California Speed (video game) explained

California Speed
Developer:Atari Games
Publisher:Atari Games (arcade)
Midway (N64)
Programmer:Carl Ferreira
Composer:Kevin Quinn, Dave Zabriske, Chris Granner, John Paul, Joe Lyford, Gunnar Madsen, Rich Carle, Todd Modjesky
Barry Leitch, Pablo Buitrago
Released:Arcade
March 1998
Nintendo 64
Genre:Racing
Modes:Single player, multiplayer
Platforms:Arcade, Nintendo 64
Arcade System:Atari/Midway Seattle

California Speed is a racing video game developed and published by Atari Games. The game was first released in arcades in 1998 and was ported to the Nintendo 64 in 1999 by Midway. The Nintendo 64 version of the game contains support for the Controller Pak and the Rumble Pak.

Gameplay

California Speed has players race against other players and multiple computer-controlled opponents on point-to-point races set in many cities and rural areas across the state of California. Players can race with several different cars,[1] with automatic or manual transmissions. Courses include "civilian" traffic and other hazards that must be avoided, and provide opportunity to perform stunts such as flips and wheelies. The gameplay has been compared to that of the contemporaneous Cruis'n series co-produced by Nintendo and Midway's Chicago studios.

The arcade version allows up to four arcade cabinets to be linked together for four-player racing.[1]

Development

The game was exhibited at the January 1998 Amusement Trades Exhibition International in London and the February 1998 AOU Show in Tokyo.[2]

Mojave Desert billboard

In April 2012, a post was made to the subreddit about two billboards discovered in the "Mojave Desert" level of the Nintendo 64 version of the game which bore black text on a white background displaying a strange message reading

The reason for the billboard message's inclusion was not known until February 2016, when the website PopOptiq published an article in which Morgan Godat, a textural artist for the game, explained that the game had been created under a serious time crunch, and the billboard used a placeholder texture that was inadvertently left in the final version.[3]

Reception

The Nintendo 64 version received unfavorable reviews according to the review aggregation website GameRankings. Next Generation, however, said that the arcade version "is aimed directly at the middle of the gaming audience, and it plays that way too." GamePro, in a favorable review of the Nintendo 64 version, said, "Fans of California Speeds arcade counterpart will bask in its sharp N64 port, but serious racing fans may be disappointed by the game's lack of replay depth. Consider this a rental title—lease with an option to buy."[4]

Notes and References

  1. Johnny Ballgame . Hot at the Arcades: California Speed . . . 115 . April 1998 . 65.
  2. Marcus . Webb . Sequel Mania at London and Tokyo Expos . Next Generation. 41 . . May 1998. 33.
  3. Web site: Rigdon Jr. . Randall . February 20, 2016 . Mystery of Creepy 18-Year-Old N64 'California Speed' Easter Egg Finally Revealed . PopOptiq . https://web.archive.org/web/20230404174323/https://www.popoptiq.com/mystery-of-creepy-18-year-old-n64-california-speed-easter-egg-finally-revealed/ . April 4, 2023 . live . September 8, 2023.
  4. Boba Fatt . California Speed (N64) . GamePro . IDG . 127 . April 1999 . 80 . September 8, 2023.