Dark Summit Explained

Dark Summit
Developer:Radical Entertainment
Publisher:THQ
Released:Xbox
PlayStation 2
GameCube
Genre:Snowboarding
Modes:Single-player, multiplayer
Platforms:Xbox, PlayStation 2, GameCube
Director:Tom Legal
Designer:Pete Low
Artist:Liezel Sinclair

Dark Summit is a 2001 snowboarding video game developed by Radical Entertainment and published by THQ.[1] It was released for the GameCube, PlayStation 2 and Xbox,

Gameplay

Controls for Dark Summit resemble other skateboarding and snowboarding games of the time. The player is able to perform grinds/jibs, grabs, flips, and complete special tricks on the mountain, alien half-pipe and the chairlift half-pipe.

Different areas are accessed by chairlift, and unlocked via "Lift Points" earned by completing missions. Cosmetics and snowboard upgrades are unlocked through "Equipment Points", earned by completing tricks around the mountain. Special tricks and combos earn more Equipment Points. Lift Points and Equipment Points are accumulated, and for every milestone reached, the player unlocks a new area, cosmetic and snowboard upgrade.

There are 4 different unlockable snowboards by earning Equipment Points. The starting boards offers no advantage over the others and will quickly become obsolete. However, newer boards enhance the overall speed and trick performance of the player.

Reception

Dark Summit received "average" reviews for all platforms, according to review aggregation website Metacritic. NextGen commented on the Xbox version, saying it "looks quite nice, and it's by no means bad, but it falls far short of its intriguing potential."

Notes and References

  1. Web site: Dark Summit (Xbox) . . IGN Entertainment . June 15, 2009 . https://web.archive.org/web/20090207113823/http://games.teamxbox.com/xbox/169/Dark-Summit/ . February 7, 2009 . dead.