Colossal Adventure Explained

Colossal Adventure
Publisher:Level 9 Computing
Released:1982
Genre:Adventure

Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom.[1] [2] [3]

Gameplay

Colossal Adventure is an expanded version of the original Adventure by Will Crowther and Don Woods.[4] [5] [6] Over 70 additional locations were added.[7] [8] [9] [10]

Development and release

Colossal Adventure was the first commercial game from Level 9.[11] [12]

It was later released as the first game in the Jewels of Darkness trilogy.

Reception

Allan J. Palmer for Page 6 said "Great Scott (Adams?)! Level 9 Computing have a winner here in this excellent rendition of the original Crowther/Woods mainframe Adventure game."[13]

Steve Cooke for Personal Computer Games said "Although by contrast with some programs available on other machines this program looks a little dated, it shines out like a star in an empty sky as far as Lynx owners are concerned."[14]

John Conquest for Big K said "Even by Level 9's present standards, Colossal Adventure is not the best game available, nor the most engrossing, the most difficult, the most fun, or indeed the most anything."[15]

Stuart Menges for Acorn User said "Colossal Adventure is one of the best in its class. I would recommend it to any adventurer."[16] Philip Garritt for Acorn User said "The program [...] is good value and will give many hours of entertainment."[17]

What MSX? said "Level 9 is the number one software house for adventures, and this is the number one title. MSX owners start here."[18]

Micro Adventurer referred to the game as a "first-class version" of the original Adventure,[19] while Amstrad Action said "it's still the best and lengthiest version of this text-only classic available for a micro".[20]

Crash considered the game "Recommended."[21]

A retrospective review in The Spectrum Show said "If you want the granddaddy of all adventures, this is the one to get, closely followed by the Abersoft one that was bought by Melbourne House and released as Classic Adventure."[22]

Reviews

External links

Notes and References

  1. Web site: Level 9 . The Digital Antiquarian . 2012-10-22 . 10 July 2014 . Maher, Jimmy . live . https://web.archive.org/web/20140711194242/http://www.filfre.net/2012/10/level-9/ . 11 July 2014 .
  2. Web site: Colossal Adventure for Nascom (1982) - MobyGames. MobyGames. 2018-06-16.
  3. Web site: Colossal Adventure - Computing History. www.computinghistory.org.uk. 2018-06-16.
  4. Web site: MOCAGH.ORG: Rainbird Software: colossaladv alt2 manual. Internet Archive.
  5. Web site: Electron User Volume 6 1988-1989. Internet Archive.
  6. Web site: redherring redherring7. Internet Archive.
  7. Web site: Retro Gamer. Internet Archive.
  8. Web site: Your 64 Issue 006. Internet Archive.
  9. Web site: ZX-Books (UK). Internet Archive.
  10. Web site: Sinclair User Magazine Issue 038 : Free Download, Borrow, and Streaming : Internet Archive . Internet Archive . 2020-06-10 . 2021-04-16.
  11. Web site: Page6 34 Jul88. Internet Archive.
  12. Web site: CVG Magazine Issue 010 : Free Download, Borrow, and Streaming : Internet Archive . Internet Archive . 2020-06-10 . 2021-04-16.
  13. Web site: Page 6 - Issue 10 (1984-07)(ABACUS)(GB). July 9, 1984. Internet Archive.
  14. Web site: Personal Computer Games Issue 05. Internet Archive.
  15. Web site: Big K Magazine Issue 07. Internet Archive.
  16. Web site: AcornUser019-Feb84. February 9, 1984. Internet Archive.
  17. Web site: Acorn User 1982 Magazine. Internet Archive.
  18. Web site: What MSX? (GB). April 16, 1984. Internet Archive.
  19. Web site: Micro Adventurer Issue 07 : Sunshine Books : Free Download, Borrow, and Streaming : Internet Archive . Internet Archive . 2020-06-10 . 2021-04-16.
  20. Web site: Amstrad Action Issue 001. Internet Archive.
  21. Web site: Crash Magazine 004. Internet Archive.
  22. Web site: The Spectrum Show. Internet Archive.