Brody Condon Explained

Brody Condon
Birth Date:1974
Birth Place:Mexico
Nationality:American
Field:Visual Art, Performance Art, Media Art
Website:brodycondon.com

Brody Condon (born 1974 Mexico) is an American artist. He facilitates and documents game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history. The resulting immersive situations, video and objects are often made in collaboration with researchers, craftspeople, and public participants.

Education

Condon received an MFA in visual arts from the University of California, San Diego in 2001. He attended the Rijksakademie van Beeldende Kunsten from 2005 to 2006 and the Skowhegan[1] residency in 2001.

Selected work

He was first recognized for the online game intervention and anti-war protest Velvet-Strike,[2] made with artist Anne Marie Schleiner, and most notably exhibited at the 2004 Whitney Biennial. In 2003, with the LA collective C-level, he developed a controversial "documentary computer game" based on the Waco siege.[3] Condon continued to create self-playing software and related work[4] [5] until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."[6]

Condon's work is notable for its early use of Nordic LARP techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”[7] Notable performances include Case, based on William Gibson's cyberpunk classic Neuromancer at the New Museum of Contemporary Art,[8] and Level Five, a larp based on historic Large Group Awareness Trainings at the Hammer Museum[9] and the 9th Berlin Biennale.

From 2012 to 2016 he collaborated with the Scottish artist Christine Borland on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments.[10] [11] [12]

In 2019 he created the cover art and music videos for the record Gallipoli by Beirut (band), using group encounter techniques he developed to assist in the visualization of band leader and cousin Zach Condon's internal states.[13] [14]

Selected Collections

Stedelijk Museum Amsterdam,[15] Los Angeles County Museum of Art,[16] Kadist Foundation,[17] and Albright Knox Gallery.[18]

External links

Notes and References

  1. Web site: Skowhegan Alumni.
  2. Web site: Rhizome.org Net Art Anthology .
  3. Web site: Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105. . 2003.
  4. Web site: Pace Gallery, Art and the Video Game . 2005.
  5. Web site: USF Contemporary Art Museum, Modifications . 2008.
  6. Web site: Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69. . 2003.
  7. Web site: Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5. . 2010.
  8. Web site: Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8. . 2009.
  9. Web site: Krasinski, Jennifer. "Character Development: Brody Condon’s "Level5" and the Avant-LARP of Becoming Self." East of Borneo. Dec 9. . 2010.
  10. Web site: CCA Glasgow, Circles of Focus . 2015.
  11. Web site: BALTIC Centre for Contemporary Art, Death Animations symposium . 2012.
  12. Web site: Stroom den Haag The Fall Experiment . 2016.
  13. Web site: Beirutband.com Gallipoli . 2018.
  14. Web site: Reed, Ryan. "Watch Beirut’s Intense, Therapeutic ‘When I Die’ Video." Rollingstone.com. (April 10th) . 2019.
  15. Web site: Stedelijk Amsterdam Collection.
  16. Web site: Collection LACMA.
  17. Web site: Kadist Foundation Collection.
  18. Web site: Albright-Knox, Videosphere.