Lillymo Games Explained

Lillymo Games Inc.
Type:Private
Industry:Video games
Hq Location City:Guelph, Ontario
Hq Location Country:Canada

Lillymo Games Inc. is an independent video game developer founded in Guelph, Ontario, Canada by Barry Johnson. Lillymo Games is best known for creating the shoot 'em up series Habroxia and brick breaker game Twin Breaker: A Sacred Symbols Adventure.[1]

Video games

Lillymo Games was founded in December 2017 by Barry Johnson, developing his first video game Perils of Baking for the PlayStation 4 and PlayStation Vita, which released in April 2018.[2]

On 11 June 2019, Lillymo Games' released Habroxia on the PlayStation Vita and PlayStation 4, and in March 2020, Lillymo Games released Twin Breaker: A Sacred Symbol Adventure.[3] The game featured characters based on the likeness of podcast and YouTube personalities Colin Moriarty and Chris "Ray Gun" Maldonado,[4] selling 10,000 copies in three months.[5] Moriarty was credited as the game's writer and in June officially joined Lillymo Games as its Chief Creative Officer after acquiring a 49% minority stake in the company.[6] [2] [7]

Habroxia 2 was released on PlayStation 4, Xbox consoles, Steam, PS Vita and Nintendo Switch in February 2021 to mostly positive reviews.[8] [9]

Super Perils of Baking, a remake of the studio’s first game, was released on PlayStation 4, PlayStation 5, Xbox One, Steam, and Nintendo Switch on June 3 2022,[10] receiving generally favorable reviews. [11]

Support for PlayStation Vita

Lillymo Games was one of the final developers to support the PlayStation Vita, primarily developing games for the handheld platform before porting them to consoles.[2] [12] On March 29, 2021, IGN and other game industry outlets reported that Sony was closing the PlayStation Store on the Vita, with Johnson revealing that game developers had not been given any notice, forcing them to cancel planned upcoming releases for the Vita.[13] [14] [15] [16] [17] Lillymo Games also revealed Sony had been selling Vita dev kits just one month prior, without any further information about its intentions to close the storefront.[18]

Games developed

Year Title Platform(s)
2018 Perils of Baking PlayStation Vita, PlayStation 4, Nintendo Switch
2019 Habroxia PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 edition newly released.
2020 Twin Breaker: A Sacred Symbols Adventure PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, Steam
2021 Habroxia 2 PlayStation Vita, PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Steam
2022 Super Perils of Baking PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Steam

Notes and References

  1. Web site: Lillymo Games Games. IGN.
  2. Web site: Dev Diary: Episode 55: Barry Johnson (Habroxia 2, Twin Breaker). . 20 January 2022.
  3. Web site: Twin Breaker: A Sacred Symbols Adventure For PS4 Reviews. . . 20 January 2022.
  4. Web site: Twin Breaker: A Sacred Symbols Adventure Review - Fun Despite Itself. Ty Sheedlo. Screen Rant. 2022-01-20.
  5. Colin Moriarty . notaxation. 1265330699738984449. We're proud to reveal that Twin Breaker: A Sacred Symbols Adventure has officially surpassed 10,000 copies sold on PS4/Vita. Thank you so much for your support. We couldn't do any of this without you. We'll have more details soon on ports, and the sequel comes out next year....
  6. Web site: Colin Moriarty to serve as chief creative officer for Lillymo Games. Khayl Adam. Twinfinite. 2022-01-18.
  7. Lillymo Games. lillymogames. 1277660708486987779. Thrilled to have @notaxation as the Chief Creative Officer of Lillymo Games! We had been working to make this happen for some time, but it is finally official!.
  8. Web site: Habroxia 2 For PS4 Reviews . . . 20 January 2022.
  9. Web site: Habroxia 2 for Nintendo Switch Reviews . . . 20 January 2022.
  10. Web site: Super Perils of Baking. IGN. 5 June 2022.
  11. Web site: Super Perils of Baking For PS5 Reviews . . . 10 July 2022.
  12. Web site: Habroxia 2 Review: Blasting Off Into The Future. Alex Santa Maria. Screen Rant. 20 January 2022.
  13. Web site: Some PS Vita Developers Weren't Properly Warned the PSN Store Would Close. Matt Kim. IGN. 2022-01-20.
  14. Web site: Not All PlayStation Vita Developers Were Told of the Store Closure, Several Games Now Cancelled. Rebecca Smith. PlayStation Lifestyle. 2022-01-20.
  15. Web site: HOW SONY CRUSHED THIS DEVELOPER'S DREAMS  . Mary Osbourne. SVG. 2022-01-20.
  16. Web site: PlayStation Vita project cancelled in wake of store shutdown confirmation. Tom Phillips. Eurogamer. 2022-01-20.
  17. Web site: Sony's disregard for game preservation is bad for everybody, including developers. Joseph Yaden. GamesRadar. 2022-01-20.
  18. Web site: Many PS Vita Devs Cancel Projects After Sudden PS Store Closure. Sammy Barker. Push Square. 2022-01-20.