Carcassonne (board game) explained

Carcassonne
Designer:Klaus-Jürgen Wrede
Players:2–5 (6–8 with expansion)
Setup Time:1–5 minutes
Playing Time:30–90 minutes
Random Chance:Medium
Related:Small World, Ticket to Ride, 7 Wonders, Castles of Mad King Ludwig, Castles of Burgundy
Footnotes:[1]

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently)[2] in English.[3] It received the Spiel des Jahres[4] and the Deutscher Spiele Preis awards in 2001.

It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console, and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014.

Gameplay

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases:

  1. Draw and place a terrain tile
  2. Station a follower on the newly placed tile (optional)
  3. Score completed feature(s) (if relevant)

To start each turn, a player draws a new terrain tile and places it adjacent to tiles that are already face up.[5] The new tile must be placed in a way that extends terrain features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.[6] Connections are made across adjacent edges only; corners do not connect. A cloister tile may be placed adjacent to another cloister tile, as there are no connecting features. If the newly drawn tile cannot be placed anywhere legally, the players may choose to remove the tile from the game, or return it to the draw pile.

After placing each newly drawn tile, the placing player may opt to station a marker (called a "follower" or "meeple") on a terrain feature (i.e., a road, city, cloister, or field) of that newly placed tile to claim control of it. However, if the feature is connected to a feature already claimed by another player, the follower cannot be stationed on that feature. When stationing a follower, the marker is placed upright on the feature to claim that feature, except for a field, where the follower is laid down instead to emphasize that fields are not scored until the end of the game; the follower's role depends on the feature claimed, changing from thief/highwayman (road) to knight (city), monk (cloister or monastery), or farmer (field). It is possible for terrain features to become "shared" by opposing players when tile(s) are placed in subsequent turns that connect previously unconnected features. For example, two separate fields (each with a follower/farmer) can become connected into a single field subsequently by a newly placed terrain tile.[6]

If any feature (except a field) is completed during a player's turn, the score for the completed feature is counted for the player that controls that feature; after scoring, the controlling "meeple" is removed from the board and returned to the player's stock. Each player has eight followers; since one is used to keep track of the player's score, only seven can be in play at any moment.[6]

The game ends when the last tile has been placed. At that time, all incomplete features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.[6]

Scoring

During each player's turn, completed cities, cloisters, and roads (but not fields) are scored before that player's turn ends. A player may complete a feature by drawing placing a tile, claim it by stationing a follower on the newly placed tile, and receive the score for completing it all in the same turn, but the sequence of that turn means the player cannot redeploy the follower after it is returned to their stock. The stationing phase of the turn was completed by claiming the completed feature.

Cities are completed when they contain no unfinished edges from which they may be expanded, roads are similarly completed when they have closed both ends or form a loop, and cloisters are completed when surrounded by eight tiles. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points.[7] Once a city, cloister, or road feature is scored, all of the followers in that feature are returned to their owners.[6] [7] In general (see table), points are awarded for the number of tiles covered by a feature; a completed cloister scores nine points for the cloister plus eight neighboring tiles.[7]

At the end of the game, when there are no tiles remaining, fields and all other claimed but incomplete features are scored.[7] The score of each field is based on the number of completed cities that field touches.[7] [8] It is possible for a field to be completely enclosed by a road without touching any completed cities, or a field can touch only incomplete cities, in which case those fields will score no points.[7]

Feature Completed during play Game end
City2 points per tile + 2 points per pennant1 point per tile + 1 point per pennant
Road1 point per tile
Cloister1 point + 1 point for each of the surrounding tiles
Fields(Not scored)3 points for each completed city bordering the field.

Older editions

There are two older editions of Carcassonne, differing in scoring of cities and fields. The current scoring rules were introduced in the German version in 2004, but until 2008, the first edition scoring rules were still included with the English releases of Carcassonne, third edition rules[9] [10] are now included with all editions (including the Xbox 360 and travel versions), and are assumed by all expansions in all languages.

In the first and second editions of the game, completed cities covering just two tiles scored two points (one per tile) and one extra point for every pennant that resides in the city. This exception is removed from the third edition, in which there is no difference between "small" two-tile cities and cities of larger size.[7]

The greatest divergence in scoring rules between the editions of Carcassonne is in scoring for fields. In the first edition, fields were considered from the point of view of the cities. The player(s) with the greatest number of farmer/followers adjacent to a city were awarded four points for that city. Thus, followers from different fields contributed to the scoring for a city, and followers on a field may contribute to the scoring for multiple cities.[7] The second edition considered different fields separately – for each field, the players with the greatest number of followers in a field scored three points for each city adjacent to the field, although points were only scored once for any given city.[7] The third edition removes these exceptions and brings field scoring in line with the scoring of other features.

