A Gamut of Games explained

A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969.[1] It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.

Some of the games which were later sold separately include Focus, Property and Origins of World War I; Robert Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer.

Book sections

The sections of the book and the games covered therein are as follows:

In Search of Big and Little Games

Game Inventors Are People Too

Those Protean Pieces of Pasteboard

All of the games in this section use a standard pack of cards.

New Battles on an Old Battlefield

All of the games in this section use a checkerboard.

Grab a Pencil

All of the games in this section are meant to be played with pencil and paper.

A Miscellany of Games

A second edition of the book was published in 1982; Dover Publications released an unabridged reprint, with an additional preface by Sackson, in 1992.

Reviews

References

Notes and References

  1. Book: Harold D. Stolovitch. Sivasailam Thiagarajan. Frame Games. 1980. Educational Technology. 978-0-87778-144-8. 99.
  2. Web site: GAMES Magazine #36 . February 1983 .
  3. Web site: Games and Puzzles 1973-05: Iss 13 . May 1973 . A H C Publications .
  4. Book: Family games : The 100 best . 978-1-934547-21-2 . 2010 . Lowder . James . Green Ronin .