Checkless chess explained

Checkless chess, also known as prohibition chess, is a chess variant where neither player may give check unless it is checkmate. All other rules are as in regular chess. The origin of the game is unknown, dating from the mid-19th century.[1] [2] The variant is a popular problem theme,[3] usually requiring a fairy mate.[4]

Observations

The single rule change has a profound impact on gameplay. Since the king is immune to most attacks as long as it avoids being checkmated, checks cannot be used to gain time or chase the king to an unsafe position. Also, mating patterns are generally significantly more difficult to execute.[5]

Another effect of this rule is that the king, immune from attack, is now a powerful force. The king can defend pieces by placing itself such that their capture would place the king in check. The king can advance into the enemy position, creating havoc in the enemy camp as enemy pieces need to avoid moving to squares from which they would give check.[6]

Variations

Some rules variations exist:

Problem

References

Bibliography

. David Pritchard (chess player) . The Encyclopedia of Chess Variants . Games & Puzzles Publications . 1994 . Checkless Chess . 49–50 . 0-9524142-0-1.

. David Pritchard (chess player) . Beasley . John . The Classified Encyclopedia of Chess Variants . John Beasley . 2007 . Checkless Chess . 46 . 978-0-9555168-0-1.

External links

Notes and References

  1. Hooper & Whyld (1996), p. 74.
  2. Pritchard (2007), p. 46: "the eariest definite reference I [Beasley] have seen is a quotation from Max Lange's 1857 book Sammlung neuer Schachpartien in Nouveaux Jeux d'Echecs Non-orthodoxes."
  3. Pritchard (1994), p. 50.
  4. Hooper & Whyld (1996), p. 75.
  5. Pritchard (1992), p. 50: "To effect mate, a markedly superior force is usually necessary."
  6. Schmittberger (1992), p. 190: "If you move your king out into the center of the board, the opponent's pieces must avoid squares that would check the king and can become cramped. Thus, the king in this game becomes a formidable offensive weapon."
  7. Hooper & Whyld (1996), p. 131. fairy mate.