Castle Greyhawk (module) explained

Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.[1]

Plot summary

Castle Greyhawk is a large adventure scenario in multiple parts, consisting of eleven dungeon levels underneath Greyhawk Castle presented in a humorous style.

Publication history

WG7 Castle Greyhawk was edited by Mike Breault with Jon Pickens, with a cover by Keith Parkinson and interior illustrations by Jeff Easley and Jim Holloway, and was published by TSR in 1988 as a 128-page book.[2]

The designers of this twelve level dungeon were each given a single level to develop.

Shannon Appelcline noted that John Nephew had been contributing to Dragon and Dungeon, and that "As he continued to write for the magazines, he was also invited to contribute to larger projects such as Kara-Tur: The Eastern Realms (1988) and WG7: Castle Greyhawk (1988)."[3]

Theme

In Castle Greyhawk, TSR parodied its own scenario style, as a send-up of the illogical "gilded hole" labyrinth dungeons.[2] The product contains many references to contemporary popular culture, along with a bitingly satirical treatment of TSR's approach to earlier Greyhawk publications. The module's back cover states "The common theme of this dungeon is that no joke is so old, no pun is so bad, and no schtick is so obvious that it can’t be used to confuse and trip up PCs!"[1]

Thus, although the adventure purportedly concerns Castle Greyhawk, Shannon Appelcline states that "this adventure definitely is not Gygax's Castle Greyhawk. In fact, this satirical adventure isn't really a World of Greyhawk adventure, despite its "WG" product code. TSR purposefully superseded it just a few years later."[4] In 1990, TSR released a more definitive and serious treatment of the Castle itself in module WGR1 Greyhawk Ruins.[5] Greyhawk Ruins was a serious attempt to match the style of Gygax's original work, though it also did not directly derive from Gygax's dungeon.[4] , one of the late 1990s Greyhawk publications meant to revamp the campaign world, explicitly states that Greyhawk Ruins is to be considered the definitive castle layout and not Castle Greyhawk.[6]

Reception

Ken Rolston reviewed Castle Greyhawk for Dragon magazine No. 135 (July 1988), and described it as a light-hearted treasure "for gamers with a sense of humor".[7] Rolston felt that publishing an anthology of "really low fantasy" scenarios dignified the style of play involving "this sort of bizarre, humorous, incoherent fantasy arcade adventure, where DMs took the totally illogical premises of the D&D and AD&D games, accepted them without question, then improvised thinly rationalized dungeon universes for us to wander about in, smashing and roasting things and having a thumping good time".[7]

Fan reception of Castle Greyhawk was mixed but generally negative. Many dedicated fans of the Greyhawk setting were bitterly disappointed by the long-awaited work. Some interpreted the publication as being a direct insult to Gary Gygax, who had recently left TSR in a dispute over ownership of the company, and by extension to early fans of the setting and D&D players in general. These issues continue to be discussed and debated on various fan sites and chat rooms.[8] [9]

Castle Greyhawk was a Gamer's Choice award-winner.[2] Lawrence Schick, in his 1991 book Heroic Worlds, described it as a "send-up of illogical 'gilded hole' labyrinths' and considered the dungeon levels "silly-but-playable", cited its "all-star design staff", and called Parkinson's cover "marvelous".[2]

Game designer John D. Ratecliff wrote in an article published on the Wizards of the Coast website:

Despite being intended in fun, the unrelenting mayhem of Dungeonland and The Land Beyond the Magic Mirror creates a sense of bedlam, and the parody element opened the door for the later WG7, Castle Greyhawk (1988) -- thought by some at the time to be a deliberate attempt by TSR to destroy Gygax’s reputation in the wake of his departure from the company. The truth, especially given the freelance talent involved, is more likely to be that someone thought it a good idea at the time. They were wrong. Castle Greyhawk’s assortment of villains -- Col. Sanders, the Pillsbury Doughboy, the cast of Star Trek, and others -- would be more in keeping with a bad episode of Scooby Doo than a dungeon crawl. Unfortunately, the Castle Greyhawk collection of unconnected parody adventures tainted the mystique of D&D’s original dungeon so badly that not even the astonishingly deadly killer dungeon presented slightly later in WGR1. Greyhawk Ruins (1990) could reclaim its lost prestige.[10]

Table of contents

ChapterDesignerpage
What's Happening Now at Castle Greyhawkby Chris Mortika2
Level 1: Against the Little Guys by Steve Gilbert 12
Level 2: It's My Party and I'll Die if I Want toby Rick Swan21
Level 3: Too Many Cooksby Guy McLimore, Greg Poehlein, and David Tepool32
Level 4: There's No Place Like Upby Jennell Jaquays44
Level 5: The Name of the Gameby John Terra54
Level 6: The Temple of Really Bad Dead Thingsby Greg Gorden63
Level 7: Queen of the Honeybee Hiveby Grant Boucher and Kurt Wenz73
Level 8 : Of Kings and Colonelsby John Nephew83
Level 9: Vices 'N Virtuesby Scott Bennie92
Level 10: Fluffy Goes Down the Drainby Rick Reid102
Level 11: Mordenkainen's Movie Madnessby Ray Winninger111
Level 12: Where the Random Monsters Roamby Steve Perrin119

Credits

Editing: Mike Breault with Jon Pickens
Cover Art: Keith Parkinson
Interior Art: Jim Holloway with Jeff Easley
Typography: Kim Janke
Cartography : Stephen Sullivan
Keylining: Stephanie Tabat and Dave S. LaForce

Notable nonplayer characters

See also

References

External links

Notes and References

  1. Book: Breault. Mike. Mike Breault. Pickens. Jon. Jon Pickens. Castle Greyhawk. TSR, Inc.. 1988. Lake Geneva, WI. WG7. 0-88038-530-8.
  2. Book: Schick, Lawrence. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 117.
  3. Book: Shannon Appelcline. Designers & Dragons: The '90s. Evil Hat Productions. 2014. 978-1-61317-084-7.
  4. Web site: WG7 Castle Greyhawk (1e). Shannon. Appelcline. 2014-06-20 . May 14, 2013 .
  5. Book: Mobley. Blake. Blake Mobley. Brown. Timothy B.. Timothy B. Brown. Greyhawk Ruins . TSR, inc.. 1990. World of Greyhawk. WGR1. 0-88038-860-9. 128. Greyhawk Ruins (module).
  6. Book: Moore, Roger E.. Roger E. Moore. Greyhawk: The Adventure Begins. . 1998 . 128 . . 9577 . 0-7869-1249-9. Greyhawk: The Adventure Begins.
  7. Rolston. Ken. Ken Rolston. Role-playing Reviews. Dragon.
    1. 135
    . 77. TSR. Lake Geneva, Wisconsin. July 1988.
  8. Rate WG7 - Castle Greyhawk . EN World.org .
  9. Is Castle Greyhawk obscene? . Canonfire!: Forums . https://web.archive.org/web/20070310223937/http://www.canonfire.com/cfhtml/modules.php?name=Forums&file=viewtopic&t=2029&highlight=castle+greyhawk# . 2007-03-10 . dead.
  10. Web site: EX1-2. Dungeonland and The Land Beyond the Magic Mirror. John D. Ratecliff. 2008-04-20. n.d.. 2009-06-03. https://wayback.archive-it.org/all/20090603212110/http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x8. dead.
  11. Moore . Roger . Roger Moore . The Dancing Hut . DRAGON Magazine #83 . VIII. 9 . 31–52 . March 1998 .