Brenda Romero Explained

Brenda Romero
Other Names:Brenda Brathwaite
Birth Name:Brenda Louise Garno
Birth Date:October 12, 1966
Known For:Wizardry 8
Occupation:Video game designer
Spouse:
  • Ian Brathwaite (divorced); 3 children
Children:3

Brenda Louise Romero (née Garno; born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49[1] game titles.

For Wizardry, Romero provided game design, level design, system design, writing and scripting.[2] She also wrote the manuals and documentation for some products in the series.[3] Romero provided writing and documentation for the award-winning Jagged Alliance series.[4] She was the lead designer for and .

Career

Romero began her career in 1981 at video game developer and publisher Sir-tech Software, Inc., on the Wizardry role-playing team. She worked first as a tester, and moved up through the ranks to designer for Wizardry 8. While at Sir-tech, Romero also worked on the Jagged Alliance and Realms of Arkania series.[5] She was employed with Sir-tech for 18 years before moving on to Atari where she worked on the Dungeons & Dragons series for consoles before joining Cyberlore Studios in 2003 to work on the game. Romero's research for the game was ultimately published in a book, Sex in Video Games.[6]

Nerve magazine cited her as a "New Radical" — one of "the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place".[7]

In 2009, Next Generation magazine identified her as the woman with the longest continuous service in video game development.[8]

Romero served as Chair of the Savannah College of Art and Design's Interactive Design and Game Development department until November 2009. She moved to San Francisco to consult as Creative Director for social media company Slide, Inc., and then became Creative Director of social gaming company Lolapps in May 2010.[9] She co-founded the social game company Loot Drop with John Romero in November 2010, then left Lolapps and joined Loot Drop in February 2011.[10]

In 2013, Romero became the first game designer in residence at the Games and Playable Media Program of the University of California at Santa Cruz. She also served as the program's director.[11]

Romero was the Program Director of the MSc program in Game Design and Development at the University of Limerick in Limerick, Ireland until December 2018.[12] [13]

Recognition

Romero has won several awards in her long career.[14] Some highlights include RPG of the Year for Wizardry 8,[15] a Fulbright Scholar award in 2014,[16] the Game Developer's Choice Ambassador Award in 2015,[17] the Development Legend award at the Develop:Brighton awards.[18]

Date Award Description
Honorific AwardAwarded by the Fun & Serious Game Festival[19]
Top 10 Most Influential Women in Game DevelopmentAwarded in recognition of Brenda's most popular games.[20]
BAFTA Special AwardAwarded in recognition of her creative contribution to the industry.[21]
Development LegendAwarded at Develop:Brighton[22]
Ambassador AwardAwarded at Game Developers Conference in San Francisco for helping the game industry advance to a better place.
Fulbright U.S. Specialist AwardTo carry out master classes and curriculum reviews of Digital Games courses at a number of Irish universities.
100 Most Influential Tech Women on TwitterNamed #74 by Business Insider[23]
Top 10 Game Developers of 2013Awarded a position on the list by Gamasutra[24]
Lifetime Achievement AwardThe Women in Gaming session at GDC 2013 honoured Brenda Romero with an award for her service to the industry.[25]
Vanguard AwardIndieCade awarded Brenda the Vanguard Award for Train .[26]
Top 20 Women in GamesGamasutra named Brenda one of the Top 20 Women in Games.[27]
Top 100 Most Influential Women in the Game IndustryNext Generation named Brenda one of the 100 Most Influential Women in the Game Industry.[28]
RPG of the YearWizardry 8 awarded RPG of the Year by Computer Gaming World

Personal life

Brenda Garno married game developer John Romero on October 27, 2012.[29] [30] [31] [32] She has three children from her first marriage, to Ian Brathwaite.

John and Brenda worked on Ravenwood Fair together. He was lead designer and she was creative director and game designer.

IGDA and activism

Brenda Romero was an active member of the International Game Developers Association (IGDA). In 2008, she was elected to the IGDA's Board of Directors. On March 28, 2013, she resigned as co-chair of the IGDA Women in Games SIG.

