Cory Barlog | |
Birth Date: | 2 September 1975 |
Birth Place: | Sacramento, California, U.S. |
Years Active: | 2000–present |
Known For: | God of War series |
Cory Barlog (born September 2, 1975) is an American video game designer, director, and writer who is the current creative director of video game development at Santa Monica Studio. He is best known for his work on the God of War series.
Barlog was born in Sacramento, California, on September 2, 1975,[1] the son of fantasy novelist J. M. Barlog.[2]
In his early career, Barlog worked as a lead animator at Paradox Development on and . After joining Santa Monica Studio, he was the lead animator for God of War (2005) and directed God of War II (2007), for which he won a BAFTA for his writing work on the game. He also served as game director of God of War III (2010) for the first eight months of its development.[3] Although not part of Sony at the time, he helped in writing (2010).
Barlog was a keynote speaker at ECAROcon 2008, and later worked at LucasArts. In an interview, he announced that he was working on a tie-in video game for the 2015 film . He was reported to be in Sweden to develop the title with Avalanche Studios, best known for Just Cause. Despite various gaming websites confirming that the game was in development over the coming years, Barlog had left Avalanche Studios early in its development and the game never materialized.
In March 2012, it was announced that Barlog had joined Crystal Dynamics to direct the cinematics for the new Tomb Raider game and direct an unannounced game.[4] [5] However, he left the company in April 2013.[6]
In August 2013, it was announced that Barlog would return to Santa Monica Studio.[7] He is the studio's creative director and directed God of War (2018). For the game, he won awards for Best Game Direction and Game of the Year at The Game Awards 2018,[8] Outstanding Achievement in Game Direction and Game of the Year at the 22nd Annual D.I.C.E. Awards,[9] and the BAFTA Games Award for Best Game. He also wrote the foreword to the novelization of the game, which was written by his father. He also produced the sequel God of War Ragnarök (2022).[10]
1999 | Artist | Cyclone Studios | ||
2000 | Rock 'em Sock 'em Robots Arena | Animator | Paradox Development | |
2002 | Lead animator | Paradox Development | ||
2003 | Lead animator | Paradox Development | ||
2005 | God of War | Lead animator | Santa Monica Studio | |
2007 | God of War II | Game director, story writer | Santa Monica Studio | |
2008 | Story writer | Santa Monica Studio | ||
2010 | God of War III | Initial design, story layout | Santa Monica Studio | |
2010 | Story writer | Santa Monica Studio | ||
2013 | Tomb Raider | Cinematics director | Crystal Dynamics | |
2018 | God of War | Game director, story writer | Santa Monica Studio | |
2022 | God of War Ragnarök | Creative director, producer | Santa Monica Studio |