Commando (role-playing game) explained

Commando is a role-playing game published by Simulations Publications, Inc. (SPI) in 1979.

Description

Commando is a man-to-man tactical combat game that simulates commando operations from World War II to the present.[1] Although it was marketed as a role-playing game, reviewers called it primarily a board wargame with a set of role-playing rules grafted onto it.[1] The role-playing rules include character creation, skills, cooperative fire teams, and hero characters.

Components

The game box contains:

Gameplay

If using the role-playing rules, a group of players create commando characters to be sent out on missions presented by a gamemaster. The players can increase the hero rating of their character at the end of each successful mission. These can be used to gain special abilities.

Publication history

Commando was designed by Eric Goldberg[2] as the first commercial role-playing game with a modern military theme. It was published by SPI in 1979 as a boxed set with cover art by David Wenzel and graphic design by Redmond A. Simonsen.[1] After publication, the game appeared on SPI's Top Ten Bestseller list for four months, rising as high as #4.[3]

Reception

In Moves #57, Ian Chadwick liked the game, saying, "It's a good game, a remarkably smooth system which has accepted the compromise of a lightweight framework in exchange for a well designed, complete tactical system."[4]

In Issue 65 of Fire & Movement, Jeff Petraska wrote, "Commando uses no counters and has square grid maps and at first glance looks a bit unwieldy. With some play experience however, the game shows itself to be a lot of fun and a good simulation of commando operations."[5]

Joe Scolari, writing a retrospective review in Simulacrum #6, recalled that the game could be played as both a straight two-player wargame, or as a role-playing game, but noted unlike many modern games, Commando had a plethora of optional rules and charts. He concluded, "Commando furnishes all the details, charts, and rules you'd expect from a wargame from back then, which makes it the kind of game that tends to send today's gamers running in terror!"[6]

Other reviews and commentary

Awards

At the 1980 Origins Awards, Commando won the H.G. Wells Award for "Best Roleplaying Rules of 1979."[1] [8] [9]

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 253.

  2. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  3. Web site: SPI Best Selling Games – 1979 . spigames.net . 2020-02-20.
  4. Chadwick. Ian. June–July 1981 . Commando. Moves. 57.
  5. Petraska. Jeff. April–May 1990 . Commando. Fire & Movement. 65.
  6. Scolari. Joe. Spring 2000 . Commando. Simulacrum. 6.
  7. Web site: Fantastic v27n10 [1980-07] (Daisy Chainsaw) . July 1980 .
  8. Web site: 1979 Origins Awards Winners . https://web.archive.org/web/20121216052350/http://www.gama.org/OriginsAwards/OriginsAwardsWinnersThe1970s/The1979OriginsAwards/tabid/3217/Default.aspx . December 16, 2012 . dead .
  9. Web site: Origins Award Winners (1979) . 2007-09-14 . Academy of Adventure Gaming Arts & Design . https://web.archive.org/web/20070830114234/http://www.originsgames.com/awards/1979 . 2007-08-30 . dead .