Colonial Conquest Explained

Colonial Conquest
Developer:Strategic Simulations
Andromeda Software (ST, PC-98)
Publisher:Strategic Simulations
Designer:Dan Cermak
Released:1985: Atari 8-bit, C64
1986: Apple II
1987: Atari ST
1989: PC-98
Genre:Turn-based strategy
Modes:Single-player
Platforms:Apple II, Atari 8-bit, Atari ST, Commodore 64, PC-98

Colonial Conquest is a turn-based strategy video game developed by Strategic Simulations and released in 1985 for the Atari 8-bit computers and Commodore 64, followed by the Apple II in 1986. Ports by Andromeda Software were released for the Atari ST in 1987 and PC-98 in 1989.

A game titled Colonial Conquest II was released for Amiga in 1994, but it is unrelated to the original game by SSI.

A reboot, titled Colonial Conquest, was released in 2015 on Steam, following a successful Kickstarter campaign to develop a game that would be an "homage" to the original game.

Game mechanics

Based on the principles of Risk (but without dice rolling), in Colonial Conquest, the player controls armies and ship in order to take control of the world. The game matches the historical context of the Scramble for Africa, and the scenario begins in the year 1880.

The player can select one of the six major powers of the time: England, Germany, France, United States, Japan, and Russia.

The land and naval forces of each country have different attack and defense values, as well as different costs. For example, Russia spends three times less money for the recruitment of its ground troops than England, but in return, the Russian offensive and defensive value will be much lower than that of their British counterparts.

Three scenarios are available:

  1. Standard Game (None Of the Major Countries has any overseas colonies)
  2. 1880: Race For The Colonies (beginning of the large-scale colonization)
  3. 1914: Brink Of the War (the forces of the Triple Entente and the Triple Alliance clash)

Reception

Stewart McKames reviewed the game for Computer Gaming World and stated that "Colonial Conquest is not a serious recreation of the colonial era. What it is, is a challenging and enjoyable multi-player or solitaire game. While containing the flavor of the period, it plays easily and gives ample opportunity for the Diplomat or the General in you to stab your opponents, conquer territories, and build an Empire on which the sun never sets."[1]

Robbie Robberson reviewed Colonial Conquest in Space Gamer/Fantasy Gamer No. 77.[2] Robberson commented that "Colonial Conquest is a good game and provides a lot of fun, especially with five or six players."[2]

Reviews

Notes and References

  1. McKames . Stewart . Micro-Reviews . Computer Gaming World . Nov–Dec 1985 . 1 . 23 . 57.
  2. Robberson . Robbie . February–March 1987 . Computer Gaming. Space Gamer/Fantasy Gamer. Diverse Talents, Incorporated. 77. 40–41.
  3. Web site: Jeux & stratégie 48 . December 1987 .