Destiny (video game series) explained

Destiny
Genre:First-person shooter
Developer:Bungie
Publisher:
Platforms:
First Release Version:Destiny
First Release Date:September 9, 2014
Latest Release Version:
Latest Release Date:June 4, 2024

Destiny is an online-only multiplayer first-person shooter video game series developed by Bungie and previously published by Activision. The series is now self-published by Bungie after the conclusion of their partnership with Activision in 2019.[1] Destiny marked Bungie's first new console franchise since the Halo series. Set in a "mythic science fiction" world, the series features a multiplayer "shared-world" environment with elements of role-playing games. Activities are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Players take on the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light, granted by a celestial being called the Traveler, to protect the City from different alien races. Guardians journey to different planets to investigate and destroy the alien threats before humanity is completely wiped out, while also engaging in an intergalactic war against the Traveler's ancient enemy, the Darkness—Guardians also later learn to control and use its power.

The first game in the series was Destiny, which released in September 2014 for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. Over the course of its three-year lifecycle, four expansion packs were released. A sequel, Destiny 2, released in September 2017 for the PlayStation 4 and Xbox One, followed by a Microsoft Windows version the following month. It has since been released on Google Stadia, PlayStation 5, and the Xbox Series X/S platforms. Thus far, Destiny 2 has had eight expansion packs; the eighth, The Final Shape, concluded the first saga of the franchise called the Light and Darkness saga. Additionally, the second year of the game's lifecycle introduced seasonal content—extra downloadable content released periodically throughout the year between each major expansion—Year 7 of the game replaced the seasons with three larger episodes. Also, in October 2019, the base game of Destiny 2 was re-released as a free-to-play title called Destiny 2: New Light, adopting the games as a service model, with only the expansions and seasonal passes requiring purchasing.[2]

Destiny 2: The Final Shape was released on June 4, 2024.[3]

Setting

Bungie described the setting of Destiny as a "mythic science-fiction" world.[4] The setting, about 700 years in the future from present day, follows a prosperous period of exploration, peace, and technological advancement known as the Golden Age.[5] In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler", a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars.[6] The Collapse was caused by a mysterious force called the Darkness, wielded by a malevolent being called the Witness, an ancient enemy of the Traveler that plagues the galaxy. The Traveler now hovers above the last safe city on Earth, simply called The Last City, which is surrounded by a massive Wall, and its presence allows the Guardians — the defenders of the City — the ability to wield an unknown power, only referred to as "Light". The player takes on the role of a Guardian, and is tasked with reviving the Traveler while investigating and destroying alien threats before humanity is completely wiped out.

Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations, and are now encroaching upon the City. Throughout the series, players have to combat aggressive aliens who have occupied the Solar System. Just like the Light for the Guardians, the Darkness lends powers to these alien threats, though Guardians have soon begun to wield the powers of Darkness themselves along with the Light. The powers of Light and Darkness are discovered to be forms of paracausal energy that gives their wielders the ability to bend the laws of reality to their own will, with the Light being tied to the physical world, and the Darkness being tied to thought and consciousness.[7]

Both games use settings on various planets, moons, and other features within the Solar System as the Guardians fight to defend the remnants of the Golden Age. Destiny featured maps across Earth's Russian Cosmodrome (and an area outside it called the Plaguelands), its Moon, Venus, and Mars, and also included player-versus-player maps set on Mars' moon Phobos and the planet Mercury. Destiny 2, prior to the Beyond Light expansion, included Earth's European Dead Zone (EDZ), its Moon, Mercury, Mars, the centaur Nessus, Jupiter's moon Io, and Saturn's moon Titan, as well as the Tangled Shore and Dreaming City, areas situated along the Reef, located in the System's asteroid belt. There was also a social space in the EDZ called The Farm. With Beyond Light, Bungie opted to create a Destiny Content Vault, placing Mercury, Mars, Io, Titan, and The Farm content within it to start, as a means to better manage the game's future expansions. Bungie does plan to revise vaulted content as the series progresses to re-introduce these into the game. Beyond Light also reintroduced Earth's Cosmodrome from Destiny as well as a new location, Jupiter's moon Europa, and a new social space called the H.E.L.M. (Hub for Emergency Maneuvers and Logistics). Another social space, Xûr's Treasure Hoard, which is located in an unknown realm of the Nine called Eternity, was added in Season 15 as part of the Bungie 30th Anniversary Pack. The Witch Queen added a fourth social space, the Enclave on Mars, as well as a new location, Savathûn's Throne World, within the Ascendant Realm above Mars. Upon release of The Witch Queen, the Tangled Shore was removed and placed in the content vault, but Bungie stated that following this, expansion content would no longer be vaulted, but seasonal content would still be removed upon release of each major expansion with some exceptions. Lightfall added the secret technologically advanced city called Neomuna on Neptune. Simultaneously, The Farm social space returned in Season 20, Season of Defiance. A fifth social space, the Hall of Champions, was added in Season 23 as part of Into the Light, but was removed upon the release of The Final Shape. The Final Shape add a new location, the Pale Heart, located within the Traveler, with areas influenced by previous destinations explored throughout the history of the franchise—the is the first patrol destination that can be explored solo unless the player has a pre-made fireteam.

