Bomberman II | |
Developer: | Hudson Soft |
Publisher: | Hudson Soft |
Designer: | Hitoshi Okuno |
Producer: | Shigeki Fujiwara |
Programmer: | Yasuhiro Kosaka |
Artist: | Mika Sasaki |
Composer: | Jun Chikuma |
Series: | Bomberman |
Genre: | Puzzle, maze |
Modes: | Single-player, multiplayer |
Platforms: | Nintendo Entertainment System |
, released in Europe and Australia as Dynablaster, is a maze video game developed and published by Hudson Soft for the Nintendo Entertainment System originally in Japan and Europe in 1991 and later in North America in February 1993.
The game follows the classic Bomberman formula and it is based directly on the 1990 Bomberman video game. Players control Bomberman, who is in a room full of blocks and enemies and must plant bombs to destroy the blocks and enemies. Several blocks contain power-ups (such as blast radius increasers or fuse shorteners), and one in each level contains a door, which takes Bomberman to the next level.
Passwords are given after a game over, recording the level, number of bombs, and strength of bombs. These passwords can be entered when the game starts, allowing players to continue where they left off.
New to the series are the multi-player modes. Vs Mode is a two-player mode, while Battle Mode is a three-player mode. The objective is to kill the opposing Bomberman by planting bombs. An NES Four Score is required to play the three-player mode.
Bomberman is framed for terrible crimes by Black Bomber. After being accused of robbing a bank, Bomberman is thrown in jail. Bomberman's mission is to escape his prison cell and bring the Black Bomber to justice.