EA Pacific explained

EA Pacific
Fate:Dissolved, operation merged into EA Los Angeles
Foundation:1995
Defunct:2003
Location:Irvine, California
Industry:Video games
Owner:Virgin Interactive (1995–1998)
Electronic Arts (1998–2003)
Parent:Virgin Interactive North America (1995-1998)
Westwood Studios (1998-2003)

EA Pacific (formerly known as Burst Studios and Westwood Pacific) was a developer formally owned by Virgin Interactive's North American operations, and was based in Irvine, California. Burst Studios was beset by production problems during its early years; Virgin Interactive's president of worldwide publishing, Brett W. Sperry, commented in 1997, "The way the Burst studio was structured made a lot of sense on paper, but for a variety of reasons, it wasn't delivering product at the end of the day."[1] Burst Studios was acquired by Electronic Arts together with Westwood Studios and Virgin's North American publishing operations in August 1998.[2] The company was later renamed to Westwood Pacific, under that name, the company developed or co-developed games like Nox and .

It was later renamed to EA Pacific. Some actual Westwood Studios employees were still working with the studio. One of the senior modelers, who worked on Command & Conquer (1995), was part of the (2003) team.[3]

EA Pacific was absorbed into EA Los Angeles in 2003. Some employees then went to Petroglyph Games.

Games

!Year!Title!Platform(s)
As Burst Studios
1996Spot Goes to HollywoodPlayStation
Sega Saturn
ToonstruckDOS
1997Grand SlamMicrosoft Windows
PlayStation
Sega Saturn
SubSpaceMicrosoft Windows
As Westwood Pacific
1998Golden Nugget 64Nintendo 64
2000NoxMicrosoft Windows
2000Microsoft Windows
As EA Pacific
2003Microsoft Windows

Cancelled

References

  1. Cleaning Time: Corporations Slim Down . Next Generation. 31. . July 1997. 23 .
  2. Web site: Morris . Chris . August 17, 1998 . October 24, 2016 . Electronic Arts buys Westwood Studios . . . live . https://web.archive.org/web/20160529005517/https://money.cnn.com/1998/08/17/life/q_ea/ . May 29, 2016 .
  3. Chris Remo: Interview: Inside The Heritage Of Command & Conquer: Red Alert 3, Gamasutra, October 24, 2008