CyberSpeed explained

CyberSpeed
Developer:Mindscape International
Publisher:PlayStation Windows
Producer:Jonathan Taylor
Designer:Andy Kerridge
Programmer:Jonathan Taylor
Paul Brooke
Paul Gaze
Artist:Adrian Crofts
Trevor Moore
Composer:Mark Knight
Platforms:PlayStation, Windows
Released:PlayStation Windows
Genre:Racing
Modes:Single-player

CyberSpeed is a video game developed and published by Mindscape for the PlayStation and Windows.

Gameplay

CyberSpeed is a racing game where the vehicles are suspended from a force beam of energy.

Reception

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "It's not in the same league as Wipeout, but it's different and enjoyable in its own right."[1]

Next Generation reviewed the PC version of the game, rating it one star out of five, and stated that "The only winning grace is the mock commercials that run between races, and those are more ridiculous than funny. If you want a racing sim, check out Whiplash and avoid CyberSpeed like, well, Roseanne in a bikini."[2]

Computer Game Review was broadly negative toward the game; the three reviewers concluded, "It is a damn good thing that Mindscape has other projects in the oven."[3] PC Entertainment offered the game a rating of D.[4]

Reviews

External links

Notes and References

  1. Finals. Next Generation. 13. Imagine Media. January 1996. 153.
  2. Finals. Next Generation. 18. Imagine Media. June 1996. 122.
  3. Web site: https://web.archive.org/web/19961221184340/http://www.nuke.com/cgr/reviews/9604/cyber/cyber.htm . (Sigh)berspeed . April 1996 . Snyder, Frank . Chapman, Ted . Gehrs, Scott . . December 21, 1996 . dead .
  4. Web site: https://web.archive.org/web/19961113123220/http://www.pcgamesmag.com/games/Apr96/cyber496.html . Cyberspeed . Klett, Steve . April 1996 . . November 13, 1996 . dead .