Deadline (1996 video game) explained

Deadline
Developer:Millennium Interactive
Publisher:Vic Tokai
Released:July 18, 1996[1]
Genre:Real-time tactics
Modes:Single-player
Platforms:MS-DOS

Deadline is a 1996 strategy video game developed by Millennium Interactive and published by Vic Tokai.[2]

Gameplay

Deadline is a real-time tactics game, in which the player navigates a squad of soldiers through discrete missions. The game combines real-time gameplay with pre-planning stages.[3] Its gameplay style has been compared to that of Jagged Alliance and .

Reception

William R. Trotter of PC Gamer US was unimpressed with Deadline. He concluded, "Despite its interesting concept, Deadline is dead on arrival." Computer Game Reviews critic was significantly more positive, calling the gameplay "great fun" and arguing that "strategy and action game fans should take a good look at Deadline."

Notes and References

  1. Web site: 1997-02-27 . Online Gaming Review . 2023-04-16 . https://web.archive.org/web/19970227065825/http://www.ogr.com/news/news0796.html . February 27, 1997 .
  2. Web site: https://web.archive.org/web/19991114101118/http://www.pcgamer.com/reviews/320.html . Deadline . August 1996 . Trotter, William R. . William R. Trotter . . November 14, 1999 . dead .
  3. Web site: https://web.archive.org/web/19961221184438/http://www.nuke.com/cgr/reviews/9606/deadline/deadline.htm . Deadline . Staff . June 1996 . . December 21, 1996 . dead .