Darklord (Ravenloft) Explained
Darklord is a title used to refer to the mystically imprisoned and cursed ruler of a domain in Ravenloft, a campaign setting in the Dungeons & Dragons role-playing game.
Background
A Darklord was originally an individual who had committed a truly horrific crime, which drew the attention of the enigmatic Dark Powers. The Dark Powers then proceeded to craft a personal kingdom around the Darklord. This crafted domain serves both as a kingdom and a prison:[1] the Darklord gains incredible powers while within its borders but can never leave it, although most Darklords can seal their domain borders with a thought. Within their domains, the Darklords are forever tormented by the objects of their desires, which are often the objects for which they committed their crimes. The Dark Powers dangle these objects before the Darklords like the fruits of Tantalus. Each Darklord's desires and motivations differ: some desire love, some hunger for glorious victory, while others crave for the defeat and humiliation of their enemies, which may include other rival Darklords.
The Advanced Dungeons & Dragons 2nd Edition supplement Darklords (1991) introduced sixteen new Darklords to the setting, of which the website Diehard GameFan notes that "some of these Darklords would go on to have full adventures devoted to them, one would be the star of a SSI video game and still others would appear in published fiction. Yet others would never be seen again".[2] Kevin Kulp, game designer, highlighted that "a notable aspect of this book is that most of the darklords aren't particularly powerful, even by 2nd edition AD&D standards. [...] It's also a nice reminder that just because someone is evil and despicable, they aren't necessarily particularly tough or good at combat. They may have other abilities, assets, or assistance".[3] The 5th Edition sourcebook Van Richten's Guide to Ravenloft, according to The Gamer website, highlights that the "Darklords work in a different way than the standard D&D boss [...]. Their ability to lockdown their domain, spread a plague, or manipulate dreams isn't something you can quantify with numbers. Instead, a Darklord's powers are something to be deployed over the course of many sessions, making the players wonder when and if they'll ever get a chance to face their foe. [...] The Darklords of Ravenloft do battle by turning allies into enemies, depriving heroes of sleep with nightly haunts, and dangling hope just to yank it away at the last moment. [...] When players finally defeat a Darklord, it will be because they persevered and were resourceful in unraveling their enemy's many schemes".[4]
Darklords
Known darklords have included:
(1990) introduced:
- Gabrielle Aderre, lord of Invidia
- Dominic d'Honaire, lord of Dementlieu
- Ivan Dilisnya, lord of Dorvinia
- Vlad Drakov/Vladeska Drakov,[7] lord of Falkovnia
- Lord Wilfred Godefroy, lord of Mordent
- Hazlik, lord of Hazlan
- Harkon Lukas, lord of Kartakass
- Frantisek Markov. lord of Markovia
- Mordenheim's Monster, "Adam",[8] lord of Lamordia
- Yagno Petrovna, lord of G'Henna
- Jacqueline Renier, lord of Richemulot
- Alfred Timothy, lord of Verbrek
- Nathan Timothy, lord of Arkandale
- Ivana Boritsi, lord of Borca
- Duke Gundar, lord of Gundarak
- Malken, lord of Nova Vaasa
- Lord Soth, lord of Sithicus
- Baron Urik von Kharkov, lord of Valachan
- Jack Karn, lord of Farelle
- Ankhtepot,[9] [10] lord of Har' Akir
- Ladislav Mircea, lord of Sanguinia
- Anton Misroi, lord of Souragne
- Lord Arijani, lord of Sri Raji
- Sir Torrance Bleysmith, lord of Staunton Bluff's
- Easan the Mad, lord of Vechor
- Sodo, lord of Zherisia
The supplement Darklords (1991) focuses on "sixteen different Darklords spread out over thirteen chapters". The Darklords detailed in this supplement are:
- Ankhtepot, a mummy
- Tristessa, a drow banshee
- Bluebeard
- Ebonbane, a living evil sword
- The Three Hags
- The Headless Horseman
- The House of Lament, an evil living house
- Von Kharkov, a panther who was polymorphed into a person and subsequently turned into a vampire
- Merilee, a child vampire
- Captain Alan Monette, a werebat pirate
- The Phantom Lover, an incubus
- Marquis Stezen d'Polarno, who drains the souls of victims
- Tiyet, a mummy who doesn't appear as undead
- Zolnik, a Loup de Noir werewolf
Ravenloft Monstrous Compendium Appendix II (1992) introduced:
Domains of Dread (1997) added these:
- Kas the Bloody-Handed
- Vecna
Dragon #378 (August 2009) detailed:
- Arantor, lord of Monadhan
Notes and References
- Web site: 2021-05-13. Dungeons & Dragons: 10 Things to Know About Ravenloft Before Van Richten's Guide. 2021-05-14. CBR. en-US.
- Web site: November 15, 2013. Tabletop Review: Ravenloft: Darklords (Advanced Dungeons & Dragons 2nd Edition). 2021-02-24. Diehard GameFan. en-US.
- Web site: Kulp. Kevin. RR1 Darklords (2e) - Wizards of the Coast Product History. 2021-02-25. DriveThruRPG.com. en.
- Web site: 2021-05-16. D&D Fans: The Lack Of Darklord Statblocks In Van Richten's Is The Point. 2021-05-17. TheGamer. en-US.
- Web site: May 3, 2021. D&D: Van Richten's Guide to Ravenloft's Table of Contents Revealed. 2021-05-17. ComicBook.com. en.
- Web site: Rateliff. John D.. John D. Rateliff. Introduction to Ravenloft II: The House on Gryphon Hill. Wizards of the Coast. 2004. https://wayback.archive-it.org/all/20090603211124/http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x9. dead. June 3, 2009. March 6, 2007.
- Web site: Hall. Charlie. 2021-05-12. Van Richten's Guide to Ravenloft is the biggest, best D&D book of this generation. 2021-05-13. Polygon. en.
- Web site: Hoffer. Christian. May 11, 2021. Dungeons & Dragons: Van Richten's Guide to Ravenloft Provides a New Take on a Beloved Campaign Setting. 2021-05-12. ComicBook.com. en.
- Web site: Hall. Charlie. 2021-05-03. D&D's new Ravenloft book swaps outdated tropes for a high-fantasy approach. 2021-05-14. Polygon. en.
- Web site: 2021-05-04. Dungeons and Dragons' New Ravenloft Book Will Ditch Some Old Tropes. 2021-05-17. Game Rant. en-US.