Cooperative game theory explained

In game theory, a cooperative game (or coalitional game) is a game with groups of players who form binding “coalitions” with external enforcement of cooperative behavior (e.g. through contract law). This is different from non-cooperative games in which there is either no possibility to forge alliances or all agreements need to be self-enforcing (e.g. through credible threats).[1]

Cooperative games are analysed by focusing on coalitions that can be formed, and the joint actions that groups can take and the resulting collective payoffs.[2] [3]

Mathematical definition

A cooperative game is given by specifying a value for every coalition. Formally, the coalitional game consists of a finite set of players

N

, called the grand coalition, and a characteristic function

v:2N\toR

[4] from the set of all possible coalitions of players to a set of payments that satisfies

v(\emptyset)=0

. The function describes how much collective payoff a set of players can gain by forming a coalition.

Cooperative game theory definition

Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing.[5]

Common interests: In cooperative games, players share a common interest in achieving a specific goal or outcome. The players must identify and agree on a common interest to establish the foundation and reasoning for cooperation. Once the players have a clear understanding of their shared interest, they can work together to achieve it.

Necessary information exchange: Cooperation requires communication and information exchange among the players. Players must share information about their preferences, resources, and constraints to identify opportunities for mutual gain. By sharing information, players can better understand each other's goals and work towards achieving them together.

Voluntariness, equality, and mutual benefit: In cooperative games, players voluntarily come together to form coalitions and make agreements. The players must be equal partners in the coalition, and any agreements must be mutually beneficial. Cooperation is only sustainable if all parties feel they are receiving a fair share of the benefits.

Compulsory contract: In cooperative games, agreements between players are binding and mandatory. Once the players have agreed to a particular course of action, they have an obligation to follow through. The players must trust each other to keep their commitments, and there must be mechanisms in place to enforce the agreements. By making agreements binding and mandatory, players can ensure that they will achieve their shared goal.

Subgames

Let

S\subsetneqN

be a non-empty coalition of players. The subgame

vS:2S\toR

on

S

is naturally defined as

vS(T)=v(T),\forall~T\subseteqS.

In other words, we simply restrict our attention to coalitions contained in

S

. Subgames are useful because they allow us to apply solution concepts defined for the grand coalition on smaller coalitions.

Properties for characterization

Superadditivity

Characteristic functions are often assumed to be superadditive . This means that the value of a union of disjoint coalitions is no less than the sum of the coalitions' separate values:

v(S\cupT)\geqv(S)+v(T)

whenever

S,T\subseteqN

satisfy

S\capT=\emptyset

.

Monotonicity

Larger coalitions gain more:

S\subseteqTv(S)\lev(T)

.

This follows from superadditivity. i.e. if payoffs are normalized so singleton coalitions have zero value.

Properties for simple games

A coalitional game is considered simple if payoffs are either 1 or 0, i.e. coalitions are either "winning" or "losing".[6]

Equivalently, a simple game can be defined as a collection of coalitions, where the members of are called winning coalitions, and the others losing coalitions.It is sometimes assumed that a simple game is nonempty or that it does not contain an empty set. However, in other areas of mathematics, simple games are also called hypergraphs or Boolean functions (logic functions).

S\inW

and

S\subseteqT

imply

T\inW

.

S\inW

implies

N\setminusS\notinW

.

S\notinW

implies

N\setminusS\inW

.

S\inW

iff

N\setminusS\notinW

. (If is a coalitional simple game that is proper and strong,

v(S)=1-v(N\setminusS)

for any .)

capW:=capS\inS

of all winning coalitions is nonempty.

T\subseteqN

such that for any coalition, we have

S\inW

iff

S\capT\inW

. When a simple game has a carrier, any player not belonging to it is ignored. A simple game is sometimes called finite if it has a finite carrier (even if is infinite).

A few relations among the above axioms have widely been recognized, such as the following(e.g., Peleg, 2002, Section 2.1[7]):

More generally, a complete investigation of the relation among the four conventional axioms(monotonicity, properness, strongness, and non-weakness), finiteness, and algorithmic computability[8] has been made (Kumabe and Mihara, 2011[9]),whose results are summarized in the Table "Existence of Simple Games" below.

