Crystal's Pony Tale Explained

Crystal's Pony Tale
Developer:Artech Digital Entertainment
Publisher:Sega
Producer:Cindy Claveran
Designer:Paul Butler
Rick Banks
Programmer:Larry Donais
Dan Fanthome
Artist:Grant Campbell
Composer:Mark Mitchell
Genre:Action-adventure
Modes:Single-player
Platforms:Mega Drive/Genesis

Crystal's Pony Tale is a children's action-adventure game developed by Artech Digital Entertainment and published by Sega for the Mega Drive/Genesis in 1994. The game features the adventures of protagonist Crystal Pony, who journeys to rescue her friends and stop an evil witch. It was created in hopes to attract little girls to the platform.[1]

Gameplay

The game has seven areas, each holding multiple secrets.[2] There are three difficulties - easy, medium, and hard. There is classical music featured throughout the game; especially Brahms' 4th Symphony.

Plot

The evil Storm Witch has cast a spell that imprisoned Crystal Pony's friends in her castle in order to rule Ponyland. The player's role is to collect crystals to free the ponies and defeat the witch once and for all, after which the ponies can live, finally, "happily ever after."

Reception

Game Developer reported the game "was criticized for featuring too much pink in its graphics."[3]

Notes and References

  1. Web site: GDM OctNov 1995. October 1995 . 26 November 2014.
  2. Web site: Sega Visions Issue 21. October 1994 . 26 November 2014.
  3. Web site: GDM FebMar 1995. February 1995 . 26 November 2014.