Conquest (play-by-mail game) explained

Conquest is a play-by-mail game that was published by Earnshaw Enterprises.

Publication history

Conquest was a computer-moderated play-by-mail game.[1] [2] The game did not have turn deadlines or schedule. Earnshaw Enterprises used the computer-moderated Instantreply system to process turns received and mail out replies the following day.[1]

Description

Setting

The game is set in a feudal kingdom of ten provinces, with five towns in each province. Each game starts with ten players, each of whom controls one province.

Gameplay

Finances and combat are the two primary elements of gameplay.

Finances

Towns generate varying levels of revenue every turn.[1] This can be spent on troops, spies, counterspies, emissaries, fortifications, agricultural investment, and feeding the people.[1]

Combat

Players can hire up to six troop types every turn, with varying costs and effectiveness.[1]

Victory conditions

The first player to control all ten provinces wins the game.[1]

Reception

In the February–March 1990 issue of White Wolf, Stephen and Stewart Wieck called it "a game of rapid action and aggressive tactics. There is little room for diplomacy and interplayer communication." They suggested that because of the lack of turn deadlines or a schedule, a player who submitted turns very quickly might gain an unfair advantage. They thought the game was good for beginners due to its "low complexity and relatively low cost", but believed it was a game that experienced player would also enjoy due to "the speed of the game and its processing efficiency." They concluded by giving the game an average rating of 3 out of 5, saying, "Between the computer moderation, fantastic Turn Sheets, and consistent service, Conquest is a very smooth running game which doesn't require much busy work from its players. Despite its shortcomings in realism, it's a fun game to play which, in the end, is really all that matters."[1]

See also

Bibliography

Notes and References

  1. Wieck. Stephan. Wieck. Stewart . February–March 1990. PBM Reviews: Review; Conquest. White Wolf Magazine. 19. 50–51.
  2. . Gameline. Paper Mayhem. 37. 21. July–August 1989.