Crystal Key 2 | |
Developer: | Earthlight Productions, Kheops Studio |
Publisher: | The Adventure Company |
Genre: | Graphic adventure |
Modes: | Single-player |
Platforms: | Windows, Mac OS X |
Crystal Key 2, known in Europe as Evany: Key to a Distant Land, is a 2004 graphic adventure game developed by Canadian studio Earthlight Productions, together with Kheops Studio. It was published by The Adventure Company, and is the sequel to the 1999 title The Crystal Key.
Crystal Key 2s plot builds upon that of the original, and casts the player as Call, who seeks to stop the minions of Ozgar and save the world of Evany.
Crystal Key 2 was revealed by DreamCatcher Interactive's Adventure Company label in April 2003, at first under the name Crystal Key II: The Far Realm.[1] It was among a slew of announcements in preparation for the 2003 Electronic Entertainment Expo (E3),[2] and Marek Bronstring of Adventure Gamers called it one of the publisher's "top titles premiering at the show", alongside .[3] Earthlight Productions developed Crystal Key 2 with Virtools and V-Ray. It was designed to feature spherical 360° panoramas, unlike its predecessor's more limited viewing areas. According to John Matheson, Earthlight sought to overcome the problems that had affected The Crystal Keys production pipeline and give its art team more room "to be as creative as possible".
Initially developed by Earthlight and set for a late-2003 release,[4] Crystal Key 2 underwent "many years" of production and took longer than The Adventure Company had wanted, as Benoît Hozjan of Kheops Studio later remarked. As a result, Kheops was hired to co-develop the game late in production, which Hozjan said included the programming and the integration, with John Matheson.[5] In July 2003, Matheson estimated Crystal Key 2 as 75% complete and on track for December,[6] but it ultimately launched in March 2004.[7]
According to the review aggregation website Metacritic, Crystal Key 2s critical reception was "mixed or average".[8]