Devo Presents Adventures of the Smart Patrol (video game) explained

Devo Presents Adventures of the Smart Patrol
Developer:Inscape
Publisher:Inscape
Released:1996
Genre:Adventure
Modes:Single-player
Platforms:Macintosh, Windows, Windows 3.x

Devo Presents Adventures of the Smart Patrol is a CD-ROM video game developed and published by Inscape and co-created by American new wave band Devo. It was released in 1996.

Gameplay

Set in the fictional universe of Spudland, Devo Presents Adventures of the Smart Patrol has the players travel from various places with the members of the Smart Patrol. The player has twelve in-game hours to capture Turkey Monkey, "an insane, horrible freak mutant, the result of a rogue recombinant DNA experiment", and find the cure for osso bucco myelitis, a bone-dissolving disease that forces its victims to walk around in skeleton-like suits. Meanwhile, the player must face off against antagonists such as the health care provider Universal Health Systems and entertainment corporation Big Media, who are suppressing the cure, as well as right-wing fundamentalists known as the Pilgrims. Helping the Smart Patrol are the scientists Sun Wang Pin and Dr. Byrthfood, as well as General Boy and his son Booji Boy.[1]

Development

Devo Presents Adventures of the Smart Patrol was developed and published by Inscape. Devo's founders Gerald V. Casale and Mark Mothersbaugh co-wrote the story to the game.[2] The band was also involved with composing the music and overseeing the graphics.

A soundtrack album was released, featuring the tracks from the game.

Reception

Ty Burr from Entertainment Weekly considered the game to be "a major disappointment on all counts", citing its visuals, gameplay, and buggy navigational controls. Joe Hutsko from GameSpot criticized the game for being impossible to beat.

The game was a contender for GameSpots "Worst Game of the Year", losing to Catfight.[3]

Conversely, Ralph Lombreglia of The Atlantic praised the game, calling it "wonderfully well-conceived and well-written", and "one of the best pieces of interactive multimedia I've ever seen, period."[4]

Notes and References

  1. Bringing Weirdness to the Masses. Couplan. Ken. WIRED. Condé Nast. March 1, 1995. September 1, 2017.
  2. Digital projects in the works. Kim. Albert. Entertainment Weekly. Time Inc.. February 24, 1995. September 1, 2017.
  3. Web site: GameSpot's 1996 Best & Worst Awards. GameSpot Staff. GameSpot. CBS Interactive. https://web.archive.org/web/20020203181520/http://www.gamespot.com/features/bestworst96/worstgame.html. February 3, 2002. dead.
  4. News: What Happened to Multimedia? . Lombreglia, Ralph . . June 5, 1997 . February 4, 2014.