Other destinations that have been featured in the games include the Dreadnaught, the massive flagship of Oryx, The Taken King, situated in the rings of Saturn in the original Destiny, and the Leviathan, the flagship of the exiled Cabal Emperor, Calus, in Destiny 2. The Leviathan was originally only the location of Destiny 2s original three raids and located in Nessus' orbit, but was removed upon Beyond Lights release; however, a derelict version in the Moon's orbit became a patrol destination in Season 17, Season of the Haunted, although it was removed upon the release of Lightfall.

Characters

The expansive universe of Destiny features numerous recurring non-player characters (NPCs) to assist the player. Several provide the player with quests while others are vendors to buy new gear using the in-game currency of glimmer and/or other resources. Most of these characters are human or of two subspecies: the Awoken, descendants of a human colony ship that had encountered a phenomenon in deep space that caused them to become more enlightened to paracausal forces while giving them blue-gray skin and other elf-like features, and Exo, robotic shells housing human consciousness developed by the Clovis Bray Corporation as to try to give humans immortality but require their memories to be occasionally wiped to prevent them from going insane.

While all Lightbearers of the Vanguard are recognized as Guardians, the player's character is unnamed and is simply referred to as "Guardian" or "the Guardian" by the NPCs. In the original Destiny, the character was voiced by one of six people, depending on which species and gender the player selected when creating their character: Matthew Mercer and Susan Eisenberg voiced the male and female Human guardians, Crispin Freeman and Grey Griffin voiced the male and female Awoken Guardians, while Peter Jessop and Cree Summer voiced the male and female Exo Guardians.[8] In Destiny 2 beginning with Beyond Light, Peter Jessop now voices all male player Guardians while Susan Eisenberg voices all female ones. Guardians are accompanied by a Ghost, a robot artificial intelligence. Just like how the player's character is simply referred to as the Guardian, the player's Ghost is simply referred to as Ghost without its own unique name, whereas other characters in the game have names for their respective Ghosts, which also have their own unique voices. The player's Ghost was originally voiced by Peter Dinklage in the original Destiny, but due to his availability, veteran voice actor Nolan North replaced Dinklage with the release of The Taken King expansion, and re-recorded all of Dinklage's lines from the base game.[9] [10]

The Guardians are led by the Vanguard that oversees their activities. Among their leaders include the Speaker (voiced by Bill Nighy) who was the head of the Vanguard and who speaks for the Traveler but was killed during the Red War in Destiny 2; Titan Vanguard Commander Zavala (initially voiced by Lance Reddick, now by Keith David), an Awoken who oversees most of the Vanguard's military operations; the Warlock Vanguard Ikora Rey (initially voiced by Gina Torres, now by Mara Junot), a human who instructs the Hidden, the Vanguard's network of scouts and spies to track enemy movements; and the late Hunter Vanguard Cayde-6 (voiced by Nathan Fillion), who was a happy-go-lucky Exo and sharpshooter that assisted across various Vanguard functions; Cayde-6 was killed during the Destiny 2: Forsaken story content, his death having a lingering effect on the other characters, but returned in spirit form in Destiny 2: The Final Shape. Other key members of the Vanguard include Lord Shaxx (voiced by Lennie James), who oversees the Crucible activities, Saint-14 (voiced by Brian T. Delaney), who is a fabled Titan of the past and rescued from death through time travel that manages the Trials of Osiris matches, and Iron Lord Saladin Forge (voiced by Keith Ferguson), who had helped to end the conflict necessary to make the Last City a possibility and oversees the Iron Banner Crucible event. The Vanguard had also governed the Last City in the Consensus alongside three factions of citizens: the Future War Cult led by Lakshmi-2 (voiced by Shohreh Aghdashloo), which had used Vex technology to see constant conflict in the Last City's future and thus maintained preparedness for this, Dead Orbit led by Arach Jalaal (voiced by Peter Stormare), which believed that humanity must abandon the System and colonize planets outside it, and New Monarchy led by Executor Hideo (voiced by James Remar), which sought to replace the current democratic leadership of the Vanguard with a single powerful ruler—all of these factions were disbanded following the death of Lakshmi-2 at the end of Season 14, Season of the Splicer.[11] [12]

