The C-family programming languages share significant features of the C programming language. Many were developmentally influenced by C due to its success and ubiquity. The family also includes predecessors that influenced C's design such as BCPL.
Notable programming sources use terms like C-style, C-like, a dialect of C, having C-like syntax. The term curly bracket programming language denotes a language that shares C's block syntax.[1] [2]
C-family languages have features like:
{}
), a.k.a. braces, a.k.a. curly brackets;
) statement terminator
)C-family languages span multiple programming paradigms, conceptual models, and run-time environments.
Language | Year begun | Created by (at) | Brief description, relationship to C | References | |
---|---|---|---|---|---|
1993 | Dr. Patrick Steyaert | A reflective, prototype-based, object-oriented programming language that is based exclusively on message passing and not delegation. | |||
1995 | Phil Winterbottom (Bell Labs) | Created for systems programming on the Plan 9 from Bell Labs operating system; published in 1995 and eventually abandoned. It provided substantial language support for concurrent programming. | [3] | ||
1993 | Wouter van Oortmerssen | A combination of many features from several languages, but follows the original C language most closely in basic concepts. | |||
1985 | Robert Fourer, David Gay and Brian Kernighan (Bell Labs) | An algebraic modeling language with elements of a scripting language. | |||
1977 | Alfred Aho, Peter Weinberger & Brian Kernighan (Bell Labs) | Designed for text processing and typically used as a data extraction and reporting tool. | [4] | ||
2009 | A domain specific concurrent language, based on the actor model. | ||||
1966 | A procedural, imperative, and structured language. Precursor to C. | [5] | |||
1969-1973 | Dennis Ritchie (Bell Labs) | Enhancement of Ken Thompson's B language. | |||
1978 | Bill Joy (UC Berkeley) | Scripting language and standard Unix shell. | |||
1987 | Object-oriented, data-parallel ANSI C superset. | ||||
1979 | Bjarne Stroustrup (Bell Labs) | Named as "C with Classes" and renamed C++ in 1983; it began as a reimplementation of static object orientation in the tradition of Simula 67, and through standardization and wide use has grown to encompass generic programming as well as its original object-oriented roots. | [6] | ||
1997 | Simon Peyton Jones, Norman Ramsey | Generated mainly by compilers for very high-level languages. | |||
2002 | Based on the C language and although they share the same syntax, some features of C were modified and new data types were added to make Cg more suitable for programming graphics processing units. This language is only suitable for GPU programming and is not a general programming language. | ||||
2001 | Harry Cheng | A C/C++ scripting language with extensions for shell programming and numerical computing. | [7] [8] | ||
2009 | Aims to improve the programmability of parallel computers in general and the Cray Cascade system in particular. | ||||
1996 | P. Nowosad | An object-oriented language with similarities to the RTL/2, Pascal and C languages in addition to containing some unique features of its own. | |||
1994 | MIT Laboratory for Computer Science | General-purpose language designed for multithreaded parallel computing. | |||
1997-1999? | Masaharu Goto | An interpreted version of C/C++, much in the way BeanShell is an interpreted version of Java. | |||
1994 | Yves Caseau | A high-level functional and object-oriented language with rule processing abilities. | |||
2001 | Greg Morrisett (AT&T Labs) | Intended to be a safe dialect of the C language. It is designed to avoid buffer overflows and other vulnerabilities that are endemic in C programs, without losing the power and convenience of C as a tool for system programming. | |||
C# | 2000 | Developed by Microsoft in the early 2000s as a modern, object-oriented language for the .NET framework. | |||
2001 | Walter Bright (Digital Mars) | Based on C++, but with an incompatible syntax having traits from other C-like languages like Java and C#. | |||
2013 | Lars Bak and Kasper Lund (Google) | A class-based, single inheritance, object-oriented language with C-style syntax. | |||
1997 | Mark S. Miller, Dan Bornstein (Electric Communities) | Designed with secure computing in mind, accomplished chiefly by strict adherence to the object-oriented computing model. | |||
eC | 2004 | Jérôme Jacovella-St-Louis (Ecere) | A super-set of C adding object-oriented features (inspired by C++), properties, dynamic modules and reflection developed as part of the Ecere SDK project, an open-source cross-platform SDK. | ||
2005 | Brian Frank and Andy Frank | An object-oriented, functional, actor concurrent with a null-able aware type system emphasizing pragmatism in building enterprise systems running on top of the JVM or the CLR or JavaScript. | |||
Fusion (formerly Ć) | 2011 | Piotr Fusik and Adrian Matoga | Fusion is a language based on C and C#. Aimed at crafting portable programming libraries, with syntax akin to C#. The translated code is lightweight (no virtual machine, emulation nor large runtime). | ||
2007 | Rob Pike, Ken Thompson, and Robert Griesemer (Google) | Released to public in 2009, it is a concurrent language with fast compilations, Java-like syntax, but no object-oriented features and strong typing. | |||
2014 | Julien Verlaguet, Alok Menghrajani, Drew Paroski (Facebook) | A language for the HipHop Virtual Machine (HHVM). | |||
1996 | A high-level language which targets low-level hardware, most commonly used in the programming of FPGAs. It is a rich subset of C. | ||||
HolyC | 2005 | Terry A. Davis | A dialect of C for Terry's own operating system TempleOS. | [9] [10] | |
1991 | James Gosling (Sun Microsystems) | Created as Oak, and released to the public in 1995. It is an OODL based inspired heavily by Objective-C, though with a syntax based somewhat on C++. Compiles to its own bytecode, and is strongly typed. | |||
