Blinx: The Time Sweeper Explained

Blinx: The Time Sweeper
Developer:Artoon
Publisher:Microsoft Game Studios
Director:Naoto Ohshima
Producer:Katsunori Yamaji
Earnest Yuen
Programmer:Takuya Matsumoto
Artist:Masamichi Harada
Composer:Mariko Nanba
Keiichi Sugiyama
Platforms:Xbox
Genre:Platform
Modes:Single-player

Blinx: The Time Sweeper is a 2002 platform game developed by Artoon and published by Microsoft Game Studios for the Xbox. Advertised as "The World's First 4-D Action Game", the game focuses on the titular character, an anthropomorphic cat called Blinx, who is on a mission to prevent the end of World B1Q64 and rescue its princess from the evil Tom-Tom Gang. Blinx is outfitted with the TS-1000 Vacuum Cleaner, with which he can exert control over time itself through five unique "Time Controls": slowing time down, speeding time up, recording a moment in time, reversing time, and stopping time entirely. A sequel, , was released in 2004.

Gameplay

Blinx: The Time Sweeper is an action-platformer, with the player controlling the titular character of Blinx. The player is initially equipped with the TS-1000 Vacuum Cleaner, which is able to sweep up parts of the environment (referred to in-game as trash), gold crystals, cat medals, and time crystals; they are also able to shoot out collected trash. The player is able to purchase better vacuums with their collected gold in order to sweep larger objects. By collecting at least three of the same time crystals in their inventory, the player gains one time control related to the crystals collected, receiving two if four of the same are collected instead. The player is also able to receive up to three retries by collecting red hearts in the same manner.[1] Using time controls, the player is able to affect the level in one of five ways: reversing time (REW), speeding up time (FF), slowing down time (SLOW), pausing time (PAUSE), and recording their movements for a period of time to create a clone of themselves (REC); the time controls do not affect the player, allowing them to manoeuver through the stage as the control is being used.[2] If the player is defeated and has a retry, a process similar to the REW time control occurs, although the player is also reversed to a prior state before they were defeated. Each stage must be completed within a 10-minute timer by defeating all enemies in a stage and entering the goal gate.

Plot

When a gang of evil pigs known as the Tom-Tom Gang begin stealing time from World B1Q64, it becomes temporally unstable to the extent that the Time Sweepers decide that it is safer for all worlds if the supply of time to World B1Q64 be halted, suspending it and its inhabitants indefinitely. When Blinx receives a message from a young princess, trapped within the doomed world, Blinx proceeds to the room in which the portal leading to World B1Q64 is kept. Although the rest of the Time Factory staff are against it, Blinx dives into the portal moments before it closes. He then travels to several parts of the world, fighting the time monsters, and recovering the resulting crystals in a desperate attempt to save World B1Q64.

After a long journey, he manages to catch up with the Tom-Toms and the princess in Momentopolis. He follows them towards the stadium, which is surrounded by a large number of time crystals. Suddenly, light emerges in the center of the stadium's platform, causing the Tom-Tom Gang and the Princess to freeze, and circle the light, along with the rest of the time crystals. The combination of time crystals, Princess, and Tom-Toms creates the final time monster: the Chronohorn, which can use Time Controls as well. Before Blinx can fight it, the Chronohorn rewinds time, and forces Blinx to fight four previous bosses (all of which are the ameliorated versions of the ones that players fight in rounds 1, 2, 3 and 5). After he defeats them all again, he fights the Chronohorn, wins and saves the sleeping princess while letting the Tom-Toms escape.

With the Tom-Toms gone, and time beginning to flow in World B1Q64 again, Blinx is content that his mission is complete. As the princess Lena wakes up on the bench she was placed on, Blinx reluctantly says goodbye and leaves. The princess tries to follow him, but he jumps into a portal and ends up back in the Time Factory to be welcomed by applause from the other Time Sweepers. An announcement from the Mother Computer explains that World B1Q64 will not be cut off from the Time Factory, and Blinx is congratulated by the CEO, the Operator and the Third Administrator of the Time Factory. After the credits roll, the player sees a message written by the princess (her real name, Princess Lena, is revealed at this point). The message says that Lena has the time crystals that Blinx collected, and that she will use them for the most important thing of all. Using the time crystals, she rewinds time to when Blinx is about to leave. Before he jumps in the portal again, she wakes up, gives Blinx a hug, and thanks him.

Development

On 21 February 2002, the Xbox was released in Japan. Microsoft, aiming to gain a foothold in the market, began partnering with Japanese developers to create games that would appeal to Japanese gamers.[3] [4] One of the companies they would approach was Artoon, founded three years prior in 1999 by Sonic the Hedgehog designer Naoto Ohshima alongside various Sega developers. The team loved the idea of a cat that could control time, especially in combination with the processing power of the Xbox, and formed a partnership between them and Microsoft's US-based Microsoft Game Studios to work on the idea.[5]

Development of Blinx began under the codename Pelon, with it quickly progressing along as the two teams communicated. Ed Fries, at-the-time vice president of publishing at Microsoft and executive producer of Blinx, would later state that the game was "the most promising game [they] were developing" for Japan, and that the focus was more on how the game played, rather than the creation of a mascot for the Xbox. The idea of the titular character Blinx serving as a mascot came later in development as the game took shape, at one point even being suggested to CEO of Microsoft, Bill Gates. However, the team would quickly refocus the mascot concept as being for Japan only. Microsoft and the game's developers would claim that the game's main time mechanic was only possible on the Xbox, stating that the console's large internal hard drive was necessary for such a game to work.[6] The game's soundtrack was composed by Mariko Nanba and Keiichi Sugiyama, credited as WaveMaster Inc., a subsidiary of Sega.

Notes and References

  1. Book: Blinx: The Time Sweeper (Game manual) . . 2002 . En.
  2. Web site: 2008-03-28 . Welcome to the "Blinx" World! . dead . https://web.archive.org/web/20080328032301/http://www.artoon.co.jp/blinx/blinx_english.htm . 2008-03-28 . 2022-06-22 . Antoon.jp.
  3. Web site: Mielke . James . 2020-09-25 . Microsoft's Complicated History With the Xbox In Japan (And its Plans for the Future) . 2022-06-22 . IGN . en.
  4. Web site: CNN.com - Xbox plugs into Japan - February 21, 2002 . 2022-06-22 . edition.cnn.com.
  5. Web site: Mitch Wallace . 2017-04-04 . Be Kind, Rewind: The Real Story Behind Blinx, Xbox's Mediocre Mascot . 2022-06-22 . gamesradar . en.
  6. Web site: Goldstein . Hilary . 2002-09-27 . Blinx: The Time Sweeper Review . 2022-06-22 . IGN . en.