Among other major recurring allied characters include former Warlock Vanguard Osiris (voiced by Oded Fehr), who had been exiled after he became obsessed in studying the Vex but has since returned although he lost his power of Light after his Ghost, Sagira (voiced by Morena Baccarin), was destroyed and has since learned the Darkness power of Strand; Eris Morn (voiced by Morla Gorrondona), a former Hunter that has studied the Hive and the threat of Darkness; Ana Bray (initially voiced by Jamie Chung, now by Erika Ishii), the granddaughter of Braytech's founder Clovis Bray I, and helped to create the automated system defense Warmind Rasputin; Asher Mir (voiced by Darryl Kurylo), a scientist who had been tested on and partially converted to Vex and was keen on studying how to reverse his conditions; Deputy Commander Sloane (voiced by Cissy Jones), a Titan who served under Zavala and took to monitoring activities on Titan once it was re-secured; Shaw Han (voiced by Cory Yee), a Hunter who oversees operations within Earth's Cosmodrome and a guide for New Lights (newly resurrected Guardians); and Crow (voiced by Brandon O'Neill), a Guardian who was formerly the Awoken Prince Uldren Sov—Asher Mir and Commander Sloane were seemingly killed following the events of Season of Arrivals, although Sloane returned, albeit part Taken, in Season of the Deep. The Vanguard is also aided by non-Guardian humans or allies, including: Amanda Holliday (voiced by Courtenay Taylor), who ran flights and transit operations for missions but was killed in Season of Defiance; Devrim Kay (voiced by Gideon Emery), a former Last City militia who maintains watch over the EDZ; Brother Vance (voiced by Bob O'Donnell), a devoted disciple of Osiris that oversaw the Lighthouse on Mercury—he entered the Infinite Forest on Mercury upon the conclusion of Season of Arrivals with his fate unknown; Failsafe (voiced by Joy Osmanski), an artificial intelligence with a split personality from the starship Exodus Black that had crashed centuries before on Nessus; Petra Venj (voiced by April Stewart), the Awoken Last City ambassador of Queen Mara Sov of the Reef and who monitors activities in the Dreaming City, and Mara Sov herself (voiced by Kristen Potter), who is indifferent to the Vanguard but seeks to eliminate the threat of the Witness and lends her powers to the Guardian to traverse the Ascendant Realm and the Awoken ley line network.

Further, the Guardians are aided by the Drifter (voiced by Todd Haberkorn), who oversees the Gambit activities; Banshee-44 (voiced by John DiMaggio), the Tower's gunsmith; Ada-1 (voiced by Britt Baron), the curator of the Black Armory weapon foundry who handles armor transmogrification for players; Eva Levante (voiced by Nika Futterman), originally the Guardian outfitter but now the Tower's seasonal vendor; Tess Everis (voiced by Claudia Black), the vendor for the Eververse microtransaction store; the Exo Stranger (initially voiced by Lauren Cohan, now by Moira Quirk), also known as Elisabeth "Elsie" Bray, who is the sister of Ana Bray who first helped the Guardian destroy the Black Heart in the Black Garden and now helps Guardians learn the power of Stasis on Europa; Xûr (voiced by Fred Tatasciore), a strange vendor of exotic wares who speaks for the Nine, dark matter beings trapped in the System's gravity well for eons and have watched humanity developed and oversees the Dares of Eternity activity; Fynch (voiced by Ian James Corlett), a Ghost who regrets joining the Hive and guides the Guardian in Savathûn's Throne World; Nimbus (voiced by Marin Miller), who is one of the Cloud Striders, the cybernetically-enhanced defenders of Neomuna, alongside their mentor Rohan (voiced by Dave Fennoy) and who guides the Guardian on Neptune but was killed during the events of Lightfall; and Micah-10 (voiced by Pooya Mohseni), an Exo Hunter who helps find and save unpartnered Ghosts and assists the Guardian in the Pale Heart.

