Digital Web Explained

Digital Web
Publisher:White Wolf Publishing
Genre:Tabletop role-playing game supplement
System:Storyteller System
Parent Game:
Series:World of Darkness
Isbn:1-56504-106-2
Isbn Note:(ed. 1)

Digital Web is a tabletop role-playing game supplement originally published by White Wolf Publishing in February–April 1994 for their game . A second edition, Digital Web 2.0, followed in October 1998.

Contents

Mage: The Acension supposes that everyone in today's world carries the innate ability to do magic. Those that are unaware of their powers are "sleepers"; those who have become aware of their ability to reshape reality are the Awakened.[1] Digital Web explores those mages called Cybernauts who use the internet as a manifestation of magic power. Divided into five chapters, the book covers:

The book also includes a three-page short story, and an appendix with further sources for the reader to explore.[2]

Production

Digital Web was originally designed by Daniel Greenberg, Harry Heckel, and Darren McKeemen, with additional material provided by John Cooper, Jonathan Sill, Heather Curatola, Lee Chen, Bill Bridges, Brian Campbell, and Brad Freeman. The book was illustrated by James Crabtree, Darryl Elliot, Joshua Gabriel Timbrook, Quinton Hoover, and Dan Smith, with cover art by John Zeleznik.

White Wolf Publishing released the first edition of the book in February–April 1994,[3] and the second, Digital Web 2.0, in October 1998;[4] both have since also been released as ebooks.[2] [5]

Reception

Rick Swan of Dragon called the premise of Digital Web "audacious", saying that it "reshapes cyberpunk like so much modeling clay." But despite this, Swan found the book "hard to digest [...] the text is burdened with overstuffed sentences [...] and saturated with gobbledygook." He concluded by giving the book an average rating of 4 out of 6, saying "There's much to admire, particularly for those who believe that cyberpunk could stand to shed some cliches. But the text is so dense, so riddled with gamespeak and consumed by abstractions that a good portion of it borders on the incomprehensible. Digital Web is an impressive effort. But it needs a translator."[6]

Reviews

Notes and References

  1. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  2. Web site: Digital Web . French . 2018-01-12 . Guide du Rôliste Galactique . Association du Guide du Rôliste Galactique . 2020-01-08 . 2020-12-26 . https://web.archive.org/web/20201226112854/http://www.legrog.org/jeux/mage-l-ascension/premiere-edition/digital-web-en . live .
  3. April–May 1994 . White Wolf . . 80 . French . 14 . Excelsior Publications.
  4. October–November 1998 . White Wolf . . 116 . French . 12 . Excelsior Publications.
  5. Web site: Digital Web 2.0 . French . 2009-05-08 . Guide du Rôliste Galactique . Association du Guide du Rôliste Galactique . 2020-12-26 . 2020-12-26 . https://web.archive.org/web/20201226112851/http://www.legrog.org/jeux/mage-l-ascension/deuxieme-edition/digital-web-2-0-2eme-ed-en . live .
  6. Swan . Rick . Rick Swan . Role-playing Reviews . . 211 . 91 . . November 1994.
  7. Web site: Backstab Magazine (French) Issue 02 .