Castle Caldwell and Beyond explained

Castle Caldwell and Beyond is an adventure module published by TSR, Inc. in 1985, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 9143.

Plot summary

Castle Caldwell and Beyond is an adventure module containing five short scenarios in which the player characters defeat the creatures they encounter in a castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church.

The module contains five short adventures. The first two, The Clearing of Castle Caldwell and Dungeons of Terror, are designed as connected, successive adventures, while the remaining three are stand-alone scenarios.

Publication history

B9 Castle Caldwell and Beyond was designed by Harry Nuckols, and features cover artwork by Clyde Caldwell, and was published by TSR in 1985 as a 32-page book with an outer folder.[1] The book also features interior art by Doug Watson.

This module was later featured in the compilation B1-B9 In Search of Adventure in 1987.

Further reading

Review: The V.I.P. of Gaming Magazine #2 (1986)

Credits

Design: Harry W. Nuckols
Editing: Michael S. Dobson
Brand Manager:
Cover Art: Clyde Caldwell
Interior Art: Doug Watson
Cartography: David S. "Diesel" LaForce
Typesetting: Betty Elmore
Art Direction: Ruth Hoyer
Electronic Prepress Coordination:
Playtesters:

Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

Product Code: TSR 9143

See also

External links

Notes and References

  1. Book: Schick, Lawrence. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 135.