Alien races

Multiple alien races have been introduced in the series. Five were originally introduced with Destiny. A sixth race, the Scorn, was introduced within Destiny 2: Forsaken, a seventh, Nightmares, were introduced within Destiny 2: Shadowkeep, and then an eighth, the Dread, were fully introduced in Destiny 2: The Final Shape, although a faction of Dread, Tormentors, were first introduced in the prior expansion, Destiny 2: Lightfall.

Every race utilizes different tactics and weapons in combat. The Fallen possess cloaking and short-range teleportation technologies to increase their mobility. The Hive use superior numbers to overwhelm their opponents in close quarters while more elite units attack from a distance. The Vex utilize hard-light shields and teleport units of infantry into the battlefield en-masse. The Cabal rely on heavy armor, ballistic shields, and jump packs to combat players. The Taken, in addition to all the other races specialties, use high mobility and plenty of long-range attacks to out-maneuver the player. The Scorn, in addition to similarities to the Fallen, do not take cover and have the most aggressive artificial intelligence, with the ability from Dark Ether to move incorporeally a short distance to evade damage. Nightmares mimic the capabilities of whoever or whatever they are impersonating. Tormentors are slow moving but wield massive scythes and utilize paracausal suppression abilities. Attendants, Weavers, Omens, and Harbingers all wield Stasis and Strand powers against their opponents. Grims shoot their opponents from midair and can unleash a suppressing sonic scream. Husks unleash a Geist enemy that homes in on their opponents upon death. All of these races are hostile towards each other (except between Dread, Taken, House Salvation Fallen, Shadow Legion Cabal, Sol Divisive Vex, Hive, and Scorn, between Nightmares, and between Lucent Hive), as they can often be observed attacking one another in-game for territorial dominance.

In the original game, the majority of the lore, which details backstory on characters, weapons, the alien races, planets, etc., was found in Grimoire cards collected throughout the game but could only be accessed through Bungie's website and the Destiny companion app. In Destiny 2, lore can be read through dedicated lore books in an in-game menu, as well as through lore tabs on various gear found throughout the game. There are also various scannable items found on the different planets that contain lore-related information.

Gameplay

The Destiny series is primarily a first-person shooter, with the player taking the role of a Guardian, a person granted powers of Light by the Traveler. The player chooses from one of three main character classes: Titans, who specialize in melee and defense, Hunters, who can dodge and use stealth to their advantage, and Warlocks, who harness the power into magic-like abilities. Each class can use the Light along with three separate elemental archetypes of Light power—Arc, Solar, and Void—along with further subclasses of each that affect certain aspects of those powers. A fourth elemental power, Stasis, was introduced with Destiny 2: Beyond Light, while a fifth elemental power, Strand, was introduced with Destiny 2: Lightfall. A sixth power, Prismatic, was introduced in Destiny 2: The Final Shape, which allows combinations of Light and Darkness abilities to be used in tandem. These powers give abilities such as grenades and defensive options, as well as a powerful Super ability which requires a long cooldown before it can be cast again. Along with these powers, the player's Guardian is supported by a Ghost, an artificial intelligence that accompanies the Guardian and imbued with limited power of the Traveler to resurrect the Guardian should they die in combat in most cases. Only in certain restricted areas, where the powers of Darkness overwhelm the Light, the Ghost cannot revive the player.