Examples

Illustration !! Feature !! Score !! Notes
 ABC Road3Road spans three tiles [A1]—[B1]—[C1] (three points); the road terminates in villages at both ends, [A1] and [C1]. Because corners do not connect, there are two distinct incomplete cities on the north edges of [B1] and [C1], respectively. In addition, there are four fields:
  1. West half of [A1]
  2. NE corner of [A1], connected to N half of [B1] and N half of [C1]
  3. SE corner of [A1], connected to S half of [B1] and SW corner of [C1]
  4. SE corner of [C1]
1 
 
 ABC City14The completed city covers five tiles at [C1]*[A2]*[B2]*[C2]*[B3] = ten points; it encloses two pennants at [B2] and [C2] = four points. There are six fields in this example, with the largest that touches the completed city worth three points or more, depending on whether the incomplete city on the W edge of [A3] is completed by the end of the game.
1 
2 
3 
 
 ABC Cloister9The cloister at [B2] (one point) is surrounded by eight tiles (eight points). Also note there is a completed road [A2]—[B2] between the incomplete city [A1]*[A2]*[A3] and the cloister [B2] worth two points. This example has five fields and three incomplete cities.
1 
2 
3 
 
Sample game #1 in progress (5×5)
 ABCDE 
1    
2   
3  
4   
5     
Consider the sample game #1 in progress on the 5×5 board shown; there are four complete cities: [B1]*[C1]*[C2] scoring eight points (three tiles plus one pennant) and three two-tile, four-point cities [C3]*[D3], [D3]*[E3], and [C4]*[C5]. There are two complete roads, scoring two points each: [A2]—[B2] and [B1]—[B2].

The largest field, bounded on the north by the roads in [A2]—[B2]—[C2], touches the two complete cities [C3]*[D3] and [C4]*[C5] and would score six points at the end of the game, more if the incomplete cities at [A2] and [C4]*[D4] are completed . In addition, the field could be extended by an appropriate piece in [D2] to touch the complete city [D3]*[E3].

Sample game #2 (6×10)
 ABCDEFGHIJ 
1    
2  
3  
4   
5    
6      

Consider sample game #2 on the 6×10 board. In this example, followers are stationed on the board according to the capital first letter of the color name: "R"ed, "Y"ellow, "G"reen, "B"lue, and "P"urple, where purple is substituted for "B"lack to avoid confusion with blue.

There are three completed cities at [C2]*[D2]*[C3]*[D3], [F1]*[E2]*[F2]*[F3] and [H2]*[I2]. It is not possible to complete the city at [G4]*[G5]*[G6]; by examination of the available tiles, there is no tile that will fit in [H5] to continue all four edges, which also means the city in [H6] cannot be completed.

Similarly, because any piece that can be placed in [E1] must continue the three bordering edges, that piece in [E1] will connect the two fields that are currently claimed by the green farmer in [G1] and the red farmers in [C2] and [D2] alongside the yellow farmers in [H4], [H1], and [J3]. If no one else adds a farmer, yellow would claim the field by having the most followers in that merged field. The other shared-field situation is the red farmer in [D4] sharing a field with one blue farmer in [G5]. However, if a tile is played at [F6], it will connect to the field to the southeast; even though blue would have two farmers in the merged field, including the farmer in [G6], and would control the merged field, that field still does not touch any completed cities and would score no points unless the city at [C6]*[D6]*[E6] is completed.

There are two fields that have been completed and enclosed by loop roads in [I1]+[I2]+[J2]+[J1] and [C3]+[D3]+[E3]+[F3]+[F4]+[E4]+[D4]+[C4]. Neither of these fields touch any completed cities and so they would each score zero points. The Green farmer in [C5] is at risk of being enclosed in a loop and cut off from any completed cities.

The three cloisters at [H3], [E5], and [F5] include stationed monks because they are not completely surrounded by eight tiles; the two cloisters that are surrounded, at [G3] and [D5], are vacant because the claiming player(s) have scored those points. A tile played at [F6] would complete the surroundings for the blue monks at [E5] and [F5], scoring eighteen points for those followers.