She had founded the International Game Developers Sex Special Interest Group (Sex SIG) in 2005.[33] Since working on Playboy, she has studied adult and sexual content in video games and is regularly interviewed about the subject in the media.She has written a book on the subject, Sex in Video Games.

She is an anti-censorship activist and a proponent of parental rating awareness.[34]

Academics

She is a regular speaker at universities and conferences, including the Game Developers Conference, Austin Game Developers Conference, and Montreal International Games Summit. Some of her lectures have been held at the Massachusetts Institute of Technology, The Guildhall at Southern Methodist University, and Clarkson University.

In the spring of 2007, she was awarded the Presidential Fellowship at Savannah College of Art and Design to develop an exhibit and presentation titled, "What You Don't Know About Video Games...". In April 2008, Romero became Chair of the Interactive Design and Game Development department at the Savannah College of Art and Design (SCAD). Brathwaite left SCAD in November 2009 to return to full-time commercial game development.

In December 2012, she was appointed "Game Designer in Residence" at the University of California, Santa Cruz.[35]

In March 2014, she was awarded a Fulbright Fellowship.[36]

The Mechanic is the Message

In February 2008, Romero began work on a series of non-digital games known collectively as The Mechanic is the Message. According to the series abstract:[37]

The series is composed of six separate non-digital games that experiment with the traditional notions of games.

Of the six, Train has received the most attention, and won the Vanguard Award at Indiecade in October 2009 for "pushing the boundaries of game design and showing us what games can do."[38] Train was also featured in The Wall Street Journal[39] as well as on game industry sites including Gamasutra, where it received accolades for its ability to evoke meaning through gestures,[40] the Escapist Magazine,[41] Extra Credits,[42] and on Kotaku.[43] Romero delivered Train: How I Dumped Electricity and Learned to Love Design[44] at the 2010 Gamesauce Conference.

Síochán leat (Irish for "peace be with you") chronicles the history of her children's heritage.[45] Romero made the game following The New World, a game she originally made to teach her daughter about the slave trade. Romero designed Síochán leat to teach her daughter about her Irish heritage and traces the family's history from the Cromwellian invasion of Ireland to their ancestor's eventual immigration into the West Indies on the paternal side and Canada on the maternal side. The game features a burlap pillow simulating an earthen mound covered by 26 pieces of grass, each representing a county in Ireland. In a talk given at the Austin Game Developers Conference in September 2009, Romero noted that the burlap was filled with mementos of her upbringing and her heritage, including photographs of her great grandfather, Paddy Donovan, and one of her mother's rosaries. On her blog, Romero notes that "the game is signed in many ways and is highly autobiographical. It is my history and it also reveals my feelings about its present state."[46]

Works

NameYearCredit
game and manual writer, tester
manual and dialogue writer, scripter
Jagged Alliance 2 writer
Jagged Alliance 2: Unfinished Business game and manual writer
Wizardry 8 game designer, game and manual writer
lead designer
lead designer, manual writer
Playboy: The Mansion - Private Party game designer
Ravenwood Fair game designer
Tom Clancy's Ghost Recon: Commander director, lead designer, writer
Pettington Park game designer
Dodger Down game designer, tester
Gunman Taco Truck game designer
Empire of Sin[47] game designer

