Bubble Symphony | |
Developer: | Taito Ving (Saturn) |
Publisher: | Taito Ving (Saturn) |
Director: | Hiroyuki Maekawa |
Designer: | Yoshitake Shirei Hiroyuki Maekawa |
Programmer: | Harumi Kasuga Takafumi Kaneko Kunio Kuzukawa Takahiro Natani |
Artist: | Takaaki Furukawa Yoshitake Shirei Toshiaki Ozaki Akiyoshi Takada |
Composer: | Yasuko Yamada Tamayo Kawamoto |
Released: | Arcade October 5, 1994 Saturn November 27, 1997 |
Series: | Bubble Bobble |
Genre: | Platform |
Modes: | Up to 2 players simultaneously |
Arcade System: | Taito F3 System |
Platforms: | Arcade, Saturn |
, also known as, is an arcade video game in the Bubble Bobble series developed by Taito in 1994.[1] While being a new Bubble Bobble for a new generation, it takes place after Parasol Stars.
For this adventure, Bubblun and Bobblun, the familiar green and blue bubble dragons, are joined by girls Kululun (an amber dragon) and Cororon (a pink dragon), but they are stated to be the children of the Bub and Bob of the first game.[2]
According to the intro, the four characters (as humans) inadvertently unleash Hyper Drunk, the final boss, while reading books. Hyper Drunk transforms the four into bubble dragons and banishes them to a new world.[3]
Although a sequel to Bubble Bobble, the game inaugurates few changes to the gameplay formula of that title. The small changes that have been made are that a boss is now encountered every five to ten levels, giving those scenes a similar prominence to Rainbow Islands, and the player takes a branching route through the levels by selecting one of two doors after every boss. The players can now charge the bubble shot; if released when the dragon's horns or bow is glowing, he/she will breathe three bubbles at once, with the specific formation dependent on the character chosen. The players must collect certain square cards with music notes inside, in order to get the 4 keys that lead to the final world or face an early false ending. Also, the characters have to collect a rod to turn their characters from their dragon to human forms during the course of the game.
The game includes cameos by other Taito characters and settings from The NewZealand Story, Darius, Space Invaders, Arkanoid, Liquid Kids, KiKi KaiKai (including Cindy, known in Japanese version as Sayo-chan and the English Pocky & Rocky games as Pocky), Yūyu no Quiz de Go! Go!, Pu·Li·Ru·La, and The Fairyland Story.
The only home port of Bubble Symphony was for the Sega Saturn in Japan.
The game was included in the Taito Legends 2 compilation for Microsoft Windows in North America and Europe, and on the Xbox in Europe only. It was released on the PlayStation 2 in Japan only, via Taito Memories II Volume 2. The Xbox and PS2 versions run in upscanned 640x448 resolution, which results in slight flickering, no scanlines, and slightly blurrier image compared to the Arcade and Sega Saturn versions. A PlayStation version was completed, and was going to be published by Virgin Interactive Entertainment, but was never released.[4]
Bubble Symphony | |
Type: | soundtrack |
Artist: | Pony Canyon, Scitron Label |
Border: | yes |
Released: | January 20, 1995 |
Genre: | Video game soundtrack |
Length: | 37:33 |
Bubble Symphony Original Sound Track | |
Type: | soundtrack |
Artist: | Zuntata Records / Taito Corp (distributed by iTunes Store) |
Border: | yes |
Released: | July 31, 2013 |
Genre: | Video game soundtrack |
Length: | 27:27 |
is a video game soundtrack that was released on CD and published by Pony Canyon and Scitron Label on January 20, 1995 in Japan. Tracks 1, 2 and 22 were arranged by Yasuko Yamada, Yasutaka Mizushima and Tamayo Kawamoto.
was released by Zuntata Records and Taito Corp on July 31, 2013 in Japan.
In Japan, Game Machine listed Bubble Symphony on their December 1, 1994 issue as being the fourth most-successful table arcade game of the year.[5]