1995 | Brendan Eich (Netscape) | Created as Mocha and LiveScript, announced in 1995, shipped the next year as JavaScript. Primarily a scripting language used in Web page development as well as numerous application environments such as Adobe Flash and QtScript. Though initially based on Scheme and Self, it is primarily a prototype-based object-oriented language with a syntax based on Java.[11] Standardized as ECMAScript. | [12] [13] | ||
1995 | Limbo succeeded Alef and is used in Inferno as Alef was used in Plan9. | ||||
2003 | Robin Liden | Created for the Second Life virtual world by Linden Lab. | |||
Lite-C | 2007 | A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. | |||
1995 | Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for various purposes. | ||||
2005 | Nicolas Cannasse (Motion-Twin) | A high-level dynamically typed language. | |||
2003 | A general-purpose high-level statically typed language designed for platforms using the Common Language Infrastructure (.NET/Mono). | ||||
2003 | Pronounced "NES-see", it is an extension to the C language designed to embody the structuring concepts and execution model of TinyOS, an event-driven operating system designed for sensor network nodes with very limited resources. | [14] | |||
1988 | A concurrent language for writing application software with interactive graphical user interfaces, the syntax and semantics are influenced by the C language, but its approach to concurrency was inspired by Communicating sequential processes (CSP). | [15] [16] | |||
2008 | Andreas Rumpf | An imperative, multi-paradigm, compiled language. | |||
2009 | Attempts to blend the best features of "old" and "new" languages, while syntactically encouraging good programming practice. | ||||
2006 | John Hansen | A high-level language for the Lego Mindstorms NXT. NXC, which is short for Not eXactly C, is based on Next Byte Codes, an assembly language. NXC has a syntax like C. It is part of the BricX IDE that integrates editor, tools for interfacing with the brick, and the compiler, but supports more languages. | [17] | ||
1998 (approx.) | David Baum | An embedded systems programming language, application programming interface (API), and native bytecode compiler toolkit for the Lego Mindstorms RCX platform, Cybermaster and LEGO Spybotics systems. It is intended as a drop-in replacement for the LabVIEW-based ROBOLAB IDE. It is primarily based on the C language but has specific limits, such as a maximum number of subroutines and variables allowed. Later replaced with Not eXactly C (NXC), an enhanced version created for the Mindstorms NXT platform. | [18] | ||
1991 | James Gosling (Sun Microsystems) | A language created initially for Sun Microsystems set-top box project, it later evolved to become Java. | |||
1986 | Brad Cox and Tom Love | An object-oriented dynamic language based heavily on Smalltalk. A loosely defined de facto standard library by the original developers has now largely been displaced by OpenStep FoundationKit variants. | |||
OpenCL C | 2009 | OpenCL specifies a modified subset of the C language for writing programs to run on various compute devices, e.g., GPUs, DSPs. | |||
1988 | Scripting language used extensively for system administration, text processing, and web server tasks. | ||||
1995 | Widely used as a server-side scripting language. C-like syntax. | [19] | |||
1994 | Fredrik Hübinette | An interpreted, general-purpose, high-level, cross-platform, dynamic programming language, with a syntax similar to that of C. | |||
1985 | Systems Management Associates | A C-like language for MS-DOS, Commodore 64, and Apple II. | |||
1993 | A language and software environment for statistical computing and graphics. | [20] | |||
1974 | Brian Kernighan (Bell Labs) | A hybrid of C and Fortran, implemented as a preprocessor for environments with no easy access to C compilers. | |||
2016 | A general-purpose dynamic language for applications development. | [21] [22] [23] | |||
Ruby | 1995 | Yukihiro Matsumoto | An interpreted, high-level, general-purpose language which supports multiple programming paradigms. | ||
2010 | Graydon Hoare (Mozilla) | A language empowering everyone to build reliable and efficient software. | |||
1991 | John E. Davis | A library with a powerful interpreter that provides facilities required by interactive applications such as display/screen management, keyboard input, keymaps, etc. | [24] | ||
2001 | Cameron Project | Single Assignment C (SA-C) is designed to be directly and intuitively translatable into circuits, including FPGAs. | |||
1994 | (Germany) | Development spread to several institutions in Germany, Canada, and the UK. Functional language with C syntax. | [25] | ||
2005 | Thomas Mertes | An extensible general-purpose language. | |||
1993 | ? | A parallel extension of the C language. | |||
2003 | Alberto Demichelis | A light-weight scripting language. | |||
2014 | Chris Lattner (Apple) | Swift can import any C library, optionally annotating C headers to map C types to Swift objects[26] and import libraries as Swift modules.[27] Swift has two-way bridging with Objective-C on platforms which support Apple's Objective-C runtime. Unlike Objective-C, Swift does not currently support C++ interoperation or exposing Swift types as C structs. | |||
1990 | An object-oriented language. | ||||
2012 | JavaScript superset. | ||||
2008 | A language for both object-oriented programming and modeling with class diagrams and state diagrams. | ||||
2003 | ? | An extension of the C language designed for high-performance computing on large-scale parallel machines. | |||
2019 | Alexander Medvednikov | A general-purpose statically typed compiled language for ease of use, safety, speed, and maintainable software. | [28] | ||
2015 | Andrew Kelley | A general-purpose language and toolchain for maintaining robust, optimal, and reusable software. | [29] |