Red has one knight follower in [D1], two thief followers in [B3] and [C4], and three farmer followers in [C2], [D2], and [D4]; this means that Red has only one follower remaining that can be stationed unless the roads or city are completed to score and return those followers to their stock. In contrast, purple only has one monk follower on the board at [H3] at this time, but that monk is effectively stranded until the end of the game: there is no possible tile that can be played in [I3] as there are only two single-road tiles (with a cloister) and those are already on the board at [H3] and [D5]. However, that monk will score eight points (one for the cloister and seven for the surrounding tiles) at the end of the game. Worse, the green knight follower in [H6] will not score any points and is stranded because the city will never be completed. Yellow has three farmer followers, one knight [J4], and one thief [I5]; both the knight and thief remain active and can be returned by completing that city and road, respectively.

Tiles

The original board game has 72 tiles with city, field, and road features; the River mini-expansion adds 12 tiles with river features. The version of the game currently in print includes the River and Abbot mini-expansions.

The river tiles are used as an alternative to the standard CRFR start tile and have the same dark-colored back to indicate this. The starting river tile is called the source (a river tile with a single river edge) and the final river tile is called the lake (again with a single river edge); players take turns placing all twelve river tiles to start the game, including follower placement and scoring, if relevant, then after the lake river tile has been played, proceed to place the remaining 71 terrain tiles.[8]

Nomenclature

Kárná used a four-character tile code which described the feature on each edge of the tile as either a road (R), meadow (M, aka field), or city (C), written clockwise from an arbitrary starting edge. For instance, CRMR (modified as CRFR to conform with the terminology of this article) would describe the starting tile, starting from the top edge. With three possibilities for each edge, theoretically there are 81 (=34) possible tile combinations, but as some are duplicates because the tiles may be rotated arbitrarily, there are actually 24 possible combinations.[11] Capaldi and Kolba, professors of mathematics at Valparaiso University, also counted 24 distinct types amongst the 71 non-river tiles of the starting set, although 5 of these were duplicates of other terrain tiles with the addition of pennant/coat of arms features. They assigned a single letter to each of the 24 types.[12]

Reception

Carcassonne is considered to be an excellent "gateway game" by many board game players[13] as it is a game that can be used to introduce new players to board games. In a 2017 Ars Technica holiday buyer's guide, it was described as "one of the absolutely foundational games of the modern board gaming hobby".[14]

The rules are simple, no one is ever eliminated, and the play is fast. A typical game, without any expansions, takes about 35 minutes to play. There is a substantial luck component to the game; however, good tactics greatly improve one's chances of winning. Examples of tactical considerations include:

The game has been used in education to teach geographical concepts.[15]

Reviews

Expansions

Several official expansions for Carcassonne have been published, which add numerous additional rules, tiles and new kinds of figures. Together, they can more than double the length of the game. These expansions are generally compatible with each other and may be played together.

Full expansions

"Inns and Cathedrals" ("Wirtshäuser und Kathedralen", 2002)(2015 New Edition): Originally known simply as "Carcassonne: The Expansion," Inns and Cathedrals adds some new tiles, and one new figure.
"Traders and Builders" ("Händler und Baumeister", 2003)(2015 New Edition): Adds additional tile types, two new figures, and trade good tiles.
"The Princess and the Dragon" ("Burgfräulein und Drache", 2005)(2016 New Edition): The Princess and the Dragon adds new tiles and figures.
"The Tower" ("Der Turm", March 2006)(2016 New Edition): The Tower adds a vertical element to Carcassonne, adding new tiles and tower pieces.
"Abbey and Mayor" ("Abtei und Bürgermeister", October 2007)(2016 New Edition): Another full-sized expansion, featuring:
"Count, King & Robber" ("Graf, König und Konsorten", 2008)(2017 New Edition)
"The Catapult" ("Das Katapult", 2008): An expansion, featuring:
"Bridges, Castles & Bazaars" ("Brücken, Burgen und Basare", February 2010)(2018 New Edition): An expansion, featuring:
"Hills & Sheep" ("Schafe und Hügel", June 2014)(2018 New Edition): An expansion, featuring:
"Under the Big Top" ("Manege Frei", March 2017): An expansion, featuring:

