Civilization III: Conquests explained

Civilization III: Conquests
Developer:BreakAway Games
Firaxis Games
Publisher:Atari Interactive
Series:Civilization
Genre:Turn-based strategy
Modes:Single player, multiplayer
Platforms:Windows

Civilization III: Conquests is the second and final expansion pack for the video game Civilization III (2001), first released in 2003. Like the first expansion pack, Play the World, it added eight more playable civilizations, introduced new gameplay concepts, and added two new types of government.

List of features and concepts

A new feature introduced was called scenarios, which were intended for multiplayer gaming. The scenarios are shorter than the main game, take less time to finish, and mainly focus on a specific period in history.

Nine "Conquests," or scenarios, were added to this game. They were: Mesopotamia, the Rise of Rome, the Fall of Rome, the Middle Ages in Europe, Mesoamerica, the Age of Discovery, the Napoleonic Wars, the Sengoku period in Japan, and the Pacific Theater of World War II.

Conquests was the second and final expansion. In 2004, Civilization III: Complete was released, compiling the base game and both expansions into one package.

Reception

Civilization III: Conquests was a runner-up for Computer Games Magazines "Expansion of the Year" award, which ultimately went to .[1]

Notes and References

  1. Staff . . Best of 2003; The 13th Annual Awards . March 2004 . 160 . 58–62 .