Bibliography

External links

Notes and References

  1. Web site: Brenda Romero's Ludography . blromero.com . 2017-03-24 . 2017-03-24 . March 25, 2017 . https://web.archive.org/web/20170325201629/http://www.blromero.com/ludography/ . dead .
  2. Web site: Game Credits for Wizardry 8 . Mobygames.com . 2008-05-19 . 2010-03-14.
  3. Web site: Wizardry Gold . MobyGames . 2010-03-14.
  4. Web site: Jagged Alliance . MobyGames . 2004-06-25 . 2010-03-14.
  5. Web site: Brenda Romero's MobyGames entry. May 19, 2010. Credits for work on Jagged Alliance and Realms of Arkania, among several others..
  6. Book: Sex in Video Games. Since the first computer games became available, sex has played a role in some form.... 978-1584504597. Brathwaite. Brenda. 2007.
  7. News: Brenda Romero named first game designer in residence at UC Santa Cruz. Jack Baskin School of Engineering. 2017-03-30. April 4, 2013. https://web.archive.org/web/20130404215208/http://www.soe.ucsc.edu/news/article/2163. dead.
  8. Web site: Celebrating Female Game Devs of Yesteryear. 9 September 2016 . https://web.archive.org/web/20111030183734/http://www.next-gen.biz/features/celebrating-female-game-devs-yesteryear . 30 October 2011 . usurped . The longest-serving female game developer in the business will also be attending the WIGI Conference. Brenda Brathwaite....
  9. Web site: G.I.R.L. talk with Brenda Brathwaite. May 19, 2010. I’m happy to announce that our first guest is Brenda Brathwaite, the Creative Director at Lolapps.... https://web.archive.org/web/20100522035535/http://stationblog.wordpress.com/2010/05/19/g-i-r-l-talk-with-brenda-brathwaite/. May 22, 2010. dead.
  10. Web site: Brathwaite Joins Loot Drop For Old Reunions, New Frontiers. Leigh. Alexander . February 23, 2011 .
  11. Web site: Brenda Romero named first game designer in residence at UC Santa Cruz . December 2012 . March 31, 2014.
  12. Web site: University of Limerick MSc Faculty . March 24, 2017 . https://web.archive.org/web/20170325112940/https://www.ulgamedev.com/faculty/ . March 25, 2017 . dead .
  13. Web site: February 2016 . Coup for UL as it attracts world leading game developer . . March 24, 2017 . June 30, 2017 . https://web.archive.org/web/20170630094034/http://clareherald.com/2016/02/coup-for-ul-as-it-attracts-world-leading-game-developer-56/ . dead .
  14. Web site: Bio Awards . March 24, 2017 . June 2, 2017 . https://web.archive.org/web/20170602181304/http://www.blromero.com/bio-awards/ . dead .
  15. Web site: Computer Gaming World Announces Winners of 2001 'Premier Awards . March 24, 2017 . https://web.archive.org/web/20180128021220/https://www.prnewswire.com/news-releases/computer-gaming-world-announces-winners-of-2001-premier-awards-76279957.html . January 28, 2018 . dead .
  16. Web site: Minister for Education and Skills welcomes gaming super star Brenda Romero to Ireland . 28 August 2014 .
  17. Web site: 15th Annual Game Developers Choice Awards .
  18. Web site: Brenda and John Romero to be named development legends at Develop Awards 2017. MCV. March 17, 2017.
  19. Web site: Brenda Romero recibirá el Premio Bizkaia en Fun & Serious Game Festival/.
  20. Web site: Top 10 Most Influential Women in Game Development. March 8, 2018 .
  21. Web site: Brenda Romero To Receive BAFTA Special Award. www.bafta.org. March 31, 2017 . en. 2017-04-06.
  22. Web site: Develop: Brighton Development Legend. MCV. March 17, 2017.
  23. Web site: Most-Influential Tech Women on Twitter 2014 . .
  24. Web site: The Top 10 Game Developers of 2013 . December 11, 2013 .
  25. Web site: GDC 13: Women in Gaming Awards honours developers . MCV . March 29, 2013 .
