Chill (video game) explained

Chill
Developer:Silicon Dreams Studio
Publisher:Eidos Interactive
Genre:Snowboarding
Modes:Single-player, multiplayer
Platforms:PlayStation

Chill is a PlayStation snowboarding video game published by Eidos Interactive in 1998 and developed by Silicon Dreams Studio.

Gameplay

The game features five tracks spread over five mountains, and features a two-player multiplayer mode that can be played in either vertical or horizontal split-screen mode.[1]

Development

The game's existence was first mentioned in November 1996.[2] The title was endorsed by Burton Boards of America[3] and was showcased at E3 1997.

Eidos stated in early 1998 that they had decided against publishing the game for the PlayStation,[4] but they nonetheless released it a few months later. A Sega Saturn version of the game was slated to be published by Sega Europe,[5] and was completed in time for its planned release date of April 1998,[6] but in the end it was left unreleased.

Reception

Cambridge Evening News gave the game a score of 3 out of 5 stating "But Overall the game is slightly dull and predictable. Chill will draw a cool response from snowboarding fans"

Notes and References

  1. Web site: Chill . IGN . 6 June 2019 . 23 May 2000.
  2. Web site: Games are a big business for GBH's Dreams. The Birmingham Post. 49. March 27, 1997. September 18, 2022. Newspapers.com.
  3. Web site: Silicon Dreams info. https://web.archive.org/web/19991003032221/http://www.sdreams.co.uk/html/info1.html. sdreams.co.uk. October 3, 1999. September 18, 2022.
  4. Web site: Fielder . Joe . Eidos Pushes Ninja Back; Leaves Chill Out in the Cold . https://web.archive.org/web/20001017080548/http://headline.gamespot.com/news/98_02/06_eidos/index.html. GameSpot. October 17, 2000. February 6, 1998. September 24, 2022.
  5. Preview: Chill. . 29. Emap International Limited. March 1998. 30–33.
  6. Review: Chill. Cutlack . Gary . Sega Saturn Magazine. 30 . Emap International Limited. April 1998. 60–61.