The restrictions that various axioms for simple games impose on their Nakamura number were also studied extensively.[11] In particular, a computable simple game without a veto player has a Nakamura number greater than 3 only if it is a proper and non-strong game.

Relation with non-cooperative theory

Let G be a strategic (non-cooperative) game. Then, assuming that coalitions have the ability to enforce coordinated behaviour, there are several cooperative games associated with G. These games are often referred to as representations of G. The two standard representations are:[12]

Solution concepts

The main assumption in cooperative game theory is that the grand coalition

N

will form.[13] The challenge is then to allocate the payoff

v(N)

among the players in some way. (This assumption is not restrictive, because even if players split off and form smaller coalitions, we can apply solution concepts to the subgames defined by whatever coalitions actually form.) A solution concept is a vector

x\inRN

(or a set of vectors) that represents the allocation to each player. Researchers have proposed different solution concepts based on different notions of fairness. Some properties to look for in a solution concept include:

\sumxi=v(N)

.

xi\geqv(\{i\}),\forall~i\inN

.

v

.

v

.

v(S\cup\{i\})=w(S\cup\{i\}),\forall~S\subseteqN\setminus\{i\}

implies that

xi

is the same in

v

and in

w

.

v(S\cup\{i\})\leqw(S\cup\{i\}),\forall~S\subseteqN\setminus\{i\}

implies that

xi

is weakly greater in

w

than in

v

.

|N|

.)

x

allocates equal payments

xi=xj

to symmetric players

i

,

j

. Two players

i

,

j

are symmetric if

v(S\cup\{i\})=v(S\cup\{j\}),\forall~S\subseteqN\setminus\{i,j\}

; that is, we can exchange one player for the other in any coalition that contains only one of the players and not change the payoff.

v

and

\omega

are games, the game

(v+\omega)

simply assigns to any coalition the sum of the payoffs the coalition would get in the two individual games. An additive solution concept assigns to every player in

(v+\omega)

the sum of what he would receive in

v

and

\omega

.

i

satisfies

v(S\cup\{i\})=v(S),\forall~S\subseteqN\setminus\{i\}

. In economic terms, a null player's marginal value to any coalition that does not contain him is zero.

An efficient payoff vector is called a pre-imputation, and an individually rational pre-imputation is called an imputation. Most solution concepts are imputations.

The stable set of a game (also known as the von Neumann-Morgenstern solution) was the first solution proposed for games with more than 2 players. Let

v

be a game and let

x

,

y

be two imputations of

v

. Then

x

dominates

y

if some coalition

S\emptyset

satisfies

xi>yi,\forall~i\inS

and

\sumxi\leqv(S)

. In other words, players in

S

prefer the payoffs from

x

to those from

y

, and they can threaten to leave the grand coalition if

y

is used because the payoff they obtain on their own is at least as large as the allocation they receive under

x

.

A stable set is a set of imputations that satisfies two properties:

Von Neumann and Morgenstern saw the stable set as the collection of acceptable behaviours in a society: None is clearly preferred to any other, but for each unacceptable behaviour there is a preferred alternative. The definition is very general allowing the concept to be used in a wide variety of game formats.

Properties

n-2

players. In such sets at least

n-3

of the discriminated players are excluded .

The core

See main article: Core (game theory).

Let

v

be a game. The core of

v

is the set of payoff vectors

C(v)=\left\{x\inRN:\sumxi=v(N);\sumxi\geqv(S),\forall~S\subseteqN\right\}.

In words, the core is the set of imputations under which no coalition has a value greater than the sum of its members' payoffs. Therefore, no coalition has incentive to leave the grand coalition and receive a larger payoff.

