Cursed equilibrium explained

Cursed equilibrium
Supersetof:Bayesian Nash equilibrium
Discoverer:Erik Eyster, Matthew Rabin

In game theory, a cursed equilibrium is a solution concept for static games of incomplete information. It is a generalization of the usual Bayesian Nash equilibrium, allowing for players to underestimate the connection between other players' equilibrium actions and their types – that is, the behavioral bias of neglecting the link between what others know and what others do. Intuitively, in a cursed equilibrium players "average away" the information regarding other players' types' mixed strategies.

The solution concept was first introduced by Erik Eyster and Matthew Rabin in 2005,[1] and has since become a canonical behavioral solution concept for Bayesian games in behavioral economics.[2]

Preliminaries

Bayesian games

Let

I

be a finite set of players and for each

i\inI

, define

Ai

their finite set of possible actions and

Ti

as their finite set of possible types; the sets

A=\prodiAi

and

T=\prodiTi

are the sets of joint action and type profiles, respectively. Each player has a utility function

ui:A x TR

, and types are distributed according to a joint probability distribution

p\in\DeltaT

. A finite Bayesian game consists of the data

G=((Ai,Ti,ui)i,p)

.

Bayesian Nash equilibrium

For each player

i\inI

, a mixed strategy

\sigmai:Ti\DeltaAi

specifies the probability

\sigmai(ai|ti)

of player

i

playing action

ai\inAi

when their type is

ti\inTi

.

For notational convenience, we also define the projections

A-i=\prodjAj

and

T-i=\prodjTj

, and let

\sigma-i:T-i\prodj\DeltaAj

be the joint mixed strategy of players

ji

, where

\sigma-i(a-i|t-i)

gives the probability that players

ji

play action profile

a-i

when they are of type

t-i

.

Definition: a Bayesian Nash equilibrium (BNE) for a finite Bayesian game

G=((Ai,Ti,ui)i,p)

consists of a strategy profile

\sigma=(\sigmai)i

such that, for every

i\inI

, every

ti\inTi

, and every action
*
a
i
played with positive probability

\sigmai(

*
a
i

|ti)>0

, we have
*
a
i

\in\underset{ai\inAi}\operatorname{argmax}

\sum
t-i\inT-i

pi(t-i|ti)

\sum
a-i\inA-i

\sigma-i(a-i|t-i)ui(ai,a-i,ti,t-i)

where

pi(t-i|ti)=

p(ti,t-i)
\sump(ti|t-i)p(t-i)
t-i\inT-i
is player

i

's beliefs about other players types

t-i

given his own type

ti

.

Definition

Average strategies

First, we define the "average strategy of other players", averaged over their types. Formally, for each

i\inI

and each

ti\inTi

, we define

\overline{\sigma}-i:Ti\prodj\DeltaAj

by putting

\overline{\sigma}-i(a-i|ti)=

\sum
t-i\inTi

pi(t-i|ti)\sigma-i(a-i|t-i)

Notice that

\overline{\sigma}-i(a-i|ti)

does not depend on

t-i

. It gives the probability, viewed from the perspective of player

i

when he is of type

ti

, that the other players will play action profile

a-i

when they follow the mixed strategy

\sigma-i

. More specifically, the information contained in

\overline{\sigma}-i

does not allow player

i

to assess the direct relation between

a-i

and

t-i

given by

\sigma-i(a-i|t-i)

.

Cursed equilibrium

Given a degree of mispercetion

\chi\in[0,1]

, we define a

\chi

-cursed equilibrium for a finite Bayesian game

G=((Ai,Ti,ui)i,p)

as a strategy profile

\sigma=(\sigmai)i

such that, for every

i\inI

, every

ti\inTi

, we have
*
a
i

\in\underset{ai\inAi}\operatorname{argmax}

\sum
t-i\inT-i

pi(t-i|ti)

\sum
a-i\inA-i

\left[\chi\overline{\sigma}-i(a-i|ti)+(1-\chi)\sigma-i(a-i|t-i)\right]ui(ai,a-i,ti,t-i)

for every action

*
a
i
played with positive probability

\sigmai(

*
a
i

|ti)>0

.

For

\chi=0

, we have the usual BNE. For

\chi=1

, the equilibrium is referred to as a fully cursed equilibrium, and the players in it as fully cursed.

Applications

Trade with asymmetric information

In bilateral trade with two-sided asymmetric information, there are some scenarios where the BNE solution implies that no trade occurs, while there exist

\chi

-cursed equilibria where both parties choose to trade.

Ambiguous political campaigns and cursed voters

In an election model where candidates are policy-motivated, candidates who do not reveal their policy preferences would not be elected if voters are completely rational. In a BNE, voters would correctly infer that if a candidate is ambiguous about their policy position, then it's because such a position is unpopular. Therefore, unless a candidate has very extreme – unpopular – positions, they would announce their policy preferences.

If voters are cursed, however, they underestimate the connection between the non-announcement of policy position and the unpopularity of the policy. This leads to both moderate and extreme candidates concealing their policy preferences.[3]

Notes and References

  1. Eyster . Erik . Rabin . Matthew . Matthew Rabin . Cursed Equilibrium . Econometrica . 2005 . 73 . 5 . 1623–1672. 10.1111/j.1468-0262.2005.00631.x.
  2. Cohen . Shani. Li. Shengwu . Li Shengwu . 2022. Sequential Cursed Equilibrium. 2212.06025. econ.TH.
  3. Szembrot . Nichole . Are voters cursed when politicians conceal policy preferences? . Public Chcoice . 2017 . 173 . 25–41 . 10.1007/s11127-017-0461-9.