Mini expansions

Carcassonne — The River (Carcassonne — Der Fluss, 2001): Originally distributed for free as a give-away by the publisher at trade fairs. It was being included with many purchased versions by 2004. Early 2009 saw a slightly different version available at stores. The 2007 Xbox Live Arcade version includes a toggle option for the expansion. This expansion was added to the base game in August 2012, and also included in the 2014 Redesign of the base game.
Carcassonne — King and Scout (Carcassonne — König und Späher, 2003): 'King and Scout' is two expansions: King for Carcassonne and Scout for .
Carcassonne — The Cathars (Carcassonne — Die Katharer, 2004): Originally published in the German board game magazine Spielbox, and republished in their Carcassonne almanac with an English translation.
The Count of Carcassonne (Der Graf von Carcassonne, 2004): Via new tiles, provides an incentive to complete other players' features: when a player does so, that player may place a follower in the city of Carcassonne, and then later move that follower into a feature as it completed (commonly known as "paratrooping").
Carcassonne — The River II (Der Fluss II, November 2005): Similar to the original River expansion, The River II tiles include features from previous expansions, for example a volcano to invoke the dragon. The 2012 Xbox Windows Phone version includes a toggle option for the expansion.
Carcassonne — The Mini-Expansion (Winter 2006): Published in Games Quarterly Magazine, Issue No. 11,
Carcassonne — The Cult (Carcassonne — Die Kultstätte, 2007): Published originally in Count, King & Robber, then republished as a standalone expansion in Spielbox: Hans im Glück Almanach 2008. Later available by Rio Grande Games in Cult, Siege & Creativity,
Carcassonne — Tunnel (Carcassonne — Der Tunnel, 2009): Published in Spielbox: Issue 2009/6
Carcassonne — Crop Circles (Carcassonne — Die Kornkreise, 2010): Published with German versions of the Carcassonne base game.
Carcassonne — The Plague (Carcassonne — Die Pest, 2010): Published in Spielbox, Issue 2010/6
Carcassonne — The School (Carcassonne — Die Schule, 2011):
Carcassonne — The Festival (Carcassonne — Das Fest, 2011) (2016 New Edition - 15th Anniversary): Included as a bonus with the 10th anniversary edition of the base game.
Carcassonne — The Phantom (Carcassonne — Das Gefolge, 2011): Released as stand-alone mini expansion
Carcassonne Minis (2012)Six stand-alone mini expansions, with each containing a tile for a seventh mini expansion.

1. Carcassonne — The Flying Machines (Carcassonne — Die Fluggeräte)

2. Carcassonne — The Messengers (Carcassonne — Die Depeschen)

3. Carcassonne — The Ferries (Carcassonne — Die Fähren)

4. Carcassonne — The Gold Mines (Carcassonne — Die Goldminen)

5. Carcassonne — Mage & Witch (Carcassonne — Magier & Hexe)

6. Carcassonne — The Robbers (Carcassonne — Die Räuber)

7. Carcassonne — Corn Circles II (Carcassonne — Die Kornkreise)

Carcassonne — The Wind Roses (Die Windrosen) (2012–2013)[17] :
Carcassonne — The Watchtower (Carcassonne — Die Wachtürme, 2014): Released through cundco.de
Carcassonne — Halflings (Carcassonne — Halb so wild I & Halb so wild II, 2014)[18] :
Carcassonne — The Markets of Leipzig (Carcassonne — Die Märkte zu Leipzig, 2017): Released through cundco.d
Carcassonne — The Fruit-bearing Trees (Carcassonne — Die Obstbäume, 2018): Released through cundco.de
Carcassonne — The Toll Keepers (Carcassonne — Die Zöllner, 2019): Released through cundco.de
Carcassonne — Maps (2019–):
Carcassonne — The Peasant Revolts (Carcassonne — Bauernaufstände, 2020)[21] :
Carcassonne — The Gifts (Carcassonne — Die Geschenke, 2020)[22] :
Carcassonne — The Signposts (Carcassonne — Die Wegweiser, 2021)[23] :
Carcassonne — The Bets (Carcassonne — Die Wetteinsätze, 2022)[24] :
Mists over Carcassonne (Nebel über Carcassonne, 2023):[25]

Compilations

Carcassonne Big Box
Carcassonne — Cult, Siege, and Creativity (2008):
Carcassonne Big Box 2 (2008, 2009): This Big Box is the same size as the previous Big Box, but with a slightly different component mix.
"Wheel of Fortune" ("Das Schicksalsrad", July 2009): A full replacement for the base game and/or expansion, featuring:
Carcassonne Big Box 3 (2010, 2011)
Carcassonne 10 year anniversary edition (2011): A stand alone release of the original game to celebrate the 10th anniversary with special packaging, "crystal" meeples made from see through acrylic and a special mini expansion, the festival.
Carcassonne Big Box 4 (2012): This Big Box edition is published by Z-Man Games.
Carcassonne Big Box 5 (2014): This Big Box edition is published by Z-Man Games.
Carcassonne Big Box 6 (2017): This Big Box edition is published by Z-Man Games.

