Boo (programming language) explained

Boo
Paradigm:Object oriented
Designer:Rodrigo B. De Oliveira
Developer:Mason Wheeler
Latest Release Version:0.9.7
Typing:static, strong, inferred, duck
Influenced By:C#, Python
Influenced:Genie, Vala
Programming Language:C#
Platform:Common Language Infrastructure (.NET Framework & Mono)/
License:BSD 3-Clause[1]

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax[2] and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.

Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase.[3] The Boo Compiler was removed from the engine in 2017.[4] Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler.[5]

Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks.

Syntax

print ("Hello World")

def fib: a, b = 0L, 1L h # The 'L's make the numbers double word length (typically 64 bits) while true: yield b a, b = b, a + b

  1. Print the first 5 numbers in the series:

for index as int, element in zip(range(5), fib): print("$: $")

See also

External links

Notes and References

  1. Web site: license.txt . August 5, 2015 . github.com.
  2. Web site: The boo Programming Language . Rodrigo Barreto de Oliveira . 2005 . February 22, 2009 . dead . https://web.archive.org/web/20090206045607/http://boo.codehaus.org/BooManifesto.pdf . February 6, 2009.
  3. Web site: Documentation, Unity scripting languages and you . aleksandr . September 3, 2014 . Unity Blogs.
  4. Web site: UnityScript's long ride off into the sunset . Richard Fine . August 11, 2017 . Unity Blogs.
  5. Web site: State of Boo · Issue #201 · boo-lang/boo . October 2, 2019 . GitHub . January 19, 2023.