Properties

The core of a simple game with respect to preferences

For simple games, there is another notion of the core, when each player is assumed to have preferences on a set

X

of alternatives.A profile is a list
p)
p=(\succ
i\inN
of individual preferences
p
\succ
i
on

X

.Here

x

p
\succ
i

y

means that individual

i

prefers alternative

x

to

y

at profile

p

.Given a simple game

v

and a profile

p

, a dominance relation
p
\succ
v
is definedon

X

by

x

p
\succ
v

y

if and only if there is a winning coalition

S

(i.e.,

v(S)=1

) satisfying

x

p
\succ
i

y

for all

i\inS

.The core

C(v,p)

of the simple game

v

with respect to the profile

p

of preferencesis the set of alternatives undominated by
p
\succ
v
(the set of maximal elements of

X

with respect to
p
\succ
v
):

x\inC(v,p)

if and only if there is no

y\inX

such that

y

p
\succ
v

x

.

The Nakamura number of a simple game is the minimal number of winning coalitions with empty intersection.Nakamura's theorem states that the core

C(v,p)

is nonempty for all profiles

p

of acyclic (alternatively, transitive) preferencesif and only if

X

is finite and the cardinal number (the number of elements) of

X

is less than the Nakamura number of

v

.A variant by Kumabe and Mihara states that the core

C(v,p)

is nonempty for all profiles

p

of preferences that have a maximal elementif and only if the cardinal number of

X

is less than the Nakamura number of

v

. (See Nakamura number for details.)

The strong epsilon-core

Because the core may be empty, a generalization was introduced in . The strong

\varepsilon

-core for some number

\varepsilon\inR

is the set of payoff vectors

C\varepsilon(v)=\left\{x\inRN:\sumxi=v(N);\sumxi\geqv(S)-\varepsilon,\forall~S\subseteqN\right\}.

In economic terms, the strong

\varepsilon

-core is the set of pre-imputations where no coalition can improve its payoff by leaving the grand coalition, if it must pay a penalty of

\varepsilon

for leaving.

\varepsilon

may be negative, in which case it represents a bonus for leaving the grand coalition. Clearly, regardless of whether the core is empty, the strong

\varepsilon

-core will be non-empty for a large enough value of

\varepsilon

and empty for a small enough (possibly negative) value of

\varepsilon

. Following this line of reasoning, the least-core, introduced in, is the intersection of all non-empty strong

\varepsilon

-cores. It can also be viewed as the strong

\varepsilon

-core for the smallest value of

\varepsilon

that makes the set non-empty .

The Shapley value

See main article: Shapley value.

The Shapley value is the unique payoff vector that is efficient, symmetric, and satisfies monotonicity.[14] It was introduced by Lloyd Shapley who showed that it is the unique payoff vector that is efficient, symmetric, additive, and assigns zero payoffs to dummy players. The Shapley value of a superadditive game is individually rational, but this is not true in general.

The kernel

Let

v:2N\toR

be a game, and let

x\inRN

be an efficient payoff vector. The maximum surplus of player i over player j with respect to x is
v(x)
s
ij

=max\left\{v(S)-\sumxk:S\subseteqN\setminus\{j\},i\inS\right\},

the maximal amount player i can gain without the cooperation of player j by withdrawing from the grand coalition N under payoff vector x, assuming that the other players in is withdrawing coalition are satisfied with their payoffs under x. The maximum surplus is a way to measure one player's bargaining power over another. The kernel of

v

is the set of imputations x that satisfy

(

v(x)
s
ij

-

v(x)
s
ji

) x (xj-v(j))\leq0

, and

(

v(x)
s
ji

-

v(x)
s
ij

) x (xi-v(i))\leq0

for every pair of players i and j. Intuitively, player i has more bargaining power than player j with respect to imputation x if

v(x)
s
ij

>

v(x)
s
ji
, but player j is immune to player is threats if

xj=v(j)

, because he can obtain this payoff on his own. The kernel contains all imputations where no player has this bargaining power over another. This solution concept was first introduced in .