Spin-offs

Following the success of Carcassonne, a number of games have been spun off from the main game, all sharing similar mechanics. There is also a travel-sized version of the original game, Travel Carcassonne (Reise-Carcassonne), released in 2007.

(Carcassonne: Die Jäger und Sammler, 2002): Hunters and Gatherers is a stand-alone game that involves the building of forests, rivers and wildlife rather than cities and roads. This game attempted to rectify some perceived faults in the original by eliminating cloisters, introducing a "special tile" system to encourage players to complete cities (now forests) owned by other players, and making the value of meadows vary both up and down with animals that appear on the tiles.
  • The Ark of the Covenant (2003): Ark is a biblical-themed version of Carcassonne by Inspiration Games based on the Old Testament, which includes the animal feature found in Hunters and Gatherers, as well as the Ark itself which may be moved in lieu of follower placement, scoring points for followers that they pass through.
  • (Carcassonne: Die Burg, 2003): The Castle is a two-player spin-off, designed by Reiner Knizia, where the game is played within the confines of a fixed castle. Players gain extra abilities by scoring an exact number of points, and tile placement rules are relaxed. A downloadable expansion called The Falcon was released in 2015.
  • (Carcassonne: Die Stadt, 2004): The City is a "deluxe-style" stand-alone game similar to The Castle, where tile placement is relaxed. The significant new rules involve the addition of city walls when the city grows beyond a certain size.
  • Carcassonne: The Discovery (Carcassonne: Neues Land, 2005): An exploration-themed stand-alone game that involves mountains, seas and meadows. The significant change in this game is that followers are no longer automatically removed when a terrain feature is completed: they must be removed as a game action, in lieu of placing a new follower that turn. Players may choose to remove a follower from, and score for, a terrain feature before it is completed, albeit for fewer points; followers remaining on the map at the end of the game also suffer a score penalty even if the features they are standing on are completed.
  • (Carcassonne: Mayflower, 2008): New World is a stand-alone game that allows players to play Carcassonne in the New World, aka America. Players begin the basic tile-laying from a coastal edge and move westward, creating towns, hunting, farming, and trail blazing as they go along. Although terminology has changed, this game follows the basic rules of Carcassonne very closely but is more restricted than the basic game.
  • My First Carcassonne (Die Kinder von Carcassonne, 2009): Unveiled at the Nuremberg International Toy Fair in February 2009[26] this is a short game for younger children inspired by Carcassonne, designed by Marco Teubner.[27] [28]
  • Cardcassonne (2009): This is a card game based on Carcassonne.[29]
  • Carcassonne: The Dice Game, 2011: A set of 9 specialized dice with city segments, meeples, and catapults, where players roll the dice to create cities to gain points.
  • Carcassonne: Winter Edition (2012): is a standalone Carcassonne game where the tiles are depicted with Winter Snow, the set contains the base-72-tiles plus an additional 12 tiles .[30] An expansion called The Gingerbreadman was released in 2012.
  • Carcassonne: South Seas (Carcassonne: Südsee, 2013): South Seas is the first title in the Carcassonne: Around the World series. A tropical-themed version, varying gameplay by adding a resource element that affects the point score.[31] An expansion called Friday was released in 2013.
  • Carcassonne: Gold Rush (Carcassonne: Goldrausch, 2014): Gold Rush is the second title in the Carcassonne: Around the World series of tile-laying games. Gold Rush, players return to the 19th century in the United States. Players mine for gold and complete railroads to score points. A new mechanic is the Tent which can be used to steal Golden Tokens from other players before they complete their mountain. An expansion called The Sheriff was released in 2014.
  • Carcassonne: Over Hill and Dale (Carcassonne: Über Stock und Stein, 2015): Over Hill and Dale is a standalone game in the Carcassonne series. In this new game, towns and castles are replaced by fields of fruits and vegetables. Fruit is collected, stables are built to house animals, and paths can be walked down to score points.
  • Carcassonne: Star Wars (Carcassonne: Star Wars, 2015): In this Star Wars version, the known rules of Carcassonne are simplified by removing the farmer mechanic, but Cloisters are replaced with Planets that can be attacked, by rolling dice to beat one's opponent. Co-op play is introduced with a 2v2 mechanism. A boxed expansion for this game was released in 2016.
  • Carcassonne: Amazonas (2016): Amazonas is the third title in the Carcassonne: Around the World series. It takes players to the Amazon rainforest, where players can expand villages, forests, and the Amazon River and tributaries.
  • Carcassonne: Safari (2018): Safari is the fourth title in the Carcassonne: Around the World series.
  • Video games