In addition to their Light abilities, the Guardian gains access to an arsenal of weapons and armor to help in their fight. Weapons, which include numerous varieties of guns as well as bows, swords, grenade and rocket launchers, fall into three classes of Kinetic (which lack elemental damage), Energy (which are tuned to one specific element), and Power weapons (which do larges amounts of damage but typically limited in ammo supply), with the Guardian able to equip one of each in combat. Armor pieces can be mixed to adjust the Guardian's innate attributes such as defense, melee attack power, and rate of cooldown for abilities. The Guardian's effectiveness in combat is also affected by their Power level (formerly Light level in the original Destiny), measured as an average of the Power level of all currently equipped gear. As the player completes activities, they can gain engrams that are decrypted into new weapons or armor pieces of higher Power level to help raise their Guardian's overall level. Certain weapons and armor pieces are considered exotic, providing a unique ability over other weapons or armor. Because of this advantage, players are only able to equip one exotic weapon and one exotic armor piece at a time.

Content in Destiny includes both single-player, cooperative multiplayer, and competitive multiplayer modes. The games include a story mode where the player completes various missions, gaining rewards while progressing the lore within the game. Cooperative activities like strikes and seasonal events allow players to matchmake with friends or within their clan, or offer random matchmaking in game. More involved activities include dungeons and raids, typically requiring more coordination between members, and require players to group up before starting. Competitive modes include matches in the Crucible and, within Destiny 2, Gambit, a team-based multiplayer mode. Nearly all activities are repeatable, allowing for players to continue to build experience and obtain rewards.

Both Destiny and Destiny 2 have used expansions to add in new content to the game, including new weapons and armor, new story-driven missions, and new activities. Within Destiny 2, Bungie has since adopted a seasonal approach, with approximately one major expansion each year along with four seasons of additional content—Year 7 change to an episodic approach with three large episodes released throughout the year after the expansion.

History

Prior to developing Destiny, Bungie had developed an early first-person shooter series with the Marathon Trilogy, released between 1994 and 1996. One facet that Bungie brought to this developing genre was the integration of lore-heavy story alongside the action gameplay; players could read logs and messages from various terminals scattered around the maps, which featured a story about humanity in conflict with alien races and rogue artificial intelligences.[19] Another key part of Bungie's history was the first several games in the Halo series. Halo was used as a flagship title for the Xbox console by Microsoft, which had acquired Bungie as an internal studio in 2000 for its development. Halo is also a first-person shooter series and including both a mythos-heavy single-player story mode as well as online multiplayer modes. Bungie split off from Microsoft in 2007, and supported the next few games in the Halo series through 2010 before Microsoft transitioned the development to 343 Industries.[19]

During this period of transition, Bungie began laying the groundwork for their next game which would become Destiny. According to Bungie's Chief Operating Officer Pete Parsons, Bungie knew they could create works that would enter the popular culture as they had with Halo, but they wanted to go for something more epic with this game: "We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars; we've already seen them do that with Halo."[20] Bungie had planned for Destiny to be the first "shared-world shooter", with players often engaging with other players on the same service in cooperative or competitive activities in an always-online fashion. Destiny was formally revealed in 2013, alongside news that Activision would help Bungie to publish the title. Though the game was released in 2014, it did had numerous issues in the years prior; as documented by Jason Schreier from Kotaku, numerous changes were made in the game's story and approach around 2013, including dumping much of the story written to that point. This resulted in the initial release of Destiny to be lack-luster due to what appeared to be unfinished and inconsistent parts of the game's story. Bungie worked to improve the game through its expansions in the following years.[21]

Alongside work on expansions, Bungie also began planning towards Destinys sequel shortly after the first game's release.[22] Destiny 2 was released in 2017, and in addition to console platforms, was also released for Microsoft Windows through Activision's Battle.net distribution system. In 2018, Bungie announced they had amicably agreed with Activision to break the long-term publishing contract they had, and would proceed to distribute Destiny 2 on their own, transitioning the Windows version to Steam over several months.[23] On January 31, 2022, Sony Interactive Entertainment announced its intent to acquire Bungie for $3.6 billion. While Bungie would become part of the PlayStation family of studios, it would remain an independent subsidiary under Sony in development and publishing and would not be part of PlayStation Studios. Instead, Sony's investment would help Bungie with hiring for developers to expand their work on the Destiny franchise and other planned games. Both companies stated that the deal would not affect platform availability or exclusivity for Destiny 2, but instead was geared towards media beyond video games that Bungie had been interested in pursuing for some time.[24] Following this acquisition, and in part due to poor response to the Lightfall expansion, Bungie went through two major rounds of layoffs in 2023 and 2024. While there was rumor that these July 2024 layoffs impacted a potential Destiny 3, industry journalist Jason Schreier confirmed that there was not yet any Destiny 3 in the works. However, Schreier stated that based on others with Bungie, the company plans to back off the annual expansion model for smaller content releases similar to Into the Light, as well as to make the game more amenable for bringing on new players while refining content for the veteran ones.[25] [26]