Harsanyi dividend

The Harsanyi dividend (named after John Harsanyi, who used it to generalize the Shapley value in 1963[15]) identifies the surplus that is created by a coalition of players in a cooperative game. To specify this surplus, the worth of this coalition is corrected by the surplus that is already created by subcoalitions. To this end, the dividend

dv(S)

of coalition

S

in game

v

is recursively determined by

\begin{align} dv(\{i\})&=v(\{i\})\\ dv(\{i,j\})&=v(\{i,j\})-dv(\{i\})-dv(\{j\})\\ dv(\{i,j,k\})&=v(\{i,j,k\})-dv(\{i,j\})-dv(\{i,k\})-dv(\{j,k\})-dv(\{i\})-dv(\{j\})-dv(\{k\})\\ &\vdots\\ dv(S)&=v(S)-\sumT\subsetneqdv(T) \end{align}

An explicit formula for the dividend is given by d_v(S)=\sum_(-1)^

v(T). The function
N
d
v:2

\toR

is also known as the Möbius inverse of

v:2N\toR

.[16] Indeed, we can recover

v

from

dv

by help of the formula v(S) = d_v(S) + \sum_d_v(T).

Harsanyi dividends are useful for analyzing both games and solution concepts, e.g. the Shapley value is obtained by distributing the dividend of each coalition among its members, i.e., the Shapley value

\phii(v)

of player

i

in game

v

is given by summing up a player's share of the dividends of all coalitions that she belongs to, \phi_i(v)=\sum_/
.

The nucleolus

See main article: Nucleolus (game theory). Let

v:2N\toR

be a game, and let

x\inRN

be a payoff vector. The excess of

x

for a coalition

S\subseteqN

is the quantity

v(S)-\sumxi

; that is, the gain that players in coalition

S

can obtain if they withdraw from the grand coalition

N

under payoff

x

and instead take the payoff

v(S)

. The nucleolus of

v

is the imputation for which the vector of excesses of all coalitions (a vector in
2N
R

) is smallest in the leximin order. The nucleolus was introduced in .

gave a more intuitive description: Starting with the least-core, record the coalitions for which the right-hand side of the inequality in the definition of

C\varepsilon(v)

cannot be further reduced without making the set empty. Continue decreasing the right-hand side for the remaining coalitions, until it cannot be reduced without making the set empty. Record the new set of coalitions for which the inequalities hold at equality; continue decreasing the right-hand side of remaining coalitions and repeat this process as many times as necessary until all coalitions have been recorded. The resulting payoff vector is the nucleolus.

Properties

Introduced by Shapley in, convex cooperative games capture the intuitive property some games have of "snowballing". Specifically, a game is convex if its characteristic function

v

is supermodular:

v(S\cupT)+v(S\capT)\geqv(S)+v(T),\forall~S,T\subseteqN.

It can be shown (see, e.g., Section V.1 of) that the supermodularity of

v

is equivalent to

v(S\cup\{i\})-v(S)\leqv(T\cup\{i\})-v(T),\forall~S\subseteqT\subseteqN\setminus\{i\},\forall~i\inN;

that is, "the incentives for joining a coalition increase as the coalition grows", leading to the aforementioned snowball effect. For cost games, the inequalities are reversed, so that we say the cost game is convex if the characteristic function is submodular.

Properties

Convex cooperative games have many nice properties:

\pi:N\toN

be a permutation of the players, and let

Si=\{j\inN:\pi(j)\leqi\}

be the set of players ordered

1

through

i

in

\pi

, for any

i=0,\ldots,n

, with

S0=\emptyset

. Then the payoff

x\inRN

defined by

xi=v(S\pi(i))-v(S\pi(i)),\forall~i\inN

is a vertex of the core of

v

. Any vertex of the core can be constructed in this way by choosing an appropriate permutation

\pi

.

Similarities and differences with combinatorial optimization

Submodular and supermodular set functions are also studied in combinatorial optimization. Many of the results in have analogues in, where submodular functions were first presented as generalizations of matroids. In this context, the core of a convex cost game is called the base polyhedron, because its elements generalize base properties of matroids.