    Carcassonne for Facebook: A Facebook application.[32]
  • Carcassonne for iOS: An iPhone and iPad application developed by TheCodingMonkeys.[33] This version has a Metacritic rating of 93% based on 10 critic reviews.[34]
  • Carcassonne for Windows Phone: An Xbox Live-enabled Windows Phone 8 application.
  • Carcassonne on mobile- and smartphones (Android, J2ME): Developed by exozet games. Release: July/August 2011.[35]
  • Carcassonne: The Computer Game: A PC-based version of Carcassonne that included AI, online, and hotseat modes. It was distributed only in Germany[36] by games company Koch Media[37] and discontinued in 2006.[38]
  • Carcassonne on BrettspielWelt (BSW): Includes the expansions: The River, Inns & Cathedrals, Traders & Builders, Princess & Dragon, and King & Scout, as well as options to score based on different rulesets used across various editions of the game.
  • Carcassonne for Xbox 360
  • In 2006, Microsoft announced in a press release that Carcassonne would be an Xbox Live Arcade title[39] alongside Catan and Alhambra. The title was published by Sierra Online and released on 27 June 2007;[40] it includes all the tiles of the original game and those of "The River" expansion. This version of the game uses the 3rd Edition scoring rules by default; the game allows alternate and/or older rules for non-ranked and single player games. Sierra had promised to release the expansions as well. As of 30 October 2009, The River II expansion and King & Baron (King & Scout) expansions are available. On 15 November 2007, Microsoft made Carcassonne available free of charge for seven days to celebrate the fifth anniversary of their Xbox Live service.[41]
    Carcassonne for Nintendo DS: Video game news website Kotaku announced on 9 July 2009 that an iteration of the game will be released on Nintendo DS in 2009. According to Kotaku, the game will include the "River" expansion as well as three new "worlds" described as "Asian, Nordic and Arabic."[42]
  • JCloisterZone:A PC-based application implemented in Java.[43]
  • "Age of Thieves":A game made for AmigaOS 4.1
  • Concarneau:A web version of the game implemented in JavaScript.[44]
  • The official adaptation of the board game published on Steam. The game includes the Abbots and the River expansion as a DLC.[45] A port based on Tiles and Tactics (Asmodee Digital). It was announced in a September Nintendo Direct. It was released on 29 November 2017.[46]

    Tournaments and World Championships

    International Carcassonne tournaments were held in Germany in 2003–2005.[47]

    The first official Carcassonne World Championship was held at SPIEL in Essen, Germany, in 2006.[48] An annual world championship has been held at SPIEL every year since 2006 with the exceptions of the 2010 and the 2023 championships, which were held during SPIEL but at an alternate location in Herne, Germany; and the 2020 edition which was canceled due to the COVID-19 pandemic.[49] As a result of the cancelation of the 2020 World Championship, in the 2021 edition each country was allowed to participate with two players (except Romania, that was allowed to participate with three players including the 2019 champion Marian Curcan).[50]

    Ralph Querfurth has been the World Champion in four editions.[51]

    YearWorld Champion2nd3rd4thParticipants
    2006 Ralph Querfurth Michael Wischounig David Korejtko Dávid Erdős 16
    2007 Sebastian Trunz Chen Wei-Chi Janne Jaula Henrik Fürstenberg 20
    2008 Ralph Querfurth Martin Mojžiš Sebastian Trunz Stefan Leopoldseder 20
    2009 Ralph Querfurth Daniel Geromboux Matej Tabak Petri Savola 20
    2010 Ralph Querfurth Martin Mojžiš Matej Tabak Randy Dreger 22
    2011 Els Bulten Shinnosuke Komukai Robert Mützner Martin Mojžiš 24
    2012 Martin Mojžiš Stefan Leopoldseder Matej Tabak Els Bulten 26
    2013 Pantelis Litsardopoulos Martin Mojžiš Aleksejs Peguševs Maciej Śmieszek 36
    2014 Takafumi Mochizuki Pantelis Litsardopoulos Matej Tabak Ricardo Gomes 34
    2015 Pantelis Litsardopoulos Takafumi Mochizuki Els Bulten Humberto Fukuda 32
    2016 Vladimir Kovalev Pantelis Litsardopoulos Vannes Vansina Matej Tabak 36
    2017 Tomasz Preuss Pantelis Litsardopoulos Davide Sandrin Matej Tabak 38
    2018 Genro Fujimoto Marian Curcan Kolja Stratmann Tomasz Preuss 34
    2019 Marian Curcan Ying Chien Chien Timofei Gretsenko Paolo Ballabeni36
    2021 Maciej Polak Melvin Quaresma Tomasz Preuss Nuno Torres42
    2022 Árpád Gere Min-Wei Chen Martin Mojžiš Hogne Jorgensen34
    2023 Matt Tucker Aleksejs Peguševs Patrick Bekkenutte Xiangyu Qin42

