Code (video game) explained

CodeBase 10
Developer:Skip Ltd.
Publisher:Nintendo
Genre:Puzzle
Modes:Single-player, Multiplayer
Series:Art Style
Platforms:Nintendo DSi

Code, known as Base 10 in North America and Decode in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

Gameplay

The game involves players lining up numbers so that they total up to 10. However, as the numbers resemble those from an LCD display, players can flip around numbers (for example, a 2 can be reversed to become a 5) to complete their objective.

The options featured include a sprint game involving 2 to 10 different digits, a puzzle mode and an endless mode.

There is even a multiplayer option where two players can go head to head with the other player acquiring Base 10 through DS Download on any Nintendo DS console.

Development

Code was announced for the DSiWare service on October 2, 2008 at a Nintendo conference alongside the reveal of the service. It was tentatively titled Code 10.[1] It was eventually released on December 24, 2008 on the DSiWare's launch.[2] It was developed by Skip Ltd. and published by Nintendo.[3]

Reception

Code received a 77/100 on Metacritic based on 9 reviews, indicating "generally favorable" reviews. Kotaku felt it looked intriguing, saying it might be their first DSiWare purchase when it releases.[4] PC World called Code the "bar none best math game ever."[5] IGN was initially skeptical, but became addicted to its gameplay.[6] Following the Japanese release, IGN suggested players should purchase Code -and fellow Art Style game Aquia over other early DSiWare releases.[7] Pocket Gamer called it polished, hoping that future DSiWare games would be as good as this. They praised how the audio is performed in the game, comparing it to the puzzle game Lumines.[8] They included it in their list of the best Nintendo DS games of 2009, stating that it was a standout of the Art Style series.[9] However the game has been criticized for its lack of a left-handed option by Kotaku and GameZone.[10] [11] Nintendo World Report enjoyed the game, but noted that it is only good for right-handed players.[12]

Notes and References

  1. Web site: Hands On With Nintendo DSiWare . . McWhertor . Michael . March 25, 2009 . August 30, 2019.
  2. Web site: Mark . Langshaw . Feature: DSi Preview . Digital Spy . 2009-01-04 . Nintendo released its first batch of DSiWare titles in Japan on Christmas Eve […] puzzle games […] include Art Style Aquario and Art Style Decode. . 26 August 2009.
  3. http://www.pocketgamer.co.uk/r/DSi/Art+Style:+CODE+(DSiWare)/review.asp?c=12613 pocket gamer review
  4. Web site: Art Style: Decode Looks Like My First DSi Ware Purchase . . McWhertor . Michael . December 26, 2008 . August 30, 2019.
  5. Web site: Nintendo DSi: The Coolest Features . . 2009-02-26 . 2009-02-23.
  6. Web site: Art Style: Base 10 Review . . Harris . Craig . July 21, 2009 . August 30, 2019.
  7. Web site: DSi Ware Impressions . . Tanaka . John . December 25, 2008 . August 30, 2019.
  8. Web site: Art Style: CODE (DSiWare) . . Jordan . Jon . April 7, 2009 . August 30, 2019.
  9. Web site: Top 10 DS games of 2009 so far . . Jordan . Jon . August 4, 2009 . August 30, 2019.
  10. Web site: Art Style: BASE 10 Not For Southpaws . GameZone . May 4, 2012 . August 30, 2019.
  11. Web site: New Nintendo Release Exacerbates Lefty Gamers' Lament . . Totilo . Stephen . July 7, 2009 . August 30, 2019.
  12. Web site: The Best of DSiWare's First Year . Nintendo World Report . Ronaghan . Neil . April 7, 2010 . August 30, 2019.