Games and expansion packs

Destiny

Destiny released worldwide for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 9, 2014. While the majority of the game served to set up the Destiny universe, the main conflict was with the Vex, wherein the Guardian entered into the Black Garden on Mars to destroy the Heart of the Black Garden, lifting the shroud of Darkness from the Traveler back on Earth.[27] This was followed up by a raid, the "Vault of Glass", where a fireteam of Guardians entered the Vex construct to face Atheon, Time's Conflux, a central figure of the Vex Conflux network.[28]

Destiny 2

Destiny 2 released worldwide for the PlayStation 4 and Xbox One on September 6, 2017, followed by a Microsoft Windows version the following month.[33] It was then released on Google Stadia in October 2019,[34] and then the PlayStation 5 and Xbox Series X/S platforms in December 2020.[35] Also on October 1, 2019, Destiny 2 was re-released as a free-to-play title called Destiny 2: New Light.[36] The original story of Destiny 2s base game revolved around the Cabal race and their leader, Dominus Ghaul, in his attempt to legitimize himself as the Emperor of the Cabal, a conflict called The Red War. Ghaul manages to strip the Guardians of their Light. After regaining their power, the Guardians face Ghaul in a final showdown, which results in the Traveler awakening and completely destroying Ghaul. Afterwards, a large ship called the Leviathan enters into the Solar System above Nessus' orbit. The former Emperor, Calus, invites a fireteam of Guardians to board his ship ("Leviathan" raid) to complete a series of challenges. In November 2020, Destiny 2 went through a major overhaul and nearly half of the content from its first three years were removed from the game and placed into the Destiny Content Vault. This included Destiny 2s base campaign, The Red War. Replacing this is a campaign to introduce new players to the world of Destiny. New players are introduced to a new character named Shaw Han, who guides players on a quest through Earth's Russian Cosmodrome, battling Fallen and Hive, culminating in taking down a powerful Hive Wizard called Navôta, Eir Spawn.[37]