    World Team Carcassonne Online Championship

    As a result of the cancelation of World Championship in 2020, the community of Carcassonne Catalonia decided to create an online world championship for teams, to be played online for several weeks on the online platform Board Game Arena.[52] It is called the World Team Carcassonne Online Championship (WTCOC) and the Japanese team won the first edition. A second edition was played in 2021, and during this edition the publisher Hans Im Gluck and Spielzentrum made official their support for the championship.[53] [54]

    YearWorld Champion2nd3rd4thParticipating teams
    2020 Japan Russia Germany Romania21
    2021 Japan Russia Romania Catalonia29
    2022 Japan China RCP Portugal 25
    2023 China RCP Latvia Spain 32
    2024 Japan France Hungary United Kingdom 36

    External links

    Notes and References

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    2. Web site: Miller. Elliott. Carcassonne Moving to Z-Man Games. 7 June 2012 . The Gaming Gang. 7 January 2013.
    3. Book: Schend, Steven E. . Carcassonne . . Steven Schend . Lowder . James . James Lowder . . 2007 . 46–48 . 978-1-932442-96-0.
    4. Web site: Carcassonne.
    5. News: The best beginner board games for adults. Perling. Anna. Austin. James. The Wirecutter. 9 December 2019. 12 November 2021.
    6. Web site: Carcassonne rules . Wrede, Klaus-Jürgen . 2016 . Z-Man Games . 29 September 2022.
    7. Web site: Carcassonne: The Complete Annotated Rules . 2013 . Carcassonne Central . 30 September 2022.
    8. Web site: Carcassonne — Supplementary Rules . Z-Man Games . 3 October 2022.
    9. Web site: There seem to be several different scoring systems for fields/cities in Carcassonne — which is correct?. 22 October 2012.
    10. Web site: Third Edition Rules. 13 December 2008. Rio Grande Games. 2021-01-05. https://web.archive.org/web/20140106040637/http://riograndegames.com/getFile.php?id=670. 2014-01-06.
    11. In honor of the 60th birthday of Michal Křížek . http://am2012.math.cas.cz/proceedings/contributions/karna.pdf . Carcassonne — Description of the game . Kárná, Lucie . May 2–5, 2012 . 978-80-85823-60-8 . 107–116 . Applications of Mathematics 2012 . Prague . Institute of Mathematics, Academy of Sciences of the Czech Republic.
    12. 10.4169/college.math.j.48.4.265 . Capaldi, Mindy . Kolba, Tiffany . September 2017 . 48 . 4 . 265 . Carcassonne in the Classroom . The College Mathematics Journal. 54011673 . alternative PDF link
    13. Web site: Carcassonne review. Adam. Wheeler. 19 August 2016 . 2016-08-19.
    14. Web site: Ars Technica's ultimate board game buyer's guide. Zimmerman. Aaron. Anderson. Nate. Mendelsohn. Tom. Ars Technica. 8 December 2017. 12 November 2021.
    15. Mewborne. Michael. Mitchell. Jerry T.. 2019-04-03. Carcassonne: Using a Tabletop Game to Teach Geographic Concepts. The Geography Teacher. en. 16. 2. 57–67. 10.1080/19338341.2019.1579108. 2019GeTea..16...57M . 181375208. 1933-8341.
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    17. Web site: 2023-09-04. Carcassonne — The Wind Roses.
    18. Web site: 2023-09-04. Carcassonne — Halflings.
    19. Web site: 2023-09-04. Carcassonne 3.0 Maps (GER/EN).
    20. Web site: 2023-09-04. Map-Chips. .
    21. Web site: 2023-09-04. Carcassonne — The Peasant Revolts.
    22. Web site: 2023-09-04. Carcassonne — The Gifts.
    23. Web site: 2023-09-04. Carcassonne — The Signposts.
    24. Web site: 2023-09-04. Carcassonne — The Bets.
    25. Web site: 2023-09-04. Carcassonne 3.0 - Mists over Carcassonne (GER).
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    28. Web site: Die Kinder von Carcassonne. BoardGameGeek. 2009-04-12.