  26. Web site: Life, Love and Death in 5 minutes . March 24, 2017 . https://web.archive.org/web/20170325201454/http://www.indiecade.com/blog/entries/life-love-and-death-in-five-minutes/P16 . March 25, 2017 . dead .
  27. Web site: Women in Games: The Gamasutra 20 .
  28. Web site: 3783 . bot: unknown . https://web.archive.org/web/20071011113741/http://www.next-gen.biz/index.php?option=com_content&task=view&id=3783&Itemid=2&limit=1&limitstart=2 . October 11, 2007 . mdy-all .
  29. http://www.facebook.com/thebrenda Brenda Romero's Facebook relationship status
  30. http://www.facebook.com/theromero John Romero's Facebook relationship status
  31. https://twitter.com/br/status/106541311800262656 Brenda Romero's tweet confirming their relationship status
  32. https://twitter.com/theromero/status/106561810148237313 John Romero's Twitter status update confirming their relationship status
  33. Web site: Game developers form sex 'special interest group' . Terdiman, Daniel . August 16, 2005 . . September 6, 2012.
  34. The 'Sex in Games Lady' Is In. WIRED. 2018-04-09. en-US.
  35. Web site: Brenda Romero named first game designer in residence at UC Santa Cruz . Stephens . Tim . December 18, 2012 . University of California, Santa Cruz . 2013-02-19.
  36. Web site: Romero awarded Fulbright fellowship for Irish industry work . Alexander . Leigh . 28 March 2014 . . Think Services . 29 March 2014.
  37. Web site: The Mechanic is the Message . Mechanicmessage.wordpress.com . 2009-05-07 . 2010-03-14.
  38. Web site: IndieCade applauds 2009 finalists and awardees! . IndieCade.com . International Festivals of Independent Games . IndieCade . Oct 5, 2009 . 2010-03-14 . dead . https://web.archive.org/web/20100219025850/http://www.indiecade.com/index.php?%2Fblog%2Fentries%2Findiecade-applauds-2009-finalists-and-awardees%2F . February 19, 2010 . mdy-all .
  39. Web site: Brophy . Jamin . Can You Make a Board Game about the Holocaust?: Meet "Train" - Speakeasy - WSJ . Blogs.wsj.com . 2009-06-24 . 2010-03-14.
  40. Web site: Sande Chen's Blog - Reflections on Train . Gamasutra . 2010-03-14.
  41. Web site: The Escapist : TGC 2009: How a Board Game Can Make You Cry . Escapistmagazine.com . 2009-05-01 . 2010-03-14 . December 27, 2009 . https://web.archive.org/web/20091227183653/http://www.escapistmagazine.com/articles/view/conferences/tgc_2009/6021-TGC-2009-How-a-Board-Game-Can-Make-You-Cry . dead .
  42. Web site: Extra Credits: Sex in Games . https://ghostarchive.org/varchive/youtube/20211221/XP6gXZPVgD4 . 2021-12-21 . live. Extra Credits . 2012-10-17 .
  43. Web site: In Defense of the Classic Controller - Project Natal . Kotaku . 2009-06-29 . 2010-03-14.
  44. Web site: Train: How I Dumped Electricity and Learned to Love Design . gamesauce.org . 2010-08-20 . September 29, 2010 . https://web.archive.org/web/20160116200107/http://gamesauce.org/news/2010/08/20/train-how-i-dumped-electricity-and-learned-to-love-design-brenda-brathwaite/ . January 16, 2016 . dead .
  45. Web site: On Train and "The Irish Game" « Shambling Rambling Babbling . Caseyodonnell.org . 2009-07-29 . 2010-03-14 . July 11, 2020 . https://web.archive.org/web/20200711044845/https://caseyodonnell.org/blog/2009/07/29/on-train-and-the-irish-game/ . bot: unknown . at the Wayback Machine.
  46. Web site: Sign Your Work « Applied Game Design . Bbrathwaite.wordpress.com . 2009-07-26 . 2010-03-14.
  47. Web site: 'Empire of Sin' looks like a new-school 'Mob Rule' . Chris . IP . June 17, 2019 . June 17, 2019 . .
  48. Book: Brathwaite. Brenda. Schreiber. Ian. Challenges for Game Designers. 2008. 352. 2nd. 978-1584505808.
  49. Book: Romero. Brenda. Schreiber. Ian. Game Balance. 2017. .
  50. Book: Brathwaite. Brenda. Schreiber. Ian. Breaking Into the Game Industry. 2011. Cengage Learning. 304. .