Champion Boxing | |
Developer: | Sega |
Publisher: | Sega |
Designer: | Yu Suzuki[1] |
Artist: | Rieko Kodama |
Released: | SG-1000Arcade |
Genre: | Sports, fighting |
Modes: | Single-player, multiplayer |
Platforms: | SG-1000, Arcade, MSX |
is a 1984 boxing sports video game developed and published by Sega for the SG-1000,[2] and later ported to the arcades, only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.[1] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.
Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[3] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[3]
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[3]
Pengo makes a cameo after a KO.