    29. Web site: Cardcassonne. BoardGameGeek. 2010-10-20.
    30. Web site: Carcassonne: Winter Edition. BoardGameGeek. 2017-06-20.
    31. Web site: Carcassonne: South Seas. BoardGameGeek. 2013-11-08.
    32. Web site: Carcassonne for Facebook . dead . https://web.archive.org/web/20140112010730/https://apps.facebook.com/carcasson/ . 12 January 2014 . dmy .
    33. Web site: Carcassonne for iPhone and iPod Touch.
    34. Web site: Carcassonne. Metacritic.
    35. Web site: exozet develops Android and J2ME version of board game classic Carcassonne . dead . https://web.archive.org/web/20110401112439/http://www.exozet.com/index.php/games/de/News/Detail/id/1910 . 1 April 2011 . dmy .
    36. Web site: Review of Carcassonne: The Computer Game. Shannon Appelcline. 20 April 2005. RPG.net. 8 February 2011. Carcassonne: The Computer Game is a high-quality adaptation of the SdJ-award-winning Carcassonne tile game by Koch Media for Windows PCs... This computer game is currently available only in Germany.
    37. Web site: Koch Media concludes "Carcassonne" licensing contract for Nintendo DS . 30 June 2009 . Deepsilver . 8 February 2011 . As early as 2002, Koch Media published the first PC version of "Carcassonne" . dead . https://web.archive.org/web/20110709010718/http://www.deepsilver.com/en/news/newsdetails/article/koch-media-concludes-carcassonne-licensing-contract-for-nintendo-ds/ . 9 July 2011 . dmy .
    38. Web site: Carcassonne for PC newsfeed. 1 January 2006. KOCH Media. 8 February 2011. de. Carcassonne, Carcassonne add-on and Carcassonne King and collector since 1.1.2006 no longer available. (Carcassonne, Carcassonne Add-On und Carcassonne König und Sammler ist seit 1.1.2006 nicht mehr erhältlich.). https://web.archive.org/web/20141019084523/http://pc.carcassonne-online.com/index2.shtml. 19 October 2014. dead.
    39. Web site: Microsoft Offers More Ways to Play Games for Windows and Xbox 360 at German Games Convention . . dead . https://web.archive.org/web/20070908064304/http://www.microsoft.com/presspass/press/2006/aug06/08-24LeipzigMSGamesPR.mspx . 8 September 2007 . dmy .
    40. Web site: Build a Medieval Empire on Xbox LIVE Arcade with the Popular German Board Game Carcassonne . Porcaro . John . 25 June 2007 . dead . https://web.archive.org/web/20070701165045/http://gamerscoreblog.com/team/archive/2007/06/25/551618.aspx . 1 July 2007 . dmy-all .
    41. Web site: Xbox LIVE Turns Five, Gives Away Carcassonne. Mark Wilson. 13 November 2007. Kotaku. 8 February 2011. Carcassonne, an already released XBLA board game, will be available for free download.
    42. Web site: Carcassonne Coming to a DS Near You. Plunkett . Luke . 9 July 2009.
    43. Web site: JCloisterZone – Java implementation of Carcassonne board game.
    44. Web site: Concarneau – web version of the Carcassonne board game.
    45. Web site: Carcassonne - Tiles & Tactic on Steam.
    46. Web site: Carcassonne Steam store page. Steam.
    47. Web site: Carcassonne International Championship 2003 . 30 December 2010 . https://web.archive.org/web/20101023090023/http://www.spielezentrum.de/Carcassonne/CC-2003/cc-start2003.html . 23 October 2010 . dead .
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    50. Web site: Carcassonne World Championship 2021 . 7 February 2022.
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    52. Web site: World Team Carcassonne Online Championship . 29 April 2020 . 7 February 2022.
    53. Web site: Hans Im Gluck and Spielezentrum support the WTCOC . 15 April 2021 . 7 February 2022.
    54. Web site: Tournament. 7 February 2022.