Bump 'n' Jump explained

Bump 'n' Jump should not be confused with Jump 'n Bump.

Bump 'n' Jump
Developer:Data East
Publisher:Vic Tokai (NES)
Composer:Hiroaki Yoshida (NES)
Azusa Hara (NES)
Platforms:Arcade, Intellivision, Atari 2600, ColecoVision, Sharp X1, NES
Released:November 1982: Arcade[1]
1983: Intellivision, 2600
July 1984: ColecoVision[2]
October 8, 1986: Famicom[3]
December 1988: NES
Genre:Vehicular combat
Modes:Single-player, multiplayer

Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as . Distributed in North America by Bally Midway, the arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.

The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as in Japan in October 1986.

Gameplay

The enemy vehicles are cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed. Trucks cannot be bumped and can only be jumped upon to destroy them and will sometimes drop debris that the player has to avoid. Players get points for bumping other cars and causing them to crash. At the end of each level, players receive 500 points per enemy vehicles crashed. However, making it through the level without wrecking any vehicles results in a special bonus of 50,000 points. Going from one level to another is characterized by a change of seasons.

When a large obstacle which needs to jumped over, such as a body of water, is approaching, then the game displays a flashing exclamation point as a warning.

When the speed of the car is at least 100 mph, players are able to perform a jump. Cars are lost upon wrecking into either side of the road, plunging into water, or hitting an obstacle. The game continues until the player runs out of cars. Extra cars will be given during the game, except after 999,999 points are scored. Once this score is reached, a "survival of the fittest" mode will activate for the rest of the game.

Ports

Mattel Electronics licensed Bump 'n' Jump from Data East and in 1983 released an Intellivision version and then a version for the Atari 2600. They also produced a version for ColecoVision distributed by Coleco in 1984.[4] [5] [6] [7]

Data East released a port of Burnin' Rubber as Buggy Popper for the Famicom in Japan on 8 October 1986. It was released for the Nintendo Entertainment System in North America by Vic Tokai in December 1988 as Bump 'n' Jump.[8] [9] Adding a level of complexity, the NES version of the game also requires players to pick up cans of gasoline that are interspersed in each course, since the car uses up fuel steadily throughout the game if it's going too fast.

Reception

In Japan, Burnin' Rubber was the ninth highest-grossing arcade game of 1982.[10] In the United States, Bump 'n' Jump was among the thirteen highest-grossing arcade games of 1983.[11]

Legacy

In 1996, Next Generation listed it as number 65 on their "Top 100 Games of All Time", lauding the innovative jumping and bumping mechanics, the variety of cars, and the strong sensation of speed and tension.[12]

The arcade version was made available on the PlayStation Portable in North America by G1M2 with its original title. The game also appears on the Data East Arcade Classics compilation with its original name.

Two clones were released for the Commodore 64. Burnin' Rubber in 1983 uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata for the soundtrack. Bumping Buggies was produced in 1984.

High scores

On 25 December 2011, Charlie Wehner of Missouri beat the arcade version's world record with a score of 3,175,880.[13] On 14 September 2013, John McNeill of Brisbane, Australia claimed the world record with a score of 5,869,264 but due to ownership issues with Twin Galaxies at the time, the score was not officially recognised until 5 January 2015.[14]

The world record using MAME was achieved by John McNeill of Brisbane, Australia on 2 March 2012 with a score of 2,531,168.[15]

See also

External links

Notes and References

  1. Web site: ライセンス一覧表. Data East. https://web.archive.org/web/20010423042028/http://www.dataeast-corp.co.jp/dev/license/license2.htm. 23 April 2001.
  2. Year-End Index . . January 1985 . 3 . 10 . 156 .
  3. https://www.famitsu.com/games/t/5456/
  4. Web site: Mattel Company Information - GameFAQs.
  5. Web site: Burnin' Rubber for Commodore 64 - GameFAQs.
  6. Web site: Bump 'n' Jump for Intellivision - GameFAQs.
  7. Web site: Bump 'n' Jump for Colecovision - GameFAQs.
  8. Web site: NES Games . Nintendo of America . August 9, 2015 . dead . https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf . June 11, 2014.
  9. Web site: Bump 'n' Jump Release Information for NES - GameFAQs.
  10. "Pole Position" No. 1 Video Game: Game Machines "The Year's Best Three AM Machines" Survey Results. Game Machine. 207. Amusement Press, Inc.. 1 March 1983. 30.
  11. AMOA Votes on Annual Game Awards . . 29 October 1983 . 60 .
  12. Top 100 Games of All Time . Next Generation. 21 . September 1996. 48.
  13. Web site: Twin Galaxies' Bump 'n' Jump High Score Rankings . 7 September 2012 . dead . https://web.archive.org/web/20131029201540/http://www.twingalaxies.com/scoreboard/bump-n-jump/arcade/676/ . 29 October 2013.
  14. Web site: Twin Galaxies' Bump 'n' Jump Score Submission . 28 May 2015.
  15. Web site: Twin Galaxies' Bump 'n' Jump High Score Rankings . https://archive.today/20131028132311/http://www.twingalaxies.com/scoreboard/bump-n-jump/mame/7700/ . dead . 28 October 2013 . 8 June 2013.