Type: | Personal computer |
Released: | N/A |
Discontinued: | N/A |
Processor: | CSG 4510 R3 |
Memory: | 128 KB (8 MB maximum) |
Os: | Commodore BASIC 10.0 |
Graphics: | VIC-III (CSG 4567 R5) |
Display: | 320×200×256; 640×200×16; 640×400×16; 1280×200×4; 1280×400×4; palette of 4096 colors |
Sound: | Two CSG 8580R5 SID |
Memory Card: | 3½" DSDD floppy disk drive |
Cpuspeed: | 3.54 MHz |
Predecessor: | Commodore 64 |
Units Shipped: | 50 to 2000 units |
Discontinued: | 1991 (prototype cancelled) |
The Commodore 65 (also known as the C64DX) is a prototype computer created at Commodore Business Machines in 1990–1991. It is an improved version of the Commodore 64, and it was meant to be backwards-compatible with the older computer, while still providing a number of advanced features close to those of the Amiga.
In September 1989 Compute!'s Gazette noted that "Sales of the 64 have diminished rapidly, Nintendo has eaten big holes in the market, and the life of the old warhorse computer should somehow be extended." Noting that Apple had developed the IIGS to extend the life of its Apple II series, the magazine asked "Will Commodore take the same tack?", then continued:[1]
The Gazette added, "Our sources also report that there is a great deal of infighting at Commodore as to whether the machine should be released. The sales staff wants to get the machine out the door, while the naysaying engineers have dubbed it 'son of Plus/4.'" While the next issue reported that "the latest rumor is that such a machine will never see the light of day",[2] Fred Bowen and others at Commodore in 1990–1991 developed the Commodore 65 (C65) as a successor to the C64. In the end of 1990 the decision to create the C65 was taken.[3] The project was cancelled by Commodore's chairman Irving Gould in 1991.
When Commodore International was liquidated in 1994, a number of prototypes were sold on the open market, and thus a few people actually own a Commodore 65. Estimates as to the actual number of machines found on the open market range from 50 to 2000 units.[4] As the C65 project was cancelled, the final 8-bit offering from CBM remained the triple-mode, 1–2 MHz, 128 KB (expandable), C64-compatible Commodore 128 of 1985.
Left side:
Back:
Bottom flap:
Dimensions: ≈46 cm wide, 20 cm deep, 5.1 cm high[8]
The custom chips of the C65 were not meant to have names like the custom chips in the Amiga. Although there are names printed near the chip sockets on various revisions of the circuit board, they were not intended as names for the chips. According to former Commodore engineer Bill Gardei, "The Legend on the PCB was to let others in the organization know [whom] to go to for advice on the chips. We did have an issue with that. But that wasn't the name of the chip at the time. The 4567 was always called the VIC-3. I can see why others outside of Commodore made the connection. But again—no—we never called these chips 'Victor' or 'Bill'."[9]
The custom chips for the C65 are:
The C65 also contains one or two programmable logic arrays depending on the version:
The main memory of the C65 is shared between the graphics subsystem and the CPU. The memory clock runs at almost twice the speed of the C64. To further increase the bandwidth of the graphics subsystem, the memory is divided into 2× 8-bit wide banks of 64 Kbyte which can be accessed by the CSG-4567 simultaneously. This provides an effective video-DMA bandwidth of 7.2 MB/s which is the same specification as the original 16-bit Commodore Amiga chipset (OCS/ECS). The CPU can use up to half the available bandwidth, since it can only access a single 8-bit bank at a time. In higher demanding video modes, the CPU is slowed down due to increased cycle stealing from the video controller.
In addition to having all of the C64 video modes, the CSG-4567 also supports several new character attributes such as "blink" or "bold" and can display any of the new or old video modes in 80 column or 640 horizontal pixel format, as well as the older 40 column 320 pixel format [6]. These enhanced "VIC-II" modes take up to 16 KB of system RAM. The sprite capabilities in all VIC modes are equivalent to the C64.
A new "bitplane" video mode was added to allow the displaying of true bitplane type video, with-up to eight bitplanes in 320 pixel mode and up to four in 640 pixel mode. The CSG-4567 can also time-multiplex the bitplanes to give a true four-color 1280 pixel picture. Vertical resolution is maintained at 200 lines as standard, but can be doubled to 400 with interlace [6]. The VIC-III bitplane modes take up to 64 KB of system RAM in non-interlaced or 128 KB RAM in interlaced (400 line) modes. Since the C65 is equipped with only 128 KB in its basic configuration, these modes would consume the entire RAM, and are therefore only useful in a RAM expanded system. On a basic system, it would probably have made more sense to write software which uses less demanding resolutions with fewer bitplanes - partly because this would consume less of the confined RAM space, but also because more bitplanes would demand a higher video DMA bandwidth and consequently slow down the CPU as a result.
The bitplanes on the C65 are organized in a less straightforward manner than e.g. on the Commodore Amiga, which organizes the bitplanes as straight rows of pixels: On the C65, the bytes within the bitplanes are organized as 25 rows of 40 or 80 stacks of 8 sequential bytes, similar to the original 320×200 VIC modes. Because this makes it harder to derive individual byte and pixel addresses from their position in the XY coordinate frame, the C65 provides a conversion mechanism in hardware called Display Address Translator (DAT).
Further aid to the programmer comes in the form of a bit-blitter, which supports
In contrast to previous 8-bit computers from Commodore, the C65 has a complete DOS through which the built-in 3.5-inch floppy disk drive can be controlled. Disks used by the C65 have a storage capacity of 880 KB and the drive is compatible with C1581. Since this format was uncommon for the former C64 owners, the C65 retains the serial IEC port for external Commodore disk drives. It's possible to use a 1541, 1571, 1581, or other similar model.
The DOS itself is based on the Commodore PET IEEE 8250 drive DOS. Since it can only deal with two floppy disk drives, including the internal, only one external drive may be connected to the internal floppy disk controller. Like earlier systems, up to 4 drives can be daisy-chained on the IEC port.
The C65 includes the same ports of the C64. In addition, there is a DMA port for memory expansion. The latter is attached just like on the Amiga 500 via a flap in the bottom of the board.[10] The built-in floppy disk drive is connected in parallel, serial Commodore drives can be connected via the usual IEC port. A plug for a genlock was also provided. Only the port for the C64 datasette is no longer available, and the user port missing—like the Aldi C64—the 9 volt AC line. The expansion port differs significantly from all prior C64 variants and rather resembles that of C16.
Because the Commodore 65 was only a prototype, not many units were made. If one appears on eBay, it may sell for around $20,000.[11]
In 2015, the Museum of Electronic Games & Art (MEGA)[12] announced a recreation of the Commodore 65. Also backwards compatible with the Commodore 64,[13] the MEGA65[14] [15] features Commodore 65 compatible hardware[13] recreated in FPGA and supports newer connectors such as HDMI, MicroSD cards and LAN.[16]
In September 2020, the pre-release developer-kit (r3) has sold out and in total 100 systems were delivered by the end of 2020.[17] [18] [19]
On 30 September 2021, the final version of the MEGA65 with recreated C65 case, was available for pre-order. The first batch of 400 computers has sold out and been released to customers as of May 2022.[20]
As of 10 May 2023, the second batch of 400 computers has also sold out and been released to customers.[21] [22]