Notes and References

  1. Web site: Bungie splits with Activision, acquires rights to Destiny. McWhertor. Michael. 2019-01-10. Polygon. 2019-06-20.
  2. Web site: Writer . Christopher Groux . 2019-09-30 . 'Destiny 2' Shadowkeep Release Time Revealed . 2024-06-24 . Newsweek . en.
  3. Web site: Warren . Tom . 2024-05-30 . Sony leak allows Destiny 2 players to access The Final Shape expansion early . 2024-06-24 . The Verge . en.
  4. News: McCaffery . Ryan . February 17, 2013 . Bungie's Destiny: A Land of Hope and Dreams . . February 23, 2013.
  5. Web site: Destiny ViDoc – Pathways Out of Darkness. Bungie. February 17, 2013. February 17, 2013.
  6. Web site: Background. destinythegame.com. Bungie. February 23, 2013. https://web.archive.org/web/20130526014440/http://www.destinythegame.com/info. May 26, 2013. dead.
  7. Web site: Destiny 2 Might Be Bringing Back The Ahamkaras, Its Spookiest Creatures . Phil . Hornshaw . August 30, 2021 . August 31, 2021 . .
  8. Web site: Destiny (Video Game 2014) - Full Cast & Crew. IMDb.
  9. Web site: Goodbye Dinklebot: Destiny Recasts Its Most Important Character With Nolan North. https://web.archive.org/web/20150805204648/http://www.gameinformer.com/b/news/archive/2015/08/04/destiny-recasts-its-most-important-character-with-nolan-north-9709.aspx. dead. August 5, 2015. August 4, 2015. Miller. Matt. Game Informer. August 6, 2015.
  10. Web site: Peter Dinklage's Destiny Performance Is... Not That Great. Hamilton. Kirk. June 16, 2014 . Kotaku. September 11, 2014.
  11. Web site: Destiny 2's story is heating up with a compelling political allegory . Kaile . Hultner . July 31, 2021 . August 2, 2021 . .
  12. Web site: The Season Of The Splicer Just Made Some Huge Changes To Destiny 2's World . Phil . Hornshaw . August 11, 2021 . August 11, 2021 . .
  13. Web site: Destiny 2: Beyond Light story trailer shows off Variks, a talking Guardian, and the big bad . Ryan . Gilliam . October 20, 2020 . June 28, 2021 . .
  14. Web site: Destiny 2's Looming Villain Is Just Trying To Trick Us Into Being Her Friend . Phil . Hornshaw . June 18, 2021 . June 28, 2021 . .
  15. Savathûn's death and resurrection, https://www.gamespot.com/articles/destiny-2-witch-queen-story-explained-the-witness-savathuns-plans-and-what-it-all-means/1100-6501033/, Accessed on October 3, 2022
  16. Web site: How Season of the Undying completes some of Destiny's most fascinating stories . James . Byford . October 26, 2019 . June 28, 2021 . .
  17. Web site: Who Is Caiatl, Destiny 2's New Villain In Season Of The Chosen? . Phil . Hornshaw . February 5, 2021 . February 5, 2021 . .
  18. Web site: Phil . Hornshaw . July 2, 2022 . July 2, 2022 . .
  19. Web site: Destiny's roots can be traced long into Bungie's past . Jeremy . Parish . September 17, 2018 . August 4, 2021 . .
  20. Web site: Bungie: Destiny can surpass Halo, sit alongside Star Wars . James . Brightman . August 23, 2013 . August 4, 2021 . .
  21. Web site: The Messy, True Story Behind The Making Of Destiny . Jason . Schreier . Jason Schreier . October 20, 2015 . August 4, 2021 . .
  22. Web site: Thier. Dave . 'Destiny' Sequel Already In The Works. Forbes. November 4, 2014. January 25, 2015.
  23. Web site: Destiny 2 Will Stay On Battle.Net After Bungie's Split From Activision . Eddie . Makuch . January 10, 2019 . January 10, 2019 . .
  24. News: PlayStation: Bungie deal is about multiplatform, live-service games . Christopher . Dring . Gamesindustry.biz . January 31, 2022 . January 31, 2022.
  25. Web site: Bungie reportedly shelving "the next Destiny" indefinitely following another brutal wave of layoffs . Austin . Wood . August 1, 2024 . August 1, 2024 . .
  26. Web site: Sony’s Bungie Faces Reckoning After Mass Layoff . Jason . Schreier . August 2, 2024 . August 2, 2024 . .
  27. Web site: May 25, 2014 . Destiny Pre-Order . . May 25, 2014 . https://web.archive.org/web/20140630081553/http://www.destinythegame.com/wheretobuy . June 30, 2014 . dead .
  28. Web site: The Vault of Glass Is Open, Here's What you Need to Know About Destiny's Most Difficult Mission. September 16, 2014. Veselka. David. MP1ST. June 16, 2015.
  29. Web site: Destiny Expansion Pass, aka Season Pass, detailed. July 7, 2014. Liebl. Matt. Game Zone. July 14, 2015.
  30. Web site: Destiny's next expansion, House of Wolves, won't include a new raid. Polygon. 13 April 2015 . April 14, 2015.
  31. Web site: 27 Major Destiny Changes In The Taken King. Legarie. Destin. August 19, 2015. IGN. August 21, 2015.
  32. Web site: Destiny: Rise of Iron Officially Announced. June 9, 2016. Dornbush. Jonathon. IGN. June 9, 2016.
  33. Web site: Schreier. Jason. Jason Schreier. Destiny 2 Officially Revealed, Confirmed For PC. March 30, 2017. Kotaku. March 30, 2017.
  34. Web site: Destiny 2 coming to Google Stadia with character transfers from other platforms . Michael . McWhertor . June 6, 2019 . June 6, 2019 . .
  35. Web site: Destiny 2 Is Coming to Next-Gen Consoles . Mathew . Olsen . May 7, 2020 . May 7, 2020 . . May 21, 2020 . https://web.archive.org/web/20200521144653/https://www.usgamer.net/articles/bungie-teases-next-gen-news-for-destiny-2 . dead .
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