Criticom Explained

Criticom
Developer:Kronos Digital Entertainment
Publisher:Vic Tokai
Released:PS
Saturn
Genre:Fighting
Modes:Single player, multiplayer
Platforms:PlayStation, Saturn

Criticom is a 3D fighting video game developed by Kronos Digital Entertainment and originally released in November 1995 by Vic Tokai for the PlayStation. A Sega Saturn version ported by Port of View was released in 1996.

Gameplay

The fighting action takes place on a round, elevated platform. Each fighter begins the fight with a full power meter and one power meter refill in reserve that is activated when the primary meter is depleted. There are no rounds. The fight runs until one fighter is knocked out (no more power in their meter), one is knocked out of the arena (or steps/jumps out), or the time runs out. As the game progresses, the player gains access to two additional "levels" for the character, which unlocks new moves and gives the character a new appearance.

Plot

Two alien races, the Nezom and Zerai clans obtained a powerful crystalline stone called "The Relic", and anointed themselves "The Chosen Ones". The Chosen Ones used this power to subjugate the other races, exterminating those that failed to comply. After this era of war, The Chosen Ones began to enjoy a new age of peace. However, The Relic was stolen and The Chosen Ones' power was shaken. Now, warriors from all over the universe seek the relic, each with their own ambitions.

Development

Criticom initially had a comic book character license and Sony Computer Entertainment as its publisher. As the game neared the end of the design phase, Sony took the license from Kronos Digital Entertainment and give it to one of their European subsidiaries.[1] Rather than completely abandon their design work, Kronos opted to create new characters and shop the game concept to other publishers. Kronos president Stan Liu recounted:

Reception

The first news and screenshots of the game sparked an enthusiastic reaction from VideoGames, which called it "one of the coolest fighting game experiences in a long time",[2] but ultimately went on to receive mostly negative reviews, as critics found the strong character designs and graphics to be outweighed by the poor animation and gameplay.

Reviewing the PlayStation version in GamePro, Scary Larry praised the game's interesting characters, "gorgeous" backgrounds, and sound effects. However, he felt the sluggish moves, particularly the throws, give the game less impact and make it more of a holdover until the next installment of Virtua Fighter or Toshinden.[3] A reviewer for Next Generation said the game has impressive graphics, making particular note of the realistic lighting and shadow effects, but looks poor in motion due to the animation being done "by hand", without motion capture. While he found the character designs to be consistently "clever and imaginative", he deemed the game an overall failure due to the way the choppy frame rate interferes with the gameplay.[4] Rich Leadbetter of Maximum remarked that the game has excellent graphics but poor animation and unexciting moves, and compared it unfavorably to Zero Divide and Tekken 2.[5] PlayStation Magazine called it "a challenging combat game that only reveals its depth with time".[6]

GamePro reviewed the Saturn port in its July 1996 issue and called it the "worst fighting game of the year", stating that compared to the PlayStation version of the previous season, it has "even slower gameplay, choppy, simple graphics, and no chance at being any fun."[7]

According to Kronos president Stan Liu, the game was a commercial success, partly because it had been completed on budget and on time, and partly because it sold in respectable numbers, which he attributed chiefly to it being a fairly early PlayStation game.[1]

Sequel

Kronos Digital Entertainment's next fighting game, Dark Rift, was originally announced under the title "Criticom II",[8] and includes the character Demonica and Sonork from Criticom.

External links

Notes and References

  1. Web site: Interview with Stan Liu – Part 1 . GameCritics.com . 2001-04-04 . 2012-06-25 . https://web.archive.org/web/20120820013319/https://gamecritics.com/interview-stan-liu-part-1/ . August 20, 2012.
  2. Video Games Issue 81 (October 1995), page 56
  3. ProReview: Criticom. GamePro. 89. IDG. February 1996. 54.
  4. Criticom. Next Generation. 13 . . January 1996. 152.
  5. Leadbetter . Rich . Maximum Reviews: Criticom. Maximum: The Video Game Magazine. 6 . Emap International Limited. May 1996. 122.
  6. PSM 12
  7. Quick Hits: Criticom. GamePro. 94. IDG. July 1996. 78.
  8. Web site: Video Game Graveyard: Criticom II . GameSpot . . June 25, 2012 . https://web.archive.org/web/20070929224110/http://www.gamespot.com/gamespot/features/video/vg_graveyard/saturn_03.html . September 29, 2007.