Children of the Sun (role-playing game) explained

Children of the Sun
Designer:Dan Ross, Joe Carl, Lewis Pollak
Publisher:Misguided Games
Date:2002
System:Token System

Children of the Sun is a dieselpunk tabletop role-playing game created by the now defunct Misguided Games, Inc. in 2002.[1] Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s.[2] Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.[3]

References

  1. Web site: 2007-02-10. Misguided Games, Inc.. 2021-11-16. https://web.archive.org/web/20070210101140/http://www.misguidedgames.com:80/. 2007-02-10.
  2. Web site: 2007-01-27. Children of the Sun. 2021-11-16. https://web.archive.org/web/20070127095722/http://www.misguidedgames.com/CotS/cots_index.htm. 2007-01-27.
  3. Web site: 2006-10-18. GamingReport.com :: Where Gamers get their News. 2021-11-16. https://web.archive.org/web/20061018231640/http://www.gamingreport.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=29. 2006-10-18.

External links