Cybernoid II: The Revenge explained

Cybernoid II: The Revenge
Publisher:Hewson Consultants
Designer:Raffaele Cecco
Released:1988
Genre:Shoot 'em up
Modes:Single-player
Platforms:Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum
Composer:Jeroen Tel

Cybernoid II: The Revenge is a shoot 'em up released by Hewson Consultants in 1988 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers. It was later ported to the Atari ST and Amiga. It is the sequel to Cybernoid.

Gameplay

Cybernoid II: The Revenge is similar to its predecessor, but with improved graphics and minor differences in gameplay. The player must pilot their fighter through multiple levels destroying pirate spacecraft while collecting gems and powerups.

Reception

"If you're expecting something completely new and original, forget it..."

"... a souped-up, all-new version of the bestest blaster we've seen on the beermat this year..."

"Not as stunning second time round, but still maintains the original's playability ... 88%"

External links