Cocoto Platform Jumper | |
Developer: | Neko Entertainment |
Composer: | Raphaƫl Gesqua |
Publisher: | BigBen Interactive Neko Entertainment |
Released: | PlayStation 2 GameCube Windows Game Boy Advance Wii |
Genre: | Platform |
Modes: | Single-player |
Platforms: | GameCube, PlayStation 2, Game Boy Advance, Windows, Wii |
Cocoto Platform Jumper is a platform game developed by Neko Entertainment and published in 2004 in PAL regions by BigBen Interactive for PlayStation 2 and GameCube. Versions were later released for Microsoft Windows (2006) and Game Boy Advance (2007), then for Wii in North America and PAL in 2009.[1]
The game sees players controlling Cocoto, a little red imp, across a number of spiraling levels. The gameplay is very similar to that of Taito's , with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint. The game features 40 levels spanning across 5 different worlds. There are 30 enemies that vary depending on the level, and the end of each world features a boss fight. There is a two player battle mode where both players defeat each other's imps, and a four player race, where the first imp that reaches the top is the winner.
The Game Boy Advance version has the game play in 2D due to technical limitations.
Cocoto Platform Jumper was created with the intent for the game to be "simple and easy" for everyone, and was inspired by the video game Nebulis. They spent weeks fine-tuning the levels in order to make them appropriately balanced for difficulty.[2]
The game was re-released on the Wii's WiiWare service. Initially, they considered adding new modes and refining old ones, but opted to simply add Wii Remote motion controls.[2]
The Wii version received "mixed" reviews according to the review aggregation website Metacritic.