CP System II explained

CP System II
Manufacturer:Capcom
Discontinued: (hardware)
(most technical support)
(all technical support)
Input:8-way joystick, from 2 to 6 buttons
Cpu:Motorola 68000 (@ 16 MHz)
Display:Raster (horizontal),
384×224 resolution,
4096 colors on screen,
16,777,216-color palette
Sound:Sound CPU: Z80 (@ 8 MHz)
Q-Sound (@ 4 MHz)
Predecessor:CP System
Successor:CP System III

The, also known as Capcom Play System 2[1] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System, CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.

History

Capcom announced the development of the CP System II (or CPS-2) in 1990. They had planned to complete and release the CP System II hardware in 18 months. They also originally had plans for the system to be capable of 3D graphics.[2]

The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available.

The CP System II consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and the B board, which contains the game itself. The relationship between the A and B board is very similar to that between a home video game console and cartridge. CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.

The B boards hold battery-backed memory containing decryption keys needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is generally referred to as a "suicide battery". It is possible to bypass the original battery and swap it out with a new one[3] in-circuit, but this must be done before the original falls below 2V or the keys will be lost. Consequently the board would die outright, even if used legally it would not play after a finite amount of time unless a fee was paid to Capcom to replace it.

Due to the heavy encryption, it was believed for a long time that CP System II emulation was next to impossible. However, in January 2001, the CPS-2 Shock group[4] was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce the unencrypted data from the original ROM images, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.

In January 2007, the encryption method was fully reverse-engineered by Andreas Naive ([5]) and Nicola Salmoria. It has been determined that the encryption employs two four-round Feistel ciphers with a 64-bit key.[6] [7] The algorithm was thereafter implemented in this state for all known CPS-2 games in MAME.

In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System II security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications.[8] [9]

Capcom ceased manufacturing the CP System II hardware on December 22, 2003, with Hyper Street Fighter II being the final game released for the hardware. Capcom ended most of the technical support for the hardware and its games on March 31, 2015.[10] Battery replacements ended on February 28, 2019,[11] ending all official support of the CP System II hardware and software.

Region colors

Region Case Version screen
Japan Green plastic White text
U.S.A. Blue plastic Red text
Euro/Etc./World Blue plastic Blue text
Asia Grey plastic Yellow text
Hispanic Orange plastic Green text
Brazil Orange plastic Magenta text
Oceania Blue plastic Orange text
Rental (any of above) Yellow plastic (Any of above)
(Any of above) Black metal "all-in-one" (Any of above)

Technical specifications

[12]

CPS-A & CPS-B Graphics Processors @ 16 MHz (same as CPS-1)

Lucent DL-1425 Q1 QSound DSP16A Processor @ 4 MHz

DL-2227

DL-1123

384×224 pixels[13]

900 on screen[13]

32-bit[13] (RGBA)

16,777,216 colors (24-bit)

256 levels (8-bit)

1328 KB (1 MB FPM DRAM, 304 KB SRAM)

List of games (42 games)

