devised by Paul Sellers in 1980 and first published as a board game in 1987.

Gameplay

The game, for two or more people, involves solving rebuses: puzzles in which a common word or saying is hidden in a cryptic or otherwise unique arrangement of symbols.[1]

Publication history

The puzzles are syndicated internationally in newspapers, under various names such as "WHATZIT?" in North America and "KATCH-ITS" in Australia.[2]

The name "Dingbats" is a registered trademark in the UK and European Union.[3]

Reception

In the February 1988 issue of The Games Machine (Issue 3), the reviewer said that "We didn't really think a awful lot of the game, it has a tendency to get annoying because of inconsistency in the difficulty of the puzzles - but good marks for effort and decent packaging."[4]

Reviews

External links

Notes and References

  1. Book: Park, James F.. Stanley. 15 March 2015 . Lulu.com. 978-1-326-21612-2. en.
  2. Web site: DINGBATS®: The wordplay game that will drive you crazy!. www.dingbats.net. en-gb. 2018-04-07.
  3. Web site: Intellectual Property Office.
  4. February 1988. Going Overboard. The Games Machine. Enfield. 3. 83.
  5. Web site: Jeux & stratégie 48 . December 1987 .