PlayReady explained

PlayReady is a media file copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2007.[1] [2]

Technological differences

The main differences relative to previous DRM schemes from Microsoft are:

Competitors

PlayReady competes with other proprietary DRM schemes and even more with DRM-free software, most notably Apple's FairPlay introduced in iTunes and QuickTime. There are several other DRM schemes that are competing to become the dominant DRM technology (e.g. Widevine).

Versions

Microsoft released the first version of the PlayReady suite (Porting Kit for devices, PC SDK and runtime, Server SDK) in June 2008. Silverlight 2.0, released in October 2008, supports content restricted with PlayReady. As of Silverlight 4.0, the implementation of Microsoft PlayReady in Silverlight supports offline content (via persisted license), subscription scenarios (via chained licenses) and online, streaming-only content (via simple non-persistent licenses). Output protection support was also added in Silverlight 4.0.

Interoperability

External links

Notes and References

  1. http://news.microsoft.com/2007/02/12/microsoft-announces-breakthrough-technology-enabling-simple-access-to-broad-set-of-digital-content-including-music-games-video-ring-tones-and-pictures/ Microsoft Press Release
  2. Web site: Kim. Daniel. 2019-08-30. PlayReady DRM - 5 Things to Know About DRM Technology. 2021-03-11. PallyCon. en-US.
  3. Web site: mimisasouvanh. PlayReady and Other Protection Technologies - PlayReady. 2021-03-11. docs.microsoft.com. 7 November 2018 . en-us.
  4. Web site: timrule. PlayReady Client-Server Compatibility and Migration Considerations - PlayReady. 2021-03-11. docs.microsoft.com. en-us.