However, the optimization community generally considers submodular functions to be the discrete analogues of convex functions, because the minimization of both types of functions is computationally tractable. Unfortunately, this conflicts directly with Shapley's original definition of supermodular functions as "convex".

The relationship between cooperative game theory and firm

Corporate strategic decisions can develop and create value through cooperative game theory.[17] This means that cooperative game theory can become the strategic theory of the firm, and different CGT solutions can simulate different institutions.

See also

References

  1. Web site: Non-Cooperative Game - Game Theory .net. Shor. Mike. www.gametheory.net. 2016-09-15.
  2. Web site: Cooperative Game Theory. Chandrasekaran. R..
  3. Web site: Cooperative Game Theory: Characteristic Functions, Allocations, Marginal Contribution. Brandenburger. Adam. https://web.archive.org/web/20160527184131/http://www.uib.cat/depart/deeweb/pdi/hdeelbm0/arxius_decisions_and_games/cooperative_game_theory-brandenburger.pdf. 2016-05-27. dead.
  4. 2N

    denotes the power set of

    N

    .
  5. Book: Javier Muros, Francisco . Cooperative Game Theory Tools in Coalitional Control Networks . Springer Cham . 2019 . 978-3-030-10488-7 . 1 . 9–11 . English.
  6. Book: Georgios Chalkiadakis. Edith Elkind. Michael J. Wooldridge. Computational Aspects of Cooperative Game Theory. 25 October 2011. Morgan & Claypool Publishers. 978-1-60845-652-9.
  7. Book: Peleg . B. . Chapter 8 Game-theoretic analysis of voting in committees . 10.1016/S1574-0110(02)80012-1 . Handbook of Social Choice and Welfare Volume 1 . 1 . 395–423 . 2002 . 9780444829146 .
  8. Seea section for Rice's theoremfor the definition of a computable simple game. In particular, all finite games are computable.
  9. Kumabe . M. . Mihara . H. R. . 10.1016/j.jmateco.2010.12.003 . Computability of simple games: A complete investigation of the sixty-four possibilities . Journal of Mathematical Economics . 47 . 2 . 150–158 . 2011 . 1102.4037 . 2011arXiv1102.4037K . 775278 .
  10. Modified from Table 1 in Kumabe and Mihara (2011).The sixteen types are defined by the four conventional axioms (monotonicity, properness, strongness, and non-weakness).For example, type indicates monotonic (1), proper (1), strong (1), weak (0, because not nonweak) games.Among type games, there exist no finite non-computable ones, there exist finite computable ones, there exist no infinite non-computable ones, and there exist no infinite computable ones.Observe that except for type, the last three columns are identical.
  11. Kumabe . M. . Mihara . H. R. . The Nakamura numbers for computable simple games. Social Choice and Welfare . 31 . 4 . 621 . 2008 . 10.1007/s00355-008-0300-5 . 1107.0439 . 8106333 .
  12. Aumann, Robert J. "The core of a cooperative game without side payments." Transactions of the American Mathematical Society (1961): 539-552.
  13. Book: Peters . Hans . Game theory: a multi-leveled approach . limited . 2008 . Springer . 978-3-540-69290-4 . 123 . 10.1007/978-3-540-69291-1_17 .
  14. Young. H. P.. 1985-06-01. Monotonic solutions of cooperative games. International Journal of Game Theory. en. 14. 2. 65–72. 10.1007/BF01769885. 122758426. 0020-7276.
  15. Book: Harsanyi, John C.. Papers in Game Theory. 1982. Springer, Dordrecht. 9789048183692. Theory and Decision Library. 44–70. en. 10.1007/978-94-017-2527-9_3. A Simplified Bargaining Model for the n-Person Cooperative Game.
  16. Book: Set Functions, Games and Capacities in Decision Making Michel Grabisch Springer. en. 9783319306889. Springer. 2016. Theory and Decision Library C.
  17. Ross . David Gaddis . 2018-08-01 . Using cooperative game theory to contribute to strategy research . Strategic Management Journal . 39 . 11 . 2859–2876 . 10.1002/smj.2936. 169982369 .

Further reading