Clans (board game) explained

Subject Name:Clans
Image Caption:Prehistoric nomads form villages.
Designer:Leo Colovini
Players:2-4
Ages:10 and up
Setup Time:5 minutes
Playing Time:30 minutes
Random Chance:Low
Skills:Bluffing

Clans is a German-style board game designed by Leo Colovini. The game centers on the creation of villages.

Gameplay

At the start of the game, each player is secretly dealt a card that has one of five colors on it - red, yellow, blue, green, or black. Although each player knows his own color, but not color of any of the other players. The game begins with one hut on each space, the colors being randomly distributed across the huts. On his turn, a player moves all of the huts from one space to another space. When a group of huts is completely isolated (all the surrounding spaces are empty) that space is scored. Scoring is different based on the terrain that those huts are on. The person with the most huts on that space, and anyone tied for the most, gets points. The game ends when the moves have been exhausted.[1]

Awards

Notes and References

  1. Web site: Clans: Move tribes and found villages in an epic quest for fertile terrain..
  2. News: The History of the Spiel des Jahres Board Game Awards.
  3. News: DEUTSCHER SPIELE PREIS, History and Prize Winners. de.