Children of the Sun (role-playing game) explained
Children of the Sun |
Designer: | Dan Ross, Joe Carl, Lewis Pollak |
Publisher: | Misguided Games |
Date: | 2002 |
System: | Token System |
Children of the Sun is a dieselpunk tabletop role-playing game created by the now defunct Misguided Games, Inc. in 2002.[1] Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s.[2] Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.[3]
References
- Web site: 2007-02-10. Misguided Games, Inc.. 2021-11-16. https://web.archive.org/web/20070210101140/http://www.misguidedgames.com:80/. 2007-02-10.
- Web site: 2007-01-27. Children of the Sun. 2021-11-16. https://web.archive.org/web/20070127095722/http://www.misguidedgames.com/CotS/cots_index.htm. 2007-01-27.
- Web site: 2006-10-18. GamingReport.com :: Where Gamers get their News. 2021-11-16. https://web.archive.org/web/20061018231640/http://www.gamingreport.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=29. 2006-10-18.
External links