The Book of Adventure Games explained

The Book of Adventure Games
Author:Kim R. Schuette
Illustrator:Jennifer Boynton
Mia McCroskey
Cover Artist:Estela Montesinos
Country:US
Language:English
Subject:Text adventures
Publisher:Arrays, Inc.
Pub Date:1984
Pages:341[1]
Isbn:0912003081

The Book of Adventure Games is a book by Kim Schuette published in 1984 by Arrays, Inc.

Contents

The Book of Adventure Games is a strategy guide for 77 text adventure video games, and contains descriptions, reviews, maps, and solutions for each.[1]

Reception

Allen Varney reviewed The Book of Adventure Games in Space Gamer No. 70.[2] Varney commented that "The Book of Adventure Games is worth the money to any aficionado of 'interactive fiction'."[2] Mike Nicita and Roun Petrusha of Popular Computing commented that "frustrated players will appreciate Schuette's treatment of 77 of the best-known adventure games for its help in learning to play and enjoy them."[1] Similarly, Russ Lockwood of Creative Computing concluded "if you need help with a pre-1984 adventure game, The Book of Adventure Games just might be your salvation."[3]

Notes and References

  1. Nicita . Mike . Petrusha . Ron . January 1985 . The Book of Adventure Games . Popular Computing . McGraw-Hill . New York, NY . 4 . 3 . Micro Reviews . 172 . 0279-4721 . Internet Archive.
  2. Varney . Allen . Allen Varney . July–August 1984 . Capsule Reviews. Space Gamer. Steve Jackson Games. 70. 51.
  3. Lockwood . Russ . September 1985 . The Book of Adventure Games . . Ahl Computing Inc. . Los Angeles, CA . 11 . 9 . Book Reviews . 12 . 0097-8140 . Internet Archive.