Brian Allgeier | |
Birth Date: | March 10, 1971 |
Birth Place: | Dayton, Ohio, U.S. |
Years Active: | 1993–present |
Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.
He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.
In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on ,[1] which was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the Future series.
Game title | Release | Platform | Role |
---|---|---|---|
Hanna Barbera's Cartoon Carnival | 1993 | Lead artist | |
Merlin's Apprentice | 1994 | Lead artist | |
Labyrinth of Crete | 1995 | Lead artist | |
Running Wild | 1998 | Designer | |
1999 | Designer | ||
2000 | Designer | ||
Ratchet & Clank | 2002 | Design director | |
2003 | Design director | ||
2004 | Design director | ||
2005 | Design manager | ||
2006 | Design manager | ||
2007 | Creative director | ||
2008 | Creative director | ||
2009 | Creative director | ||
Fuse | 2013 | Co-creative director | |
2013 | Creative director | ||
Ratchet & Clank | 2016 | Co-creative director | |
Edge of Nowhere | 2016 | Creative director | |