English titleRelease dateDeveloperJapanese titleGenre
Super Street Fighter II: The New Challengers
Super Street Fighter II: Tournament Battle
1993-09-10CapcomSuper Street Fighter II
Head-to-Head Fighting Game
Eco Fighters1993-12-03CapcomUltimate Ecology
Shoot 'em up
1994-01-13CapcomDungeons & Dragons: Tower of Doom
Beat 'em up
Super Street Fighter II Turbo1994-02-23CapcomSuper Street Fighter II X: Grand Master Challenge
Head-to-Head Fighting Game
Alien vs. Predator1994-05-20CapcomAlien VS Predator
Beat 'em up
1994-07-05CapcomVampire: The Night Warriors
Head-to-Head Fighting Game
Ring of Destruction: Slammasters II1994-08-08CapcomSuper Muscle Bomber: The International Blowout
Head-to-Head Fighting Game
Armored Warriors1994-09-16CapcomPowered Gear: Strategic Variant Armor Equipment
Beat 'em up
X-Men: Children of the Atom1994-12-08CapcomX-Men: Children of the Atom
Head-to-Head Fighting Game
1995-03-02CapcomVampire Hunter: Darkstalkers' Revenge
Head-to-Head Fighting Game
1995-04-20CapcomCyberbots: Full Metal Madness
Head-to-Head Fighting Game
Street Fighter Alpha1995-06-05CapcomStreet Fighter Zero
Head-to-Head Fighting Game
1995-09-22CapcomRockman: The Power Battle
Fighting game
Marvel Super Heroes1995-10-24CapcomMarvel Super HeroesHead-to-Head Fighting Game
1995-12-07Capcom19XX The War Against DestinyShoot 'em up
1996-02-06CapcomDungeons & Dragons: Shadow over Mystara
Beat 'em up
Street Fighter Alpha 21996-02-27CapcomStreet Fighter Zero 2
Head-to-Head Fighting Game
Super Puzzle Fighter II Turbo1996-05-29CapcomSuper Puzzle Fighter II X
Puzzle game
1996-07-08CapcomRockman 2: The Power Fighters
Fighting game
Street Fighter Alpha 2 Gold1996-08-05CapcomStreet Fighter Zero 2 Alpha
Head-to-Head Fighting Game
Quiz Nanairo Dreams: Nijiirochō no Kiseki1996-08-26CapcomQuiz Nanairo Dreams: Nijiirochō no Kiseki
Quiz game
X-Men vs. Street Fighter1996-09-09CapcomX-Men vs. Street FighterHead-to-Head Fighting Game
Battle Circuit1997-03-19CapcomBattle Circuit
Beat 'em up
Vampire Savior1997-05-19CapcomVampire Savior: The Lord of Vampire
Head-to-Head Fighting Game
Marvel Super Heroes vs. Street Fighter1997-06-20CapcomMarvel Super Heroes vs. Street FighterHead-to-Head Fighting Game
Capcom Sports Club1997-07-22CapcomCapcom Sports Club
Sports game
Super Gem Fighter Mini Mix1997-09-04CapcomPocket Fighter
Head-to-Head Fighting Game
Vampire Hunter 2: Darkstalkers' Revenge1997-09-13CapcomVampire Hunter 2: Darkstalkers' Revenge
Head-to-Head Fighting Game
Vampire Savior 2: The Lord of Vampire1997-09-13CapcomVampire Savior 2: The Lord of Vampire
Head-to-Head Fighting Game
1998-01-12CapcomMarvel vs. Capcom: Clash of Super HeroesHead-to-Head Fighting Game
Street Fighter Alpha 31998-06-29CapcomStreet Fighter Zero 3
Head-to-Head Fighting Game
Giga Wing1999-02-22TakumiGiga Wing
Shoot 'em up
1999-05-27CapcomJyangokushi: Haō no Saihai
Puzzle game
Dimahoo2000-01-21Eighting/RaizingGreat Mahō Daisakusen
Shoot 'em up
2000-04-12TakumiMars Matrix
Shoot 'em up
2000-06-20Eighting/Raizing1944 The Loop MasterShoot 'em up
Mighty! Pang2000-10-10MitchellMighty Pang
Platformer
Progear2001-01-17CaveProgear no Arashi
Shoot 'em up
Puzz Loop 22001-02-05MitchellPuzz Loop 2
Puzzle game
Janpai Puzzle Chōkō2001-08-20MitchellJanpai Puzzle Chōkō
Puzzle game
Hyper Street Fighter II: The Anniversary Edition2003-12-22CapcomHyper Street Fighter II
Head-to-Head Fighting Game

See also

External links

Notes and References

  1. Book: Piracy of Intellectual Property on Peer-to-peer Networks . September 26, 2002 . . 978-0-16-069280-2 . 141 .
  2. Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market . RePlay . April 1990 . 15 . 7 . RePlay Publishing . 183–5 .
  3. Web site: CPS-2 Shock.
  4. Web site: CPS-2 Shock.
  5. Web site: Notas de Andy. 2007-01-04. 2013-07-02. https://web.archive.org/web/20130702190633/http://andreasnaive.blogspot.com/. dead.
  6. https://github.com/mamedev/mame/blob/master/src/mame/machine/cps2crypt.cpp MAME source - cps2crypt.cpp
  7. Web site: Nicola's MAME Ramblings: CPS2 Getting Closer. Nicola. Salmoria. 14 January 2007.
  8. Web site: Arcade Hacker: Important Capcom CPS2 Announcement. Eduardo. Cruz. 30 April 2016.
  9. Web site: CPS2 Board Security Successfully Reverse Engineered; Allows Dead Arcade Boards to be Easily Resurrected. 10 May 2016. 22 May 2016. 18 May 2016. https://web.archive.org/web/20160518101026/http://shoryuken.com/2016/05/10/cps2-board-security-successfully-reverse-engineered-allows-dead-arcade-boards-to-be-easily-resurrected/. dead.
  10. Web site: 弊社基板製品保守サービス業務終了のご案内. Capcom. 2014-09-30. 2024-04-25.
  11. Web site: 弊社製品のサービス対応終了に関するご案内. Capcom. 2018-11-12. 2024-04-25.
  12. Web site: Mame/Cps2.c at master · mamedev/Mame · GitHub . . 2014-11-22 . dead . https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c . 2015-11-05 .
  13. Web site: System 16 - CP System II (CPS2) Hardware (Capcom).
  14. Web site: mamedev/mame. .
  15. Web site: HM514260AJ-8 - HM514260AJ8 - Quest Components, Inc. - Electronic Component Distributors - Resistor & Capacitor Distributors - Obsolete Electronic Components - Discrete Semiconductor Distributors - Integrated Circuit Distributors - Quest Components. https://archive.today/20141122235018/http://www.questcomp.com/QuestDetails.aspx?pn=HM514260AJ